Player Matchup

Neith
Neith
ImMatrixII
Neith
Level 67
God Stats
17W - 30L
1,512 SR
Queue Stats
51W - 76L
1,456 Elo+
Party 2
Hel
Hel
Kaitanno
Hel
Level 108
God Stats
29W - 20L
1,615 SR
Queue Stats
335W - 356L
1,534 Elo+
Solo
Nike
Nike
lost hero 2025
Nike
Level 67
God Stats
20W - 24L
1,438 SR
Queue Stats
86W - 97L
1,422 Elo+
Party 2
Team Averages
Level 81
1,522 SR
1,471 Elo+

VS

Team Averages
Level 69
1,566 SR
1,705 Elo+
Rama
Rama
M3tro Gnomes
Rama
Level 100
God Stats
5W - 9L
1,288 SR
Queue Stats
118W - 144L
1,396 Elo+
Solo
Hercules
Hercules
Plague Roach
Hercules
Level 25
God Stats
4W - 2L
1,644 SR
Queue Stats
142W - 30L
1,883 Elo+
Party 1
Janus
Janus
Theyoungturd
Janus
Level 82
God Stats
13W - 8L
1,765 SR
Queue Stats
125W - 53L
1,836 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
6 / 0 / 1
10,949
684
10,052
8,524
3,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 0 / 5
9,769
611
10,111
11,308
7,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 3 / 3
9,600
600
10,771
14,484
5,592
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
8,573
536
5,056
10,071
2,763
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Plague Roach
Hercules
13
0 / 2 / 2
9,614
601
7,249
18,752
13,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 1 / 1
9,335
583
12,185
7,255
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
7
Kills
3
3
Deaths
7
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
6
0
1
6.5
W
0
0
5
2.5
L
1
4
0
0.25
L
Hercules
Plague Roach
Hercules
0
2
2
0.5
L
2
1
1
2.5
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,934
Damage
24,490
34,316
Taken
36,078
16,182
Mitigated
18,546
20,395
Healing
12,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
10,052
3,922
330
2,599
8,524
3,203
1,686
2,316
6,036
0
53,385
W
10,111
385
7,827
9,050
11,308
7,387
199
4,702
6,292
40,811
0
L
5,056
3,992
0
2,134
10,071
2,763
0
1,612
8,303
0
19,948
L
Hercules
Plague Roach
Hercules
7,249
1,069
794
9,605
18,752
13,779
0
6,091
12,088
0
22,604
L
12,185
220
0
360
7,255
2,004
0
1,488
5,520
63,844
0
W
10,771
839
0
589
14,484
5,592
1,126
4,425
9,733
0
46,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,318
Gold Earned
27,522
216
Minions Killed
164
0
Camps Cleared
0
942,811
Distance Traveled
803,367
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,949
684
83
5
0
310,069
1
W
Hel
9,769
611
71
4
0
306,542
2
L
Rama
8,573
536
35
2
0
232,321
4
L
Hercules
9,614
601
36
2
0
297,447
1
L
Janus
9,335
583
93
6
0
273,599
1
W
Nike
9,600
600
62
4
0
326,200
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role