Player Matchup

Scylla
Scylla
Alchemetric
Scylla
Level 7
God Stats
2W - 5L
1,601 SR
Queue Stats
11W - 8L
1,551 Elo+
Party 1
Bakasura
Bakasura
That1Rand0m
Bakasura
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
VitaminDeezNuts
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,530 Elo+
Party 1
King Arthur
King Arthur
ixposiedon
King Arthur
Level 60
God Stats
2W - 2L
1,656 SR
Queue Stats
13W - 10L
1,560 Elo+
Party 1
Yemoja
Yemoja
kiskameow
Yemoja
Level 6
God Stats
9W - 4L
1,846 SR
Queue Stats
11W - 6L
1,716 Elo+
Party 1
Team Averages
Level 33
1,621 SR
1,571 Elo+

VS

Team Averages
Level 23
1,536 SR
1,596 Elo+
Loki
Loki
Chiricuazo
Loki
Level 21
God Stats
2W - 3L
1,267 SR
Queue Stats
64W - 44L
1,601 Elo+
Solo
Guan Yu
Guan Yu
Diiarrea
Guan Yu
Level 24
God Stats
1W - 0L
1,405 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
PepegaMaestro
Heimdallr
Level 18
God Stats
18W - 4L
1,794 SR
Queue Stats
144W - 103L
1,621 Elo+
Solo
Tiamat
Tiamat
mutequietus
Tiamat
Level 24
God Stats
5W - 2L
1,500 SR
Queue Stats
71W - 57L
1,570 Elo+
Solo
Aphrodite
Aphrodite
xiSaevus
Aphrodite
Level 28
God Stats
34W - 16L
1,713 SR
Queue Stats
189W - 120L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
4 / 5 / 3
8,566
451
9,047
14,854
4,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
That1Rand0m
Bakasura
12
0 / 8 / 2
7,362
387
5,716
15,357
5,412
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

11
0 / 11 / 4
7,341
386
6,057
18,053
5,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
ixposiedon
King Arthur
14
5 / 5 / 0
9,079
478
10,906
22,722
14,385
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
kiskameow
Yemoja
9
0 / 2 / 4
6,851
361
3,271
7,598
3,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 5
10,314
543
5,877
11,938
4,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Diiarrea
Guan Yu
17
5 / 2 / 11
10,927
575
20,448
17,416
17,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
PepegaMaestro
Heimdallr
18
10 / 1 / 6
11,236
591
16,380
15,027
7,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
17
4 / 1 / 10
10,924
575
9,608
10,555
6,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Aphrodite
xiSaevus
Aphrodite
16
6 / 2 / 15
9,939
523
9,156
11,747
6,712
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
77
9
Kills
30
31
Deaths
9
13
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Scylla
4
5
3
1.1
W
5
3
5
2.5
W
Guan Yu
Diiarrea
Guan Yu
5
2
11
5.25
W
Heimdallr
PepegaMaestro
Heimdallr
10
1
6
13
L
Bakasura
That1Rand0m
Bakasura
0
8
2
0.13
L
0
11
4
0.18
L
King Arthur
ixposiedon
King Arthur
5
5
0
1
L
Yemoja
kiskameow
Yemoja
0
2
4
1
W
Tiamat
4
1
10
9
W
Aphrodite
xiSaevus
Aphrodite
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,997
Damage
61,469
78,584
Taken
66,683
32,453
Mitigated
42,421
13,919
Healing
34,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
9,047
918
0
1,295
14,854
4,296
0
4,902
9,588
43,007
0
W
5,877
1,669
0
4,159
11,938
4,560
117
631
11,269
0
65,724
W
Guan Yu
Diiarrea
Guan Yu
20,448
2,193
1,009
7,703
17,416
17,844
843
1,504
15,814
18,939
54,807
W
Heimdallr
PepegaMaestro
Heimdallr
16,380
10,627
0
5,818
15,027
7,205
2,540
2,999
11,195
0
89,798
L
Bakasura
That1Rand0m
Bakasura
5,716
3,840
0
3,258
15,357
5,412
0
4,242
11,037
0
31,667
L
6,057
1,523
0
1,980
18,053
5,342
238
5,189
12,552
0
37,336
L
King Arthur
ixposiedon
King Arthur
10,906
1,742
0
5,115
22,722
14,385
69
6,418
15,633
0
47,113
L
Yemoja
kiskameow
Yemoja
3,271
1,027
992
1,279
7,598
3,018
0
1,721
5,831
15,979
0
W
Tiamat
9,608
1,399
0
3,527
10,555
6,100
3,620
2,274
7,726
57,722
0
W
Aphrodite
xiSaevus
Aphrodite
9,156
1,704
5,385
7,208
11,747
6,712
767
4,283
6,841
48,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,199
Gold Earned
53,340
327
Minions Killed
547
0
Camps Cleared
0
1,614,300
Distance Traveled
1,809,544
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,566
451
79
4
0
350,000
3
W
Loki
10,314
543
109
6
0
374,304
0
W
Guan Yu
10,927
575
114
6
0
388,236
2
W
Heimdallr
11,236
591
138
7
0
343,825
3
L
Bakasura
7,362
387
83
4
0
382,127
1
L
Thor
7,341
386
59
3
0
301,503
4
L
King Arthur
9,079
478
82
4
0
342,538
1
L
Yemoja
6,851
361
24
1
0
238,132
1
W
Tiamat
10,924
575
110
6
0
354,908
2
W
Aphrodite
9,939
523
76
4
0
348,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role