Player Matchup

Fenrir
Fenrir
Ballhelmetx
Fenrir
Level 4
God Stats
3W - 3L
1,351 SR
Queue Stats
3W - 3L
1,404 Elo+
Party 3
Cthulhu
Cthulhu
BigChungA55
Cthulhu
Level 59
God Stats
9W - 10L
1,557 SR
Queue Stats
165W - 157L
1,471 Elo+
Party 3
Merlin
Merlin
BoratVnice
Merlin
Level 21
God Stats
4W - 5L
1,915 SR
Queue Stats
199W - 238L
1,426 Elo+
Solo
Apollo
Apollo
OrgBabyGangsta
Apollo
Level 16
God Stats
2W - 1L
1,453 SR
Queue Stats
9W - 7L
1,425 Elo+
Party 2
Nu Wa
Nu Wa
Woriorsoroci
Nu Wa
Level 28
God Stats
7W - 3L
1,500 SR
Queue Stats
20W - 24L
1,322 Elo+
Party 2
Team Averages
Level 26
1,555 SR
1,410 Elo+

VS

Team Averages
Level 18
1,392 SR
1,402 Elo+
Anhur
Anhur
Babuloking
Anhur
Level 24
God Stats
13W - 22L
1,289 SR
Queue Stats
70W - 75L
1,329 Elo+
Party 1
Olorun
Olorun
Destrioger
Olorun
Level 24
God Stats
3W - 6L
1,507 SR
Queue Stats
66W - 75L
1,436 Elo+
Party 1
Loki
Loki
GraiGooD
Loki
Level 16
God Stats
2W - 8L
1,012 SR
Queue Stats
33W - 45L
1,415 Elo+
Solo
Artio
Artio
LuIspM
Artio
Level 26
God Stats
4W - 2L
1,652 SR
Queue Stats
38W - 53L
1,329 Elo+
Party 1
Nemesis
Nemesis
Ult1m4tums
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 3 / 2
7,927
566
3,875
7,710
3,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
BigChungA55
Cthulhu
15
6 / 1 / 6
9,208
658
6,297
8,324
7,262
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
BoratVnice
Merlin
11
0 / 4 / 6
6,923
495
4,882
4,746
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
8 / 1 / 3
8,506
608
8,343
9,121
3,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 7
7,537
538
8,464
6,211
1,892
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
0 / 3 / 3
5,717
408
2,358
7,104
1,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Olorun
Destrioger
Olorun
14
3 / 5 / 4
7,937
567
5,219
11,927
4,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Loki
10
7 / 4 / 2
7,038
503
5,873
8,799
2,936
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artio
LuIspM
Artio
9
1 / 4 / 1
6,206
443
1,873
12,242
5,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Ult1m4tums
Nemesis
10
1 / 4 / 5
6,314
451
3,435
8,770
2,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
27
20
Kills
12
13
Deaths
20
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
0
3
3
0.5
W
Fenrir
4
3
2
1.67
W
Cthulhu
BigChungA55
Cthulhu
6
1
6
9
W
Merlin
BoratVnice
Merlin
0
4
6
0.75
L
Olorun
Destrioger
Olorun
3
5
4
1
L
Loki
7
4
2
2
L
Artio
LuIspM
Artio
1
4
1
0.38
W
8
1
3
9.5
L
Nemesis
Ult1m4tums
Nemesis
1
4
5
0.88
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,861
Damage
18,758
36,112
Taken
48,842
16,809
Mitigated
16,709
12,418
Healing
12,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
2,358
982
0
1,595
7,104
1,705
1,114
3,133
3,971
0
19,407
W
Fenrir
3,875
460
0
576
7,710
3,250
999
1,991
5,719
0
27,057
W
Cthulhu
BigChungA55
Cthulhu
6,297
454
267
4,787
8,324
7,262
1,376
858
7,466
55,366
0
W
Merlin
BoratVnice
Merlin
4,882
572
0
609
4,746
1,371
998
1,443
3,303
24,131
0
L
Olorun
Destrioger
Olorun
5,219
1,757
195
4,842
11,927
4,236
165
5,417
5,994
47,473
0
L
Loki
5,873
2,164
0
1,211
8,799
2,936
0
3,225
5,542
0
22,977
L
Artio
LuIspM
Artio
1,873
12
63
3,691
12,242
5,194
850
4,633
7,569
22,516
0
W
8,343
5,592
0
5,535
9,121
3,034
2,273
1,430
7,691
0
42,299
L
Nemesis
Ult1m4tums
Nemesis
3,435
1,744
0
600
8,770
2,638
0
2,587
6,123
0
34,543
W
8,464
2,451
0
644
6,211
1,892
1,285
1,370
4,841
27,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,101
Gold Earned
33,212
345
Minions Killed
287
0
Camps Cleared
0
1,279,632
Distance Traveled
1,190,403
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,717
408
45
3
0
224,602
0
W
Fenrir
7,927
566
50
4
0
257,541
0
W
Cthulhu
9,208
658
123
9
0
290,455
4
W
Merlin
6,923
495
50
4
0
261,965
2
L
Olorun
7,937
567
96
7
0
240,309
1
L
Loki
7,038
503
42
3
0
261,641
2
L
Artio
6,206
443
45
3
0
234,866
3
W
Apollo
8,506
608
78
6
0
240,466
0
L
Nemesis
6,314
451
59
4
0
228,985
0
W
Nu Wa
7,537
538
44
3
0
229,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role