Player Matchup

King Arthur
King Arthur
Bronze II
CrucialTrack
King Arthur
Bronze II
Level 121
God Stats
2W - 10L
1,324 SR
Queue Stats
949W - 986L
200 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Jaapieeb
Danzaburou
Bronze III
Level 48
God Stats
24W - 18L
1,374 SR
Queue Stats
296W - 332L
183 MMR
Solo
Agni
Agni
Bronze II
MoonlightBoy65
Agni
Bronze II
Level 82
God Stats
4W - 5L
1,357 SR
Queue Stats
345W - 353L
325 MMR
Solo
Awilix
Awilix
Bronze II
oVirgoh
Awilix
Bronze II
Level 90
God Stats
0W - 3L
1,500 SR
Queue Stats
237W - 274L
137 MMR
Solo
Cabrakan
Cabrakan
Bronze III
pLuShY_pEaNuT5
Cabrakan
Bronze III
Level 99
God Stats
9W - 4L
1,500 SR
Queue Stats
183W - 228L
-120 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 88
1,411 SR
145 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 67
1,443 SR
397 MMR
Hachiman
Hachiman
Bronze V
 
Hachiman
Bronze V
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Skadi
Skadi
Silver I
DeadKushCaptain
Skadi
Silver I
Level 88
God Stats
50W - 43L
1,488 SR
Queue Stats
452W - 454L
700 MMR
Solo
Da Ji
Da Ji
Bronze III
ElMatiBro_MV0600
Da Ji
Bronze III
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 84L
4 MMR
Party 1
Hercules
Hercules
Bronze III
HulkMeeche
Hercules
Bronze III
Level 80
God Stats
15W - 22L
1,309 SR
Queue Stats
334W - 375L
52 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze II
Kiran972
Kumbhakarna
Bronze II
Level 61
God Stats
22W - 29L
1,421 SR
Queue Stats
255W - 350L
-270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrucialTrack
King Arthur
10
0 / 1 / 1
5,675
473
3,587
8,091
3,559
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Jaapieeb
Danzaburou
10
1 / 2 / 1
5,983
499
3,916
6,281
1,826
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 4 / 0
6,407
534
6,438
6,878
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Awilix
oVirgoh
Awilix
8
1 / 3 / 2
5,558
463
1,424
7,213
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cabrakan
8
0 / 4 / 3
5,648
471
2,058
8,553
6,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Cu ChulainnCthulhuNu WaZeusNemesis

VS

Bans
SetTsukuyomiPeleIzanamiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
4 / 1 / 2
6,289
524
3,473
5,944
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
4 / 2 / 0
6,990
583
5,230
5,953
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 2 / 1
6,136
511
2,206
6,755
2,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
HulkMeeche
Hercules
10
1 / 0 / 2
5,497
458
2,496
6,484
5,717
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kumbhakarna
Kiran972
Kumbhakarna
9
1 / 0 / 2
5,675
473
3,400
6,420
3,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
13
14
Deaths
5
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
1
2
5
L
King Arthur
CrucialTrack
King Arthur
0
1
1
0.5
W
4
2
0
2
W
3
2
1
1.75
W
Hercules
HulkMeeche
Hercules
1
0
2
2
L
Danzaburou
Jaapieeb
Danzaburou
1
2
1
0.75
W
Kumbhakarna
Kiran972
Kumbhakarna
1
0
2
2
L
3
4
0
0.75
L
Awilix
oVirgoh
Awilix
1
3
2
0.67
L
Cabrakan
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,423
Damage
16,805
37,016
Taken
31,556
16,590
Mitigated
17,575
9,033
Healing
9,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,473
1,868
0
367
5,944
3,859
0
3,612
1,903
0
23,143
L
King Arthur
CrucialTrack
King Arthur
3,587
432
0
1,589
8,091
3,559
22
2,135
5,956
0
28,817
W
5,230
2,671
0
2,354
5,953
2,390
818
116
5,837
0
41,134
W
2,206
392
0
2,600
6,755
2,267
0
1,726
4,945
0
26,496
W
Hercules
HulkMeeche
Hercules
2,496
659
0
3,047
6,484
5,717
87
1,357
5,071
0
16,931
L
Danzaburou
Jaapieeb
Danzaburou
3,916
1,186
234
2,353
6,281
1,826
0
268
6,013
0
30,545
W
Kumbhakarna
Kiran972
Kumbhakarna
3,400
132
429
823
6,420
3,342
0
1,090
5,304
17,371
0
L
6,438
1,043
148
1,061
6,878
2,263
253
80
6,798
27,941
0
L
Awilix
oVirgoh
Awilix
1,424
351
0
1,542
7,213
2,409
0
81
7,132
0
19,422
L
Cabrakan
2,058
254
0
2,106
8,553
6,533
104
836
7,717
12,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,271
Gold Earned
30,587
235
Minions Killed
245
0
Camps Cleared
0
978,259
Distance Traveled
1,049,883
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,289
524
45
4
0
206,038
2
L
King Arthur
5,675
473
45
4
0
184,074
0
W
Skadi
6,990
583
85
7
0
190,553
3
W
Da Ji
6,136
511
60
5
0
239,051
1
W
Hercules
5,497
458
29
2
0
201,808
9
L
Danzaburou
5,983
499
60
5
0
195,009
0
W
Kumbhakarna
5,675
473
26
2
0
212,433
7
L
Agni
6,407
534
63
5
0
206,405
6
L
Awilix
5,558
463
46
4
0
198,265
0
L
Cabrakan
5,648
471
21
2
0
194,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role