Player Matchup

Thanatos
Thanatos
DARKWOLF 2001
Thanatos
Level 89
God Stats
3W - 0L
1,861 SR
Queue Stats
7W - 6L
1,400 Elo+
Party 1
Cernunnos
Cernunnos
Deltawolf2002
Cernunnos
Level 29
God Stats
5W - 1L
1,675 SR
Queue Stats
7W - 5L
1,383 Elo+
Party 1
Achilles
Achilles
Its B0ngoYT
Achilles
Level 22
God Stats
4W - 0L
1,406 SR
Queue Stats
17W - 15L
1,430 Elo+
Party 1
Hera
Hera
Jappie137
Hera
Level 5
God Stats
3W - 0L
1,705 SR
Queue Stats
6W - 1L
1,702 Elo+
Party 1
Cerberus
Cerberus
Mr Obvious7989
Cerberus
Level 29
God Stats
1W - 0L
1,705 SR
Queue Stats
7W - 5L
1,424 Elo+
Party 1
Team Averages
Level 35
1,671 SR
1,468 Elo+

VS

Team Averages
Level 16
1,576 SR
1,486 Elo+
Hera
Hera
BloodandMedals
Hera
Level 26
God Stats
3W - 2L
1,622 SR
Queue Stats
85W - 100L
1,446 Elo+
Solo
Nemesis
Nemesis
MrNiceGuy33
Nemesis
Level 15
God Stats
12W - 13L
1,485 SR
Queue Stats
99W - 83L
1,441 Elo+
Solo
Ymir
Ymir
Qubanoh
Ymir
Level 8
God Stats
13W - 13L
1,500 SR
Queue Stats
212W - 201L
1,592 Elo+
Party 2
Guan Yu
Guan Yu
Wockheart
Guan Yu
Level 2
God Stats
4W - 5L
1,700 SR
Queue Stats
153W - 155L
1,500 Elo+
Party 2
Izanami
Izanami
wall378sinister
Izanami
Level 28
God Stats
8W - 13L
1,574 SR
Queue Stats
108W - 125L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DARKWOLF 2001
Thanatos
20
14 / 0 / 1
14,201
617
17,041
17,956
7,549
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Deltawolf2002
Cernunnos
19
2 / 1 / 3
12,737
554
20,902
14,679
5,048
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Its B0ngoYT
Achilles
17
6 / 1 / 5
11,579
503
14,109
17,843
13,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
18
1 / 4 / 2
11,443
498
7,136
11,708
4,323
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
16
1 / 2 / 7
11,148
485
8,078
17,873
21,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 0
9,574
416
6,609
9,518
2,674
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
MrNiceGuy33
Nemesis
16
3 / 5 / 0
9,480
412
12,075
19,918
10,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
Qubanoh
Ymir
15
1 / 5 / 2
9,043
393
7,101
16,848
10,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
Wockheart
Guan Yu
15
0 / 4 / 1
8,926
388
6,305
21,747
17,865
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
1 / 6 / 2
10,161
442
12,994
17,148
3,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
24
Kills
8
8
Deaths
24
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
Thanatos
DARKWOLF 2001
Thanatos
14
0
1
14.5
W
Cernunnos
Deltawolf2002
Cernunnos
2
1
3
3.5
W
Achilles
Its B0ngoYT
Achilles
6
1
5
8.5
W
Hera
1
4
2
0.5
W
Cerberus
1
2
7
2.25
L
Nemesis
MrNiceGuy33
Nemesis
3
5
0
0.6
L
Ymir
Qubanoh
Ymir
1
5
2
0.4
L
Guan Yu
Wockheart
Guan Yu
0
4
1
0.13
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,266
Damage
45,084
80,059
Taken
85,179
50,994
Mitigated
45,983
43,224
Healing
19,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,609
2,297
0
1,518
9,518
2,674
1,083
5,067
4,451
50,107
0
W
Thanatos
DARKWOLF 2001
Thanatos
17,041
4,060
1,398
20,990
17,956
7,549
1,435
688
17,218
0
96,571
W
Cernunnos
Deltawolf2002
Cernunnos
20,902
11,070
0
10,321
14,679
5,048
5,658
737
13,817
0
95,057
W
Achilles
Its B0ngoYT
Achilles
14,109
5,614
1,301
1,849
17,843
13,037
4,320
2,696
15,147
0
66,083
W
Hera
7,136
2,167
195
462
11,708
4,323
3,773
7,207
4,501
66,199
0
W
Cerberus
8,078
171
405
6,303
17,873
21,037
525
2,382
15,466
57,731
0
L
Nemesis
MrNiceGuy33
Nemesis
12,075
4,391
294
5,611
19,918
10,859
0
2,443
17,475
0
63,245
L
Ymir
Qubanoh
Ymir
7,101
1,111
0
984
16,848
10,667
0
4,165
12,683
32,556
0
L
Guan Yu
Wockheart
Guan Yu
6,305
1,340
666
4,709
21,747
17,865
447
487
21,260
0
44,451
L
12,994
10,767
0
5,787
17,148
3,918
0
3,052
14,096
0
83,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,108
Gold Earned
47,184
674
Minions Killed
473
0
Camps Cleared
0
1,998,043
Distance Traveled
1,762,976
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,574
416
98
4
0
275,295
1
W
Thanatos
14,201
617
169
7
0
479,803
0
W
Cernunnos
12,737
554
156
7
0
325,638
0
W
Achilles
11,579
503
96
4
0
422,968
4
W
Hera
11,443
498
107
5
0
355,540
0
W
Cerberus
11,148
485
146
6
0
414,094
0
L
Nemesis
9,480
412
93
4
0
419,454
0
L
Ymir
9,043
393
44
2
0
383,948
0
L
Guan Yu
8,926
388
92
4
0
364,450
3
L
Izanami
10,161
442
146
6
0
319,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role