Player Matchup

Kali
Kali
BruderDerNacht13
Kali
Level 24
God Stats
46W - 17L
1,703 SR
Queue Stats
72W - 48L
1,459 Elo+
Party 2
Mulan
Mulan
DarkSeb-
Mulan
Level 27
God Stats
15W - 8L
1,546 SR
Queue Stats
85W - 74L
1,411 Elo+
Party 1
Ymir
Ymir
JohnnyCerveza_
Ymir
Level 14
God Stats
8W - 5L
1,500 SR
Queue Stats
195W - 203L
1,351 Elo+
Solo
Hera
Hera
Nmo0302
Hera
Level 26
God Stats
34W - 35L
1,430 SR
Queue Stats
364W - 359L
1,397 Elo+
Party 1
Danzaburou
Danzaburou
stubenfussel373
Danzaburou
Level 26
God Stats
17W - 11L
1,158 SR
Queue Stats
66W - 43L
1,466 Elo+
Party 2
Team Averages
Level 23
1,468 SR
1,417 Elo+

VS

Team Averages
Level 26
1,463 SR
1,386 Elo+
Pele
Pele
Purdie78
Pele
Level 17
God Stats
16W - 20L
1,556 SR
Queue Stats
38W - 47L
1,324 Elo+
Solo
Ares
Ares
WC_EnTe_TryH4Rd
Ares
Level 27
God Stats
1W - 2L
1,358 SR
Queue Stats
108W - 128L
1,344 Elo+
Party 3
Sun Wukong
Sun Wukong
djomlabate
Sun Wukong
Level 26
God Stats
11W - 21L
1,589 SR
Queue Stats
65W - 74L
1,425 Elo+
Solo
Hachiman
Hachiman
simplu123
Hachiman
Level 29
God Stats
25W - 27L
1,517 SR
Queue Stats
93W - 84L
1,454 Elo+
Solo
Loki
Loki
zRage_zGhOsT_007
Loki
Level 29
God Stats
4W - 6L
1,296 SR
Queue Stats
254W - 291L
1,382 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 5
8,875
493
10,895
13,567
5,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
DarkSeb-
Mulan
13
1 / 2 / 2
8,189
455
5,944
7,755
5,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 1 / 3
8,403
467
4,183
7,199
6,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
Nmo0302
Hera
17
12 / 2 / 0
11,091
616
18,053
7,410
3,195
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
stubenfussel373
Danzaburou
15
3 / 4 / 6
9,897
550
9,793
9,639
5,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
0 / 10 / 2
7,359
409
4,037
17,001
5,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 2 / 4
7,676
426
2,648
12,009
5,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
djomlabate
Sun Wukong
15
4 / 1 / 4
8,926
496
8,016
12,550
7,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hachiman
simplu123
Hachiman
13
4 / 6 / 5
7,948
442
6,331
13,452
5,345
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 3 / 2
7,969
443
6,379
9,925
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
31
22
Kills
14
14
Deaths
22
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
5
5
1.5
W
Mulan
DarkSeb-
Mulan
1
2
2
1
W
1
1
3
2.5
W
Hera
Nmo0302
Hera
12
2
0
6
L
Pele
0
10
2
0.1
L
1
2
4
1.5
L
Sun Wukong
djomlabate
Sun Wukong
4
1
4
6
L
Hachiman
simplu123
Hachiman
4
6
5
1.08
W
Danzaburou
stubenfussel373
Danzaburou
3
4
6
1.5
L
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,868
Damage
27,411
45,570
Taken
64,937
26,577
Mitigated
28,634
11,838
Healing
16,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,895
6,121
484
4,775
13,567
5,674
688
217
13,100
0
37,208
W
Mulan
DarkSeb-
Mulan
5,944
942
0
1,658
7,755
5,839
2,643
1,273
6,457
0
40,805
W
4,183
520
0
1,478
7,199
6,571
420
1,079
6,045
24,577
0
W
Hera
Nmo0302
Hera
18,053
4,130
0
1,609
7,410
3,195
1,418
31
7,329
74,084
0
L
Pele
4,037
1,614
0
4,138
17,001
5,644
0
2,831
14,120
0
42,885
L
2,648
43
263
1,301
12,009
5,969
442
6,974
4,909
21,015
1,371
L
Sun Wukong
djomlabate
Sun Wukong
8,016
1,697
95
3,757
12,550
7,952
43
2,781
9,744
0
33,089
L
Hachiman
simplu123
Hachiman
6,331
1,511
0
2,499
13,452
5,345
340
7,122
6,305
0
31,853
W
Danzaburou
stubenfussel373
Danzaburou
9,793
5,285
234
1,600
9,639
5,298
1,575
44
9,441
0
59,642
L
6,379
2,263
111
4,148
9,925
3,724
448
2,528
7,347
0
36,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,455
Gold Earned
39,878
384
Minions Killed
293
0
Camps Cleared
0
1,635,471
Distance Traveled
1,502,093
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,875
493
42
2
0
331,488
1
W
Mulan
8,189
455
81
5
0
327,003
5
W
Ymir
8,403
467
39
2
0
306,451
1
W
Hera
11,091
616
126
7
0
355,320
1
L
Pele
7,359
409
85
5
0
244,502
0
L
Ares
7,676
426
30
2
0
342,107
7
L
Sun Wukong
8,926
496
63
4
0
309,746
0
L
Hachiman
7,948
442
45
3
0
276,829
0
W
Danzaburou
9,897
550
96
5
0
315,209
0
L
Loki
7,969
443
70
4
0
328,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role