Player Matchup

Chronos
Chronos
AirCurb
Chronos
Level 27
God Stats
3W - 6L
1,304 SR
Queue Stats
175W - 175L
1,536 Elo+
Solo
Thor
Thor
Aitos98
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,801 Elo+
Solo
Guan Yu
Guan Yu
SlappedSalami
Guan Yu
Level 29
God Stats
4W - 3L
1,499 SR
Queue Stats
286W - 247L
1,611 Elo+
Solo
Fenrir
Fenrir
eelnotsew
Fenrir
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 72L
1,544 Elo+
Solo
Janus
Janus
wardroveforever
Janus
Level 28
God Stats
0W - 1L
1,735 SR
Queue Stats
74W - 89L
1,693 Elo+
Solo
Team Averages
Level 22
1,508 SR
1,637 Elo+

VS

Team Averages
Level 48
1,517 SR
1,664 Elo+
Scylla
Scylla
ScyllasAjax
Scylla
Level 154
God Stats
5W - 4L
1,550 SR
Queue Stats
85W - 60L
1,595 Elo+
Party 1
Sobek
Sobek
ScyllasZoey
Sobek
Level 29
God Stats
1W - 2L
1,216 SR
Queue Stats
142W - 65L
1,784 Elo+
Party 1
Arachne
Arachne
Tideflow
Arachne
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
66W - 65L
1,534 Elo+
Solo
Heimdallr
Heimdallr
XxBigBrainTimexX
Heimdallr
Level 13
God Stats
20W - 14L
1,860 SR
Queue Stats
154W - 98L
1,824 Elo+
Party 1
Ares
Ares
filosofal
Ares
Level 23
God Stats
1W - 0L
1,461 SR
Queue Stats
12W - 12L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AirCurb
Chronos
17
6 / 2 / 5
10,413
521
14,645
15,809
5,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thor
Aitos98
Thor
13
1 / 8 / 3
8,507
425
6,450
16,984
6,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Guan Yu
16
11 / 3 / 6
11,496
575
15,229
19,855
18,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
eelnotsew
Fenrir
13
4 / 6 / 4
8,702
435
7,795
17,797
6,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 10 / 6
8,595
430
6,409
13,472
4,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
11 / 5 / 2
10,963
548
20,005
11,010
3,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
9 / 3 / 3
11,335
567
18,116
18,237
19,336
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Tideflow
Arachne
15
3 / 5 / 1
9,793
490
5,267
12,801
4,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
17
3 / 4 / 2
10,785
539
13,427
13,585
4,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
13
3 / 7 / 8
9,191
460
7,542
17,948
15,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
45
24
Kills
29
29
Deaths
24
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chronos
AirCurb
Chronos
6
2
5
4.25
L
Thor
Aitos98
Thor
1
8
3
0.31
W
Scylla
11
5
2
2.4
W
9
3
3
3.5
L
Guan Yu
11
3
6
4.67
W
Arachne
Tideflow
Arachne
3
5
1
0.7
W
Heimdallr
3
4
2
1
L
Fenrir
eelnotsew
Fenrir
4
6
4
1
W
Ares
3
7
8
1
L
2
10
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,528
Damage
64,357
83,917
Taken
73,581
41,932
Mitigated
47,908
21,704
Healing
19,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
AirCurb
Chronos
14,645
7,363
0
6,027
15,809
5,649
0
3,745
11,902
73,375
0
L
Thor
Aitos98
Thor
6,450
911
0
934
16,984
6,255
0
11,674
5,274
190
29,915
W
Scylla
20,005
2,635
0
2,308
11,010
3,789
0
3,523
7,301
60,591
0
W
18,116
2,197
0
9,046
18,237
19,336
758
2,366
15,811
77,523
0
L
Guan Yu
15,229
1,994
2,038
6,677
19,855
18,604
612
11,595
8,068
0
43,651
W
Arachne
Tideflow
Arachne
5,267
4,132
0
1,546
12,801
4,738
1,214
2,417
10,294
0
66,492
W
Heimdallr
13,427
8,395
0
5,096
13,585
4,422
1,048
7,938
5,639
0
77,189
L
Fenrir
eelnotsew
Fenrir
7,795
1,978
190
5,239
17,797
6,798
0
9,742
7,933
0
44,076
W
Ares
7,542
673
0
1,290
17,948
15,623
0
4,633
13,297
19,137
0
L
6,409
238
0
599
13,472
4,626
0
8,125
5,077
36,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,713
Gold Earned
52,067
390
Minions Killed
483
0
Camps Cleared
0
1,898,071
Distance Traveled
1,775,708
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,413
521
123
6
0
402,610
3
L
Thor
8,507
425
72
4
0
320,372
2
W
Scylla
10,963
548
102
5
0
331,803
5
W
Sobek
11,335
567
129
6
0
344,763
4
L
Guan Yu
11,496
575
57
3
0
447,393
8
W
Arachne
9,793
490
109
5
0
409,520
9
W
Heimdallr
10,785
539
128
6
0
323,725
1
L
Fenrir
8,702
435
77
4
0
406,159
0
W
Ares
9,191
460
15
1
0
365,897
3
L
Janus
8,595
430
61
3
0
321,537
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role