Player Matchup

King Arthur
King Arthur
Caratyy199
King Arthur
Level 8
God Stats
1W - 2L
1,604 SR
Queue Stats
16W - 16L
1,562 Elo+
Party 1
Da Ji
Da Ji
Dakimitsu
Da Ji
Level 13
God Stats
17W - 8L
1,500 SR
Queue Stats
111W - 106L
1,474 Elo+
Solo
Scylla
Scylla
TheRays93
Scylla
Level 27
God Stats
21W - 27L
1,571 SR
Queue Stats
460W - 532L
1,567 Elo+
Solo
Yemoja
Yemoja
aphrod1tesangel
Yemoja
Level 26
God Stats
12W - 12L
1,726 SR
Queue Stats
17W - 24L
1,544 Elo+
Solo
Hera
Hera
hitgread
Hera
Level 86
God Stats
7W - 2L
1,657 SR
Queue Stats
13W - 12L
1,493 Elo+
Party 1
Team Averages
Level 32
1,611 SR
1,528 Elo+

VS

Team Averages
Level 20
1,554 SR
1,570 Elo+
Ares
Ares
Bryan7890677
Ares
Level 28
God Stats
4W - 0L
1,611 SR
Queue Stats
96W - 90L
1,558 Elo+
Solo
King Arthur
King Arthur
D4rkl4nder
King Arthur
Level 25
God Stats
19W - 11L
1,618 SR
Queue Stats
52W - 59L
1,480 Elo+
Party 2
Nox
Nox
Frollder93
Nox
Level 31
God Stats
3W - 5L
1,541 SR
Queue Stats
272W - 359L
1,483 Elo+
Party 2
Erlang Shen
Erlang Shen
MommyCakes03
Erlang Shen
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 22L
1,781 Elo+
Solo
Anhur
Anhur
Polarsaur28
Anhur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Caratyy199
King Arthur
11
0 / 8 / 2
6,781
377
1,883
14,377
4,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Da Ji
Dakimitsu
Da Ji
12
2 / 9 / 1
8,032
446
6,372
14,551
8,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
TheRays93
Scylla
9
1 / 5 / 1
6,595
366
4,101
6,187
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
0 / 6 / 2
7,692
427
3,086
12,062
9,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
14
2 / 6 / 1
8,684
482
13,888
10,934
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 9
9,496
528
4,887
14,442
12,576
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
D4rkl4nder
King Arthur
15
4 / 2 / 7
9,776
543
6,086
17,747
14,075
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 0 / 8
10,231
568
6,055
9,011
3,401
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
MommyCakes03
Erlang Shen
18
16 / 2 / 2
12,048
669
13,191
17,137
11,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
8 / 1 / 6
10,674
593
11,341
13,216
7,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
66
5
Kills
34
34
Deaths
6
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
L
King Arthur
Caratyy199
King Arthur
0
8
2
0.13
W
King Arthur
D4rkl4nder
King Arthur
4
2
7
3.75
L
Da Ji
Dakimitsu
Da Ji
2
9
1
0.28
W
2
0
8
6
W
Erlang Shen
MommyCakes03
Erlang Shen
16
2
2
8.5
W
8
1
6
11
L
Scylla
TheRays93
Scylla
1
5
1
0.3
L
0
6
2
0.17
L
Hera
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,330
Damage
41,560
58,111
Taken
71,553
28,220
Mitigated
48,349
7,808
Healing
17,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,887
571
0
425
14,442
12,576
879
6,620
7,486
29,393
0
L
King Arthur
Caratyy199
King Arthur
1,883
381
0
1,925
14,377
4,920
21
2,653
11,714
0
23,593
W
King Arthur
D4rkl4nder
King Arthur
6,086
468
243
6,665
17,747
14,075
1,120
5,577
12,074
0
35,903
L
Da Ji
Dakimitsu
Da Ji
6,372
1,221
0
2,878
14,551
8,534
0
2,160
12,253
0
35,575
W
6,055
563
171
2,344
9,011
3,401
2,383
4,430
4,329
49,321
0
W
Erlang Shen
MommyCakes03
Erlang Shen
13,191
9,090
0
2,913
17,137
11,057
273
5,429
11,556
0
88,306
W
11,341
6,019
0
5,120
13,216
7,240
6,318
4,734
8,112
0
78,645
L
Scylla
TheRays93
Scylla
4,101
766
0
982
6,187
1,859
0
2,498
3,605
18,646
0
L
3,086
392
128
469
12,062
9,889
557
1,301
10,701
30,152
0
L
Hera
13,888
2,848
0
1,426
10,934
3,018
0
2,010
8,896
60,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,784
Gold Earned
52,225
291
Minions Killed
456
0
Camps Cleared
0
1,273,865
Distance Traveled
1,777,534
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,496
528
39
2
0
385,659
3
L
King Arthur
6,781
377
47
3
0
291,331
0
W
King Arthur
9,776
543
68
4
0
342,819
1
L
Da Ji
8,032
446
73
4
0
284,576
0
W
Nox
10,231
568
102
6
0
363,031
2
W
Erlang Shen
12,048
669
119
7
0
383,120
3
W
Anhur
10,674
593
128
7
0
302,905
0
L
Scylla
6,595
366
29
2
0
173,499
1
L
Yemoja
7,692
427
52
3
0
234,819
0
L
Hera
8,684
482
90
5
0
289,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role