Player Matchup

Cthulhu
Cthulhu
Protos56
Cthulhu
Level 18
God Stats
1W - 1L
1,343 SR
Queue Stats
25W - 22L
1,446 Elo+
Party 2
Chang'e
Chang'e
Samsmeagol
Chang'e
Level 27
God Stats
3W - 6L
1,520 SR
Queue Stats
79W - 87L
1,489 Elo+
Party 1
Bakasura
Bakasura
Smaniaco
Bakasura
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
TheNoiceMartian
Anhur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 84L
1,524 Elo+
Party 1
Loki
Loki
Vardgard
Loki
Level 23
God Stats
4W - 4L
1,540 SR
Queue Stats
55W - 47L
1,552 Elo+
Party 2
Team Averages
Level 21
1,481 SR
1,502 Elo+

VS

Team Averages
Level 19
1,576 SR
1,565 Elo+
Thor
Thor
CafeElCamello
Thor
Level 19
God Stats
11W - 6L
1,810 SR
Queue Stats
653W - 478L
1,711 Elo+
Solo
Medusa
Medusa
GotNoBetterName
Medusa
Level 23
God Stats
5W - 4L
1,619 SR
Queue Stats
75W - 76L
1,562 Elo+
Solo
Tiamat
Tiamat
Penjaga
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,450 Elo+
Solo
Merlin
Merlin
RastaMatt1488
Merlin
Level 19
God Stats
0W - 2L
1,448 SR
Queue Stats
13W - 11L
1,603 Elo+
Solo
Poseidon
Poseidon
Дэмосфэн
Poseidon
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Protos56
Cthulhu
10
1 / 3 / 3
6,721
480
4,574
8,067
3,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Samsmeagol
Chang'e
12
3 / 4 / 0
7,355
525
5,098
8,856
2,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Smaniaco
Bakasura
14
6 / 1 / 1
8,601
614
7,667
10,978
4,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 1 / 5
7,885
563
4,025
6,524
1,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
14
7 / 1 / 5
8,406
600
6,519
9,669
3,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 1
8,568
612
9,117
9,740
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
2 / 4 / 1
6,555
468
4,496
8,183
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Penjaga
Tiamat
10
1 / 3 / 2
6,144
439
3,616
5,496
2,509
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 4 / 0
7,607
543
3,099
7,862
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 7 / 0
5,754
411
3,892
7,864
1,442
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
19
Kills
10
10
Deaths
19
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
6
1
1
6.5
L
2
4
1
0.63
L
Tiamat
Penjaga
Tiamat
1
3
2
0.67
W
Cthulhu
Protos56
Cthulhu
1
3
3
0.83
L
1
4
0
0.25
W
Chang'e
Samsmeagol
Chang'e
3
4
0
0.75
W
Bakasura
Smaniaco
Bakasura
6
1
1
6.5
W
2
1
5
4.5
W
Loki
7
1
5
9.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,883
Damage
24,220
44,094
Taken
39,145
15,212
Mitigated
11,752
14,995
Healing
10,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,117
2,070
0
4,358
9,740
3,390
0
1,871
7,164
0
56,550
L
4,496
1,750
0
2,073
8,183
1,966
918
1,810
6,373
0
40,477
L
Tiamat
Penjaga
Tiamat
3,616
409
0
1,508
5,496
2,509
0
1,773
3,723
16,703
0
W
Cthulhu
Protos56
Cthulhu
4,574
304
187
816
8,067
3,344
0
2,351
5,716
17,290
0
L
3,099
210
0
1,390
7,862
2,445
526
2,805
4,833
36,909
0
W
Chang'e
Samsmeagol
Chang'e
5,098
77
0
2,388
8,856
2,688
0
1,944
6,912
38,151
0
W
Bakasura
Smaniaco
Bakasura
7,667
5,821
0
7,215
10,978
4,426
0
3,498
7,480
0
36,879
W
4,025
1,649
0
2,049
6,524
1,673
0
1,073
5,451
0
43,472
W
Loki
6,519
1,713
0
2,340
9,669
3,081
0
1,741
7,928
0
46,727
L
3,892
727
0
1,278
7,864
1,442
138
1,037
6,297
30,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,968
Gold Earned
34,628
361
Minions Killed
356
0
Camps Cleared
0
1,464,296
Distance Traveled
1,306,784
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,568
612
110
8
0
286,456
1
L
Medusa
6,555
468
73
5
0
250,531
0
L
Tiamat
6,144
439
34
2
0
289,109
5
W
Cthulhu
6,721
480
23
2
0
304,532
0
L
Merlin
7,607
543
89
6
0
241,570
2
W
Chang'e
7,355
525
56
4
0
289,235
0
W
Bakasura
8,601
614
103
7
0
290,625
5
W
Anhur
7,885
563
93
7
0
262,655
1
W
Loki
8,406
600
86
6
0
317,249
5
L
Poseidon
5,754
411
50
4
0
239,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role