Player Matchup

Hera
Hera
Bronze III
CaptinSnoopy
Hera
Bronze III
Level 49
God Stats
0W - 1L
1,710 SR
Queue Stats
7W - 8L
1,400 MMR
Party 1
Chernobog
Chernobog
Bronze III
Clarkster98
Chernobog
Bronze III
Level 61
God Stats
0W - 1L
1,678 SR
Queue Stats
6W - 7L
1,381 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
Hirbooty
Kumbhakarna
Bronze III
Level 66
God Stats
0W - 1L
1,689 SR
Queue Stats
9W - 9L
1,381 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 59
1,692 SR
1,387 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,525 SR
1,382 MMR
Merlin
Merlin
Silver IV
StrykeForce24
Merlin
Silver IV
Level 68
God Stats
19W - 17L
1,575 SR
Queue Stats
152W - 177L
1,411 MMR
Solo
Cthulhu
Cthulhu
Silver I
bigneum
Cthulhu
Silver I
Level 142
God Stats
4W - 5L
1,499 SR
Queue Stats
49W - 63L
1,372 MMR
Solo
Da Ji
Da Ji
Silver II
thxexito
Da Ji
Silver II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 8 / 3
11,283
664
9,567
12,289
5,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Clarkster98
Chernobog
14
3 / 4 / 5
10,801
635
11,187
12,096
5,728
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kumbhakarna
Hirbooty
Kumbhakarna
14
2 / 5 / 7
11,366
669
4,935
20,297
19,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
KhepriAphroditeScyllaChang'eGuan Yu

VS

Bans
DanzaburouPoseidonCupidIzanamiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 8
12,073
710
12,096
7,564
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
bigneum
Cthulhu
16
8 / 3 / 9
12,357
727
12,453
16,596
18,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
thxexito
Da Ji
14
2 / 5 / 14
11,184
658
14,172
15,231
6,452
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
10
Kills
17
17
Deaths
10
15
Assists
31
Player
Kills
Deaths
Assists
KDA
L
5
8
3
0.81
L
Chernobog
Clarkster98
Chernobog
3
4
5
1.38
L
Kumbhakarna
Hirbooty
Kumbhakarna
2
5
7
1.1
W
7
2
8
5.5
W
Cthulhu
bigneum
Cthulhu
8
3
9
4.17
W
Da Ji
thxexito
Da Ji
2
5
14
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,689
Damage
38,721
44,682
Taken
39,391
30,447
Mitigated
27,590
4,376
Healing
10,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,567
3,163
124
1,508
12,289
5,538
376
5,134
7,155
43,383
0
L
Chernobog
Clarkster98
Chernobog
11,187
6,386
0
1,415
12,096
5,728
786
6,204
5,892
0
47,849
L
Kumbhakarna
Hirbooty
Kumbhakarna
4,935
1,374
0
1,329
20,297
19,181
199
14,012
6,285
23,858
0
W
12,096
493
251
3,002
7,564
3,045
1,527
2,786
4,720
67,727
0
W
Cthulhu
bigneum
Cthulhu
12,453
696
989
2,641
16,596
18,093
333
5,449
10,928
47,045
0
W
Da Ji
thxexito
Da Ji
14,172
2,717
0
3,991
15,231
6,452
1,049
6,453
8,540
2,445
37,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,450
Gold Earned
35,614
184
Minions Killed
181
0
Camps Cleared
0
865,775
Distance Traveled
835,704
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,283
664
77
5
0
255,777
4
L
Chernobog
10,801
635
71
4
0
284,054
4
L
Kumbhakarna
11,366
669
36
2
0
325,944
4
W
Merlin
12,073
710
83
5
0
270,143
0
W
Cthulhu
12,357
727
66
4
0
293,578
5
W
Da Ji
11,184
658
32
2
0
271,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role