Player Matchup

Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Artio
Artio
Silver I
Electroz_17
Artio
Silver I
Level 113
God Stats
1W - 0L
1,733 SR
Queue Stats
35W - 27L
1,543 MMR
Party 1
Nemesis
Nemesis
Gold IV
NGU_Inuitrecords
Nemesis
Gold IV
Level 97
God Stats
27W - 25L
1,540 SR
Queue Stats
218W - 204L
1,416 MMR
Solo
Danzaburou
Danzaburou
Gold III
Sr_LuisTS
Danzaburou
Gold III
Level 125
God Stats
5W - 6L
1,642 SR
Queue Stats
187W - 184L
1,418 MMR
Party 3
Nu Wa
Nu Wa
Silver I
libra_947
Nu Wa
Silver I
Level 91
God Stats
10W - 7L
1,565 SR
Queue Stats
459W - 453L
1,230 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,596 SR
1,421 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,557 SR
1,389 MMR
Khepri
Khepri
Silver IV
CliveGildarts23
Khepri
Silver IV
Level 62
God Stats
5W - 8L
1,495 SR
Queue Stats
10W - 17L
1,281 MMR
Party 2
Mercury
Mercury
Gold V
KILLERKYD
Mercury
Gold V
Level 129
God Stats
2W - 4L
1,833 SR
Queue Stats
62W - 65L
1,413 MMR
Solo
Hachiman
Hachiman
Gold IV
Kevini2
Hachiman
Gold IV
Level 148
God Stats
7W - 12L
1,426 SR
Queue Stats
427W - 423L
1,449 MMR
Party 2
Aphrodite
Aphrodite
Gold V
PetrolMotor
Aphrodite
Gold V
Level 72
God Stats
25W - 12L
1,622 SR
Queue Stats
148W - 148L
1,409 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Yourheavymom
Sun Wukong
Gold IV
Level 117
God Stats
1W - 3L
1,408 SR
Queue Stats
194W - 191L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
3 / 4 / 13
13,534
501
11,903
27,144
37,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
2 / 4 / 12
14,624
542
16,250
28,782
40,399
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
9 / 4 / 8
15,949
591
19,065
22,019
12,119
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Sr_LuisTS
Danzaburou
20
9 / 4 / 10
16,439
609
21,860
21,042
10,838
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
libra_947
Nu Wa
20
13 / 5 / 8
16,504
611
32,835
18,945
8,271
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SetArachneCu ChulainnScyllaErlang Shen

VS

Bans
KumbhakarnaBakasuraBellonaFenrirCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 7
11,536
427
6,584
21,095
21,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mercury
KILLERKYD
Mercury
20
4 / 8 / 8
14,822
549
12,353
23,397
8,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hachiman
Kevini2
Hachiman
20
5 / 6 / 11
13,884
514
13,533
28,293
8,878
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Aphrodite
PetrolMotor
Aphrodite
18
4 / 7 / 10
12,261
454
20,238
25,264
9,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Yourheavymom
Sun Wukong
18
5 / 9 / 2
12,437
461
20,102
29,133
30,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
58
36
Kills
20
21
Deaths
36
51
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
4
13
2.38
L
2
6
7
0.92
W
2
4
12
2
L
Mercury
KILLERKYD
Mercury
4
8
8
1
L
Hachiman
Kevini2
Hachiman
5
6
11
1.75
W
9
4
8
3.25
L
Aphrodite
PetrolMotor
Aphrodite
4
7
10
1.29
W
Danzaburou
Sr_LuisTS
Danzaburou
9
4
10
3.5
L
Sun Wukong
Yourheavymom
Sun Wukong
5
9
2
0.67
W
Nu Wa
libra_947
Nu Wa
13
5
8
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,913
Damage
72,810
117,932
Taken
127,182
109,077
Mitigated
79,797
43,964
Healing
44,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
11,903
835
0
11,533
27,144
37,450
934
6,416
20,578
41,413
0
L
6,584
809
1,326
2,224
21,095
21,771
29
10,944
9,762
19,656
0
W
16,250
257
842
12,669
28,782
40,399
317
7,271
20,836
91,585
0
L
Mercury
KILLERKYD
Mercury
12,353
5,373
0
5,165
23,397
8,755
562
10,290
12,793
0
123,385
L
Hachiman
Kevini2
Hachiman
13,533
9,251
0
11,123
28,293
8,878
3,381
10,349
17,590
0
100,735
W
19,065
10,872
0
4,330
22,019
12,119
4,881
7,664
14,205
0
146,664
L
Aphrodite
PetrolMotor
Aphrodite
20,238
695
8,031
12,584
25,264
9,569
330
13,679
11,127
79,308
0
W
Danzaburou
Sr_LuisTS
Danzaburou
21,860
9,713
0
9,763
21,042
10,838
5,034
2,660
18,257
0
118,882
L
Sun Wukong
Yourheavymom
Sun Wukong
20,102
3,584
0
3,737
29,133
30,824
0
14,023
14,812
1,476
67,964
W
Nu Wa
libra_947
Nu Wa
32,835
4,692
0
4,827
18,945
8,271
3,572
5,211
13,684
117,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,050
Gold Earned
64,940
644
Minions Killed
649
0
Camps Cleared
0
2,532,613
Distance Traveled
2,324,657
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,534
501
32
1
0
551,217
5
L
Khepri
11,536
427
18
1
0
483,810
14
W
Artio
14,624
542
152
6
0
512,163
4
L
Mercury
14,822
549
209
8
0
528,954
1
L
Hachiman
13,884
514
171
6
0
425,131
5
W
Nemesis
15,949
591
162
6
0
538,925
9
L
Aphrodite
12,261
454
132
5
0
475,917
9
W
Danzaburou
16,439
609
150
6
0
481,481
5
L
Sun Wukong
12,437
461
119
4
0
410,845
0
W
Nu Wa
16,504
611
148
5
0
448,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role