Player Matchup

Sylvanus
Sylvanus
AlexMozan
Sylvanus
Level 160
God Stats
2W - 0L
1,701 SR
Queue Stats
3W - 2L
1,794 Elo+
Party 2
Janus
Janus
Berna_yanke
Janus
Level 153
God Stats
6W - 1L
1,717 SR
Queue Stats
13W - 9L
1,800 Elo+
Party 2
Heimdallr
Heimdallr
FandeEcot
Heimdallr
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Horus
Horus
Fucxencio
Horus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,488 Elo+
Party 2
Team Averages
Level 134
1,605 SR
1,645 Elo+

VS

Team Averages
Level 127
1,660 SR
1,560 Elo+
Chiron
Chiron
Full_byfran
Chiron
Level 149
God Stats
0W - 1L
1,352 SR
Queue Stats
1W - 3L
1,580 Elo+
Party 1
Janus
Janus
JoelPvl433
Janus
Level 108
God Stats
0W - 1L
1,911 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cerberus
Cerberus
TheBlack_Awesome
Cerberus
Level 142
God Stats
0W - 1L
1,756 SR
Queue Stats
1W - 3L
1,580 Elo+
Party 1
Bellona
Bellona
xImMaDNeSS-
Bellona
Level 107
God Stats
0W - 1L
1,621 SR
Queue Stats
2W - 5L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AlexMozan
Sylvanus
14
2 / 2 / 3
8,802
800
5,287
10,896
5,401
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 1 / 10
10,150
923
12,363
8,167
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
FandeEcot
Heimdallr
15
4 / 3 / 3
9,323
848
8,793
11,909
4,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
Fucxencio
Horus
15
4 / 1 / 7
10,072
916
6,082
9,541
7,621
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
3 / 2 / 2
8,728
793
8,616
9,615
3,746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
13
0 / 4 / 3
7,914
719
7,030
7,590
2,614
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 3
7,833
712
8,971
13,784
9,600
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
xImMaDNeSS-
Bellona
14
4 / 2 / 1
8,543
777
6,416
8,769
7,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
14
Kills
7
7
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AlexMozan
Sylvanus
2
2
3
1.75
W
4
1
10
9
W
Heimdallr
FandeEcot
Heimdallr
4
3
3
1.83
W
Horus
Fucxencio
Horus
4
1
7
7.5
L
Chiron
3
2
2
2
L
Janus
0
4
3
0.38
L
0
6
3
0.25
L
Bellona
xImMaDNeSS-
Bellona
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,525
Damage
31,033
40,513
Taken
39,758
19,947
Mitigated
23,489
16,171
Healing
9,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AlexMozan
Sylvanus
5,287
203
2,606
3,739
10,896
5,401
244
4,452
6,369
16,345
0
W
12,363
683
0
2,368
8,167
2,720
0
3,070
5,022
49,175
0
W
Heimdallr
FandeEcot
Heimdallr
8,793
4,719
0
3,815
11,909
4,205
1,501
6,034
5,775
0
32,065
W
Horus
Fucxencio
Horus
6,082
3,575
900
2,743
9,541
7,621
601
2,812
6,604
0
22,022
L
Chiron
8,616
2,322
562
3,725
9,615
3,746
613
4,978
4,481
0
30,300
L
Janus
7,030
552
0
548
7,590
2,614
0
5,116
2,288
31,832
0
L
8,971
105
200
2,554
13,784
9,600
0
4,559
9,052
24,569
0
L
Bellona
xImMaDNeSS-
Bellona
6,416
473
0
1,985
8,769
7,529
429
2,995
5,596
0
19,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,347
Gold Earned
33,018
209
Minions Killed
204
9
Camps Cleared
10
935,640
Distance Traveled
901,519
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,802
800
24
2
1
224,113
2
W
Janus
10,150
923
90
8
5
249,918
1
W
Heimdallr
9,323
848
65
6
2
211,905
2
W
Horus
10,072
916
30
3
1
249,704
1
L
Chiron
8,728
793
68
6
2
257,427
1
L
Janus
7,914
719
66
6
3
201,769
4
L
Cerberus
7,833
712
44
4
3
206,324
1
L
Bellona
8,543
777
26
2
2
235,999
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role