Player Matchup

Zeus
Zeus
Ghaleren
Zeus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,718 Elo+
Party 2
Sobek
Sobek
NDAY515
Sobek
Level 103
God Stats
2W - 3L
1,727 SR
Queue Stats
18W - 10L
1,628 Elo+
Party 2
Heimdallr
Heimdallr
ssericc
Heimdallr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,640 Elo+
Party 2
Team Averages
Level 80
1,576 SR
1,662 Elo+

VS

Team Averages
Level 76
1,500 SR
1,503 Elo+
King Arthur
King Arthur
Alexios2
King Arthur
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 57L
1,461 Elo+
Party 1
Scylla
Scylla
SaulLucey08
Scylla
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 77L
1,520 Elo+
Party 1
Cupid
Cupid
Slappinsalamis
Cupid
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 55L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
5 / 1 / 4
9,345
719
9,906
4,795
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
NDAY515
Sobek
12
2 / 2 / 9
9,665
743
4,110
13,114
13,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
ssericc
Heimdallr
12
4 / 0 / 6
9,301
715
7,649
7,792
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alexios2
King Arthur
10
1 / 5 / 2
7,546
580
3,270
11,689
7,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
11
1 / 3 / 1
7,858
604
8,922
7,192
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 3 / 1
7,904
608
2,882
6,837
2,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
3
3
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alexios2
King Arthur
1
5
2
0.4
W
Zeus
5
1
4
7
W
Sobek
NDAY515
Sobek
2
2
9
3.25
L
Scylla
1
3
1
0.5
L
1
3
1
0.5
W
Heimdallr
ssericc
Heimdallr
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,665
Damage
15,074
25,701
Taken
25,718
18,281
Mitigated
11,814
9,480
Healing
4,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alexios2
King Arthur
3,270
147
0
756
11,689
7,279
0
7,027
4,261
0
14,675
W
Zeus
9,906
1,284
0
1,357
4,795
1,402
892
2,497
1,960
42,249
0
W
Sobek
NDAY515
Sobek
4,110
337
0
4,604
13,114
13,119
232
3,750
8,823
24,175
0
L
Scylla
8,922
776
0
2,372
7,192
2,010
0
3,145
3,749
35,923
0
L
2,882
1,202
281
1,163
6,837
2,525
0
3,111
3,611
0
17,988
W
Heimdallr
ssericc
Heimdallr
7,649
2,362
0
3,519
7,792
3,760
1,408
2,775
4,822
0
45,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,311
Gold Earned
23,308
169
Minions Killed
120
0
Camps Cleared
0
672,809
Distance Traveled
803,781
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,546
580
21
2
0
231,017
4
W
Zeus
9,345
719
80
6
0
210,672
4
W
Sobek
9,665
743
32
2
0
228,934
6
L
Scylla
7,858
604
50
4
0
281,258
4
L
Cupid
7,904
608
49
4
0
291,506
0
W
Heimdallr
9,301
715
57
4
0
233,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role