Player Matchup

Tiamat
Tiamat
FridgedHawk
Tiamat
Level 17
God Stats
3W - 10L
1,147 SR
Queue Stats
6W - 13L
1,172 Elo+
Solo
Anhur
Anhur
Innate_Gamer
Anhur
Level 18
God Stats
5W - 4L
1,427 SR
Queue Stats
8W - 7L
1,290 Elo+
Solo
Baba Yaga
Baba Yaga
Kunia Wave
Baba Yaga
Level 28
God Stats
9W - 10L
1,469 SR
Queue Stats
452W - 454L
1,347 Elo+
Solo
Olorun
Olorun
MicDrop97
Olorun
Level 7
God Stats
3W - 3L
1,736 SR
Queue Stats
3W - 4L
1,304 Elo+
Solo
Fenrir
Fenrir
TBizarr
Fenrir
Level 26
God Stats
3W - 1L
1,552 SR
Queue Stats
12W - 7L
1,702 Elo+
Solo
Team Averages
Level 19
1,466 SR
1,363 Elo+

VS

Team Averages
Level 18
1,513 SR
1,403 Elo+
Chaac
Chaac
DNY iShadow
Chaac
Level 30
God Stats
49W - 36L
1,551 SR
Queue Stats
522W - 492L
1,443 Elo+
Solo
Anubis
Anubis
Dead2Life5499
Anubis
Level 27
God Stats
2W - 7L
1,270 SR
Queue Stats
44W - 73L
1,245 Elo+
Solo
Medusa
Medusa
Dillonkelly78
Medusa
Level 26
God Stats
35W - 26L
1,583 SR
Queue Stats
124W - 129L
1,326 Elo+
Solo
Thor
Thor
Jinx The Kid
Thor
Level 5
God Stats
0W - 1L
1,664 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Athena
Athena
Nico_las233
Athena
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
2 / 7 / 6
9,126
435
5,690
12,583
6,614
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 7 / 2
11,505
548
8,861
18,114
8,921
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
Kunia Wave
Baba Yaga
14
5 / 1 / 11
9,703
462
13,052
11,739
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
MicDrop97
Olorun
13
3 / 4 / 9
9,185
437
4,140
12,226
4,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
TBizarr
Fenrir
18
16 / 0 / 2
12,564
598
11,646
18,439
8,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
8,636
411
10,923
17,085
9,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 11 / 3
8,867
422
11,122
15,179
6,284
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
12 / 5 / 3
11,369
541
18,069
24,072
8,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 4 / 4
7,171
341
1,987
7,760
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
4
0 / 6 / 0
6,337
302
210
5,551
2,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
29
Kills
18
19
Deaths
31
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
3
11
3
0.41
L
12
5
3
2.7
W
Tiamat
2
7
6
0.71
W
3
7
2
0.57
L
0
4
4
0.5
W
Baba Yaga
Kunia Wave
Baba Yaga
5
1
11
10.5
W
Olorun
MicDrop97
Olorun
3
4
9
1.88
L
Athena
0
6
0
0
W
Fenrir
TBizarr
Fenrir
16
0
2
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,389
Damage
42,311
73,101
Taken
69,647
31,902
Mitigated
28,470
30,188
Healing
22,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,923
1,237
0
6,572
17,085
9,039
0
9,692
7,393
0
38,089
L
11,122
743
117
3,973
15,179
6,284
575
4,044
11,135
47,268
0
L
18,069
10,964
0
10,961
24,072
8,340
1,188
2,270
21,802
0
73,303
W
Tiamat
5,690
1,197
0
2,654
12,583
6,614
985
1,509
11,074
32,190
0
W
8,861
5,007
0
6,710
18,114
8,921
3,299
180
17,934
0
61,034
L
1,987
0
0
919
7,760
2,543
0
4,969
2,791
0
15,932
W
Baba Yaga
Kunia Wave
Baba Yaga
13,052
2,555
405
5,119
11,739
3,851
2,817
2,772
8,967
46,161
0
W
Olorun
MicDrop97
Olorun
4,140
2,354
963
3,746
12,226
4,445
4,173
2,839
9,387
40,126
0
L
Athena
210
91
0
125
5,551
2,264
0
1,907
3,644
3,724
0
W
Fenrir
TBizarr
Fenrir
11,646
4,675
0
10,591
18,439
8,071
3,311
4,032
14,407
0
73,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,083
Gold Earned
42,380
429
Minions Killed
251
0
Camps Cleared
0
1,714,633
Distance Traveled
1,382,551
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,636
411
60
3
0
256,850
0
L
Anubis
8,867
422
60
3
0
323,667
2
L
Medusa
11,369
541
89
4
0
350,843
0
W
Tiamat
9,126
435
57
3
0
316,936
1
W
Anhur
11,505
548
122
6
0
290,692
0
L
Thor
7,171
341
34
2
0
278,610
2
W
Baba Yaga
9,703
462
59
3
0
343,599
4
W
Olorun
9,185
437
61
3
0
356,116
0
L
Athena
6,337
302
8
0
0
172,581
2
W
Fenrir
12,564
598
130
6
0
407,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role