Player Matchup

Sobek
Sobek
DaSandoman
Sobek
Level 21
God Stats
1W - 0L
1,650 SR
Queue Stats
2W - 3L
1,427 Elo+
Party 1
Fenrir
Fenrir
Robot3464
Fenrir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 39L
1,599 Elo+
Party 1
Scylla
Scylla
TimeBandit6
Scylla
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 22L
1,637 Elo+
Party 1
Team Averages
Level 43
1,550 SR
1,554 Elo+

VS

Team Averages
Level 27
1,469 SR
1,554 Elo+
Aphrodite
Aphrodite
Ar1emis
Aphrodite
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,428 Elo+
Party 2
Danzaburou
Danzaburou
ItsGreenCard
Danzaburou
Level 25
God Stats
5W - 5L
1,681 SR
Queue Stats
5W - 8L
1,806 Elo+
Party 2
Ra
Ra
R33L Snickers
Ra
Level 27
God Stats
2W - 2L
1,226 SR
Queue Stats
17W - 19L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
3 / 3 / 12
10,581
756
4,949
20,231
20,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Robot3464
Fenrir
13
6 / 2 / 7
10,265
733
5,304
10,309
4,820
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
15
8 / 1 / 9
11,044
789
19,043
6,582
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Ar1emis
Aphrodite
12
2 / 6 / 4
8,892
635
7,561
11,928
4,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
ItsGreenCard
Danzaburou
10
1 / 8 / 4
8,483
606
5,757
13,168
3,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 3 / 3
9,002
643
10,957
8,778
2,790
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
17
Kills
5
6
Deaths
17
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Ar1emis
Aphrodite
2
6
4
0.67
W
Sobek
3
3
12
3
L
Danzaburou
ItsGreenCard
Danzaburou
1
8
4
0.38
L
2
3
3
1.17
W
Fenrir
Robot3464
Fenrir
6
2
7
4.75
W
Scylla
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,296
Damage
24,275
37,122
Taken
33,874
27,963
Mitigated
11,307
9,059
Healing
11,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Ar1emis
Aphrodite
7,561
889
2,585
4,940
11,928
4,564
0
7,583
3,933
16,292
0
W
Sobek
4,949
0
438
7,158
20,231
20,428
711
10,133
9,600
19,672
0
L
Danzaburou
ItsGreenCard
Danzaburou
5,757
2,290
594
1,551
13,168
3,953
198
9,510
3,206
0
26,154
L
10,957
1,828
671
1,207
8,778
2,790
0
5,865
2,687
46,873
0
W
Fenrir
Robot3464
Fenrir
5,304
836
0
1,063
10,309
4,820
249
4,579
5,594
0
24,304
W
Scylla
19,043
852
0
400
6,582
2,715
1,446
3,184
3,358
63,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,890
Gold Earned
26,377
162
Minions Killed
144
0
Camps Cleared
0
768,406
Distance Traveled
669,866
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,892
635
30
2
0
230,429
2
W
Sobek
10,581
756
22
2
0
235,388
3
L
Danzaburou
8,483
606
41
3
0
185,527
1
L
Ra
9,002
643
73
5
0
253,910
2
W
Fenrir
10,265
733
39
3
0
276,534
1
W
Scylla
11,044
789
101
7
0
256,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role