Player Matchup

Bacchus
Bacchus
ColbyWidner2001
Bacchus
Level 32
God Stats
5W - 8L
1,624 SR
Queue Stats
33W - 50L
1,312 Elo+
Party 2
Cernunnos
Cernunnos
LCWidner
Cernunnos
Level 68
God Stats
16W - 10L
1,665 SR
Queue Stats
124W - 153L
1,415 Elo+
Party 2
Bellona
Bellona
SailorMoon3301
Bellona
Level 28
God Stats
1W - 1L
1,385 SR
Queue Stats
17W - 26L
1,331 Elo+
Party 1
Artio
Artio
princessleah268
Artio
Level 38
God Stats
2W - 3L
1,430 SR
Queue Stats
18W - 26L
1,279 Elo+
Party 1
Thanatos
Thanatos
velociraptor x1
Thanatos
Level 113
God Stats
36W - 44L
1,342 SR
Queue Stats
207W - 193L
1,502 Elo+
Party 1
Team Averages
Level 56
1,489 SR
1,368 Elo+

VS

Team Averages
Level 53
1,518 SR
1,419 Elo+
Pele
Pele
CroStyla2007
Pele
Level 89
God Stats
24W - 23L
1,694 SR
Queue Stats
324W - 340L
1,436 Elo+
Party 3
Neith
Neith
addi_dee
Neith
Level 18
God Stats
7W - 7L
1,571 SR
Queue Stats
291W - 317L
1,365 Elo+
Party 3
Hera
Hera
vTraversev
Hera
Level 67
God Stats
3W - 5L
1,251 SR
Queue Stats
65W - 76L
1,416 Elo+
Party 3
Ymir
Ymir
xDaggerfall
Ymir
Level 43
God Stats
1W - 0L
1,576 SR
Queue Stats
14W - 20L
1,399 Elo+
Party 3
Chronos
Chronos
zachthecreeper2
Chronos
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 79L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 6 / 2
8,477
424
7,693
16,750
10,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
LCWidner
Cernunnos
11
1 / 7 / 4
7,695
385
8,964
12,289
4,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 8 / 1
6,611
331
3,454
20,021
15,238
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
2 / 3 / 1
7,598
380
3,752
23,585
21,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
12
2 / 9 / 1
7,801
390
10,065
19,225
6,751
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 7
11,991
600
13,098
12,810
5,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
addi_dee
Neith
16
14 / 1 / 11
11,321
566
20,840
8,608
3,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
6 / 3 / 12
10,426
521
17,907
8,675
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 6 / 16
10,018
501
8,769
21,638
21,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
3 / 1 / 14
9,746
487
14,274
11,643
6,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
92
9
Kills
32
33
Deaths
11
9
Assists
60
Player
Kills
Deaths
Assists
KDA
L
4
6
2
0.83
W
7
0
7
10.5
L
Cernunnos
LCWidner
Cernunnos
1
7
4
0.43
L
0
8
1
0.06
W
Neith
addi_dee
Neith
14
1
11
19.5
L
2
3
1
0.83
W
6
3
12
4
L
Thanatos
2
9
1
0.28
W
2
6
16
1.67
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,928
Damage
74,888
91,870
Taken
63,374
57,519
Mitigated
40,537
20,170
Healing
24,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,693
736
0
2,371
16,750
10,057
574
6,703
9,986
16,413
0
W
13,098
2,765
486
5,446
12,810
5,531
3,090
1,414
11,296
0
88,364
L
Cernunnos
LCWidner
Cernunnos
8,964
3,247
135
3,364
12,289
4,305
648
3,922
8,307
0
40,993
L
3,454
966
246
1,002
20,021
15,238
230
10,308
9,435
0
20,772
W
Neith
addi_dee
Neith
20,840
10,236
855
4,493
8,608
3,291
1,399
3,241
5,367
0
58,672
L
3,752
321
296
1,935
23,585
21,168
111
12,436
10,763
24,537
0
W
17,907
4,324
756
1,881
8,675
3,396
3,410
1,389
7,215
59,727
0
L
Thanatos
10,065
2,335
330
10,491
19,225
6,751
0
6,488
12,429
0
40,906
W
8,769
1,520
219
3,169
21,638
21,943
2,117
3,480
18,016
32,909
0
W
14,274
4,829
1,032
5,933
11,643
6,376
2,368
1,533
10,035
42,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,182
Gold Earned
53,502
217
Minions Killed
426
0
Camps Cleared
0
1,607,174
Distance Traveled
1,857,509
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,477
424
13
1
0
289,187
0
W
Pele
11,991
600
145
7
0
431,883
0
L
Cernunnos
7,695
385
72
4
0
217,715
0
L
Bellona
6,611
331
35
2
0
331,977
0
W
Neith
11,321
566
75
4
0
354,750
0
L
Artio
7,598
380
38
2
0
397,998
0
W
Hera
10,426
521
101
5
0
373,157
0
L
Thanatos
7,801
390
59
3
0
370,297
8
W
Ymir
10,018
501
46
2
0
334,316
1
W
Chronos
9,746
487
59
3
0
363,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role