Player Matchup

Yemoja
Yemoja
Rushcatz
Yemoja
Level 43
God Stats
19W - 15L
1,575 SR
Queue Stats
149W - 140L
1,588 Elo+
Party 1
Anhur
Anhur
SBr0k3r
Anhur
Level 107
God Stats
8W - 4L
1,595 SR
Queue Stats
446W - 405L
1,553 Elo+
Party 1
Scylla
Scylla
Wolfullmoon
Scylla
Level 128
God Stats
4W - 7L
1,414 SR
Queue Stats
50W - 34L
1,588 Elo+
Party 4
Sun Wukong
Sun Wukong
darkfrok
Sun Wukong
Level 62
God Stats
1W - 2L
1,273 SR
Queue Stats
19W - 16L
1,538 Elo+
Party 4
Set
Set
xHiralex
Set
Level 29
God Stats
2W - 1L
1,254 SR
Queue Stats
23W - 17L
1,564 Elo+
Party 4
Team Averages
Level 74
1,422 SR
1,566 Elo+

VS

Team Averages
Level 78
1,629 SR
1,477 Elo+
Da Ji
Da Ji
Gxxfed
Da Ji
Level 15
God Stats
0W - 2L
1,450 SR
Queue Stats
3W - 9L
1,112 Elo+
Party 3
Odin
Odin
Johnyo
Odin
Level 143
God Stats
14W - 9L
1,751 SR
Queue Stats
515W - 485L
1,674 Elo+
Party 2
Janus
Janus
OmegaElite11
Janus
Level 49
God Stats
5W - 3L
1,725 SR
Queue Stats
157W - 111L
1,762 Elo+
Party 2
Rama
Rama
Serenscorpio
Rama
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 77L
1,350 Elo+
Party 3
Sylvanus
Sylvanus
Trueponkle
Sylvanus
Level 65
God Stats
0W - 1L
1,719 SR
Queue Stats
103W - 120L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Rushcatz
Yemoja
18
0 / 1 / 21
12,927
497
2,706
16,477
17,330
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
SBr0k3r
Anhur
20
8 / 0 / 9
15,729
605
22,849
20,749
8,666
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
20
20 / 1 / 8
16,233
624
24,755
14,908
6,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
darkfrok
Sun Wukong
20
4 / 3 / 5
13,851
533
10,288
21,835
16,215
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
7 / 2 / 12
13,861
533
15,446
19,496
10,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Gxxfed
Da Ji
15
2 / 8 / 0
10,614
408
3,814
15,476
8,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
Johnyo
Odin
20
4 / 4 / 1
13,382
515
15,213
21,104
21,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

18
1 / 8 / 1
11,998
461
11,602
17,372
5,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
0 / 7 / 1
10,972
422
10,793
20,470
5,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Trueponkle
Sylvanus
12
0 / 12 / 1
8,418
324
10,622
29,439
20,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
11
39
Kills
7
7
Deaths
39
55
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Gxxfed
Da Ji
2
8
0
0.25
L
Odin
Johnyo
Odin
4
4
1
1.13
L
1
8
1
0.19
W
Yemoja
Rushcatz
Yemoja
0
1
21
10.5
W
Anhur
SBr0k3r
Anhur
8
0
9
12.5
L
0
7
1
0.07
L
Sylvanus
Trueponkle
Sylvanus
0
12
1
0.04
W
Scylla
20
1
8
24
W
Sun Wukong
darkfrok
Sun Wukong
4
3
5
2.17
W
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,044
Damage
52,044
93,465
Taken
103,861
58,954
Mitigated
62,276
45,556
Healing
15,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Gxxfed
Da Ji
3,814
777
0
653
15,476
8,690
0
3,918
11,491
0
61,005
L
Odin
Johnyo
Odin
15,213
2,829
0
4,196
21,104
21,688
0
4,409
16,491
0
95,360
L
11,602
1,112
0
685
17,372
5,681
0
7,157
9,987
95,945
0
W
Yemoja
Rushcatz
Yemoja
2,706
1,406
9,385
6,302
16,477
17,330
745
3,965
12,312
20,652
0
W
Anhur
SBr0k3r
Anhur
22,849
12,189
0
15,401
20,749
8,666
2,538
5,968
14,715
0
158,295
L
10,793
7,899
0
6,821
20,470
5,855
672
4,363
16,023
0
85,688
L
Sylvanus
Trueponkle
Sylvanus
10,622
3,023
382
3,223
29,439
20,362
0
6,956
22,408
30,673
6,636
W
Scylla
24,755
3,783
0
2,749
14,908
6,480
4,033
4,792
9,916
111,140
0
W
Sun Wukong
darkfrok
Sun Wukong
10,288
1,656
0
6,003
21,835
16,215
3,077
3,904
17,875
0
90,166
W
15,446
6,535
0
5,716
19,496
10,263
1,604
3,897
15,503
0
106,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,601
Gold Earned
55,384
707
Minions Killed
646
0
Camps Cleared
0
2,494,043
Distance Traveled
2,237,388
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,614
408
89
3
0
434,447
0
L
Odin
13,382
515
179
7
0
500,854
3
L
Janus
11,998
461
183
7
0
473,985
10
W
Yemoja
12,927
497
24
1
0
518,859
7
W
Anhur
15,729
605
219
8
0
472,088
8
L
Rama
10,972
422
151
6
0
421,762
3
L
Sylvanus
8,418
324
44
2
0
406,340
3
W
Scylla
16,233
624
174
7
0
488,054
3
W
Sun Wukong
13,851
533
152
6
0
463,230
4
W
Set
13,861
533
138
5
0
551,812
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role