Player Matchup

Ymir
Ymir
BL00DY09
Ymir
Level 26
God Stats
149W - 115L
1,582 SR
Queue Stats
164W - 136L
1,572 Elo+
Party 2
Odin
Odin
Hababe
Odin
Level 29
God Stats
7W - 9L
1,198 SR
Queue Stats
709W - 886L
1,394 Elo+
Solo
Danzaburou
Danzaburou
SYR3
Danzaburou
Level 6
God Stats
11W - 6L
1,575 SR
Queue Stats
100W - 70L
1,433 Elo+
Party 2
Sol
Sol
SuperBrohan
Sol
Level 16
God Stats
11W - 7L
1,497 SR
Queue Stats
98W - 92L
1,536 Elo+
Party 2
Mercury
Mercury
swtchnoob8
Mercury
Level 105
God Stats
8W - 9L
1,500 SR
Queue Stats
154W - 134L
1,411 Elo+
Party 2
Team Averages
Level 36
1,470 SR
1,469 Elo+

VS

Team Averages
Level 12
1,481 SR
1,426 Elo+
Bellona
Bellona
AaronTheTroll
Bellona
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
RiteHandLoven334
Ymir
Level 28
God Stats
1W - 4L
1,363 SR
Queue Stats
66W - 89L
1,301 Elo+
Party 1
Olorun
Olorun
beardedaxwound1
Olorun
Level 16
God Stats
2W - 2L
1,805 SR
Queue Stats
66W - 77L
1,476 Elo+
Party 1
Artemis
Artemis
ikitedurmom
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,399 Elo+
Solo
Nemesis
Nemesis
xXFoolKillerXx
Nemesis
Level 6
God Stats
1W - 3L
1,236 SR
Queue Stats
24W - 11L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
3 / 4 / 6
6,140
558
6,186
8,253
2,981
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Odin
Hababe
Odin
11
1 / 1 / 0
6,005
546
2,662
5,064
2,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
SYR3
Danzaburou
10
2 / 3 / 4
6,283
571
2,866
8,013
2,033
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
11 / 0 / 5
7,882
717
10,556
6,260
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
swtchnoob8
Mercury
11
5 / 3 / 7
7,058
642
4,772
6,109
1,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
1 / 2 / 0
5,726
521
2,709
5,830
4,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 6 / 5
5,657
514
2,102
9,947
5,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 6 / 1
5,239
476
692
5,885
1,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
ikitedurmom
Artemis
9
3 / 5 / 5
5,698
518
5,384
6,822
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
5 / 3 / 3
6,919
629
5,301
8,236
2,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
22
Kills
11
11
Deaths
22
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
1
2
0
0.5
W
Ymir
3
4
6
1.5
W
Odin
Hababe
Odin
1
1
0
1
L
2
6
5
0.75
W
Danzaburou
SYR3
Danzaburou
2
3
4
1.33
W
11
0
5
13.5
L
0
6
1
0.08
L
Artemis
ikitedurmom
Artemis
3
5
5
1.1
W
Mercury
swtchnoob8
Mercury
5
3
7
2.83
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,042
Damage
16,188
33,699
Taken
36,720
11,300
Mitigated
16,292
9,427
Healing
6,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
2,709
732
0
517
5,830
4,177
115
193
5,637
0
17,852
W
Ymir
6,186
1,696
240
945
8,253
2,981
169
1,699
6,554
21,041
0
W
Odin
Hababe
Odin
2,662
1,005
0
399
5,064
2,768
0
0
4,794
0
22,730
L
2,102
1,017
270
754
9,947
5,453
0
5,550
4,397
12,475
0
W
Danzaburou
SYR3
Danzaburou
2,866
1,184
0
3,202
8,013
2,033
283
140
7,873
0
34,983
W
10,556
4,171
0
4,641
6,260
1,771
1,752
522
5,738
44,084
0
L
692
390
0
786
5,885
1,868
932
3,415
2,470
20,086
0
L
Artemis
ikitedurmom
Artemis
5,384
2,671
0
1,443
6,822
2,163
0
4,172
2,650
0
18,111
W
Mercury
swtchnoob8
Mercury
4,772
2,058
0
0
6,109
1,747
0
433
5,676
0
30,668
L
5,301
2,373
0
2,502
8,236
2,631
0
3,412
4,824
0
38,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,368
Gold Earned
29,239
278
Minions Killed
224
0
Camps Cleared
0
1,069,157
Distance Traveled
1,045,294
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,726
521
51
5
0
219,449
1
W
Ymir
6,140
558
37
3
0
208,292
1
W
Odin
6,005
546
56
5
0
223,898
0
L
Ymir
5,657
514
26
2
0
212,532
2
W
Danzaburou
6,283
571
55
5
0
185,897
0
W
Sol
7,882
717
70
6
0
230,959
2
L
Olorun
5,239
476
39
4
0
212,231
0
L
Artemis
5,698
518
23
2
0
173,840
2
W
Mercury
7,058
642
60
5
0
220,111
1
L
Nemesis
6,919
629
85
8
0
227,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role