Player Matchup

Artemis
Artemis
Jessiialves
Artemis
Level 29
God Stats
35W - 20L
1,517 SR
Queue Stats
297W - 298L
1,488 Elo+
Solo
Athena
Athena
MagicalPiplup
Athena
Level 15
God Stats
11W - 6L
1,366 SR
Queue Stats
52W - 40L
1,558 Elo+
Party 2
Cupid
Cupid
Marcelopls
Cupid
Level 55
God Stats
13W - 14L
1,447 SR
Queue Stats
125W - 100L
1,546 Elo+
Party 2
Discordia
Discordia
Nemyia
Discordia
Level 10
God Stats
5W - 5L
1,605 SR
Queue Stats
19W - 18L
1,260 Elo+
Solo
Fafnir
Fafnir
Orkye
Fafnir
Level 16
God Stats
11W - 8L
1,253 SR
Queue Stats
54W - 36L
1,589 Elo+
Party 2
Team Averages
Level 25
1,438 SR
1,488 Elo+

VS

Team Averages
Level 21
1,497 SR
1,458 Elo+
Hercules
Hercules
Jâckson
Hercules
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Mademoissellee
Sylvanus
Level 28
God Stats
2W - 10L
1,284 SR
Queue Stats
122W - 124L
1,541 Elo+
Party 1
Olorun
Olorun
RoberkGon
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,322 Elo+
Solo
Cupid
Cupid
THEJKLOVE
Cupid
Level 34
God Stats
3W - 6L
1,433 SR
Queue Stats
220W - 205L
1,458 Elo+
Party 1
Athena
Athena
p1HunterofSouls
Athena
Level 29
God Stats
5W - 2L
1,768 SR
Queue Stats
68W - 92L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jessiialves
Artemis
18
7 / 1 / 25
10,717
1,072
19,117
8,100
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
1 / 2 / 24
10,226
1,023
7,960
13,348
10,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
19
17 / 1 / 15
13,630
1,363
40,346
7,597
3,634
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
Nemyia
Discordia
18
11 / 0 / 20
11,685
1,169
20,882
4,168
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
Orkye
Fafnir
17
1 / 3 / 26
11,326
1,133
6,494
11,001
8,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

320

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jâckson
Hercules
14
0 / 6 / 4
8,791
879
5,436
22,864
15,311
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
15
1 / 4 / 3
8,818
882
3,495
12,041
11,912
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Olorun
RoberkGon
Olorun
15
1 / 14 / 3
9,397
940
8,120
25,964
11,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
THEJKLOVE
Cupid
15
5 / 4 / 2
10,564
1,056
10,335
14,043
8,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
0 / 9 / 3
8,965
897
5,326
27,419
22,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
22
37
Kills
7
7
Deaths
37
110
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
Jessiialves
Artemis
7
1
25
19.5
L
Hercules
Jâckson
Hercules
0
6
4
0.33
L
Sylvanus
1
4
3
0.63
W
1
2
24
6.5
W
Cupid
17
1
15
24.5
W
Discordia
Nemyia
Discordia
11
0
20
21
W
Fafnir
Orkye
Fafnir
1
3
26
4.67
L
Olorun
RoberkGon
Olorun
1
14
3
0.18
L
Cupid
THEJKLOVE
Cupid
5
4
2
1.5
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,799
Damage
32,712
44,214
Taken
102,331
28,081
Mitigated
69,607
7,167
Healing
16,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Jessiialves
Artemis
19,117
9,015
0
2,187
8,100
3,505
0
3,352
4,748
0
32,085
L
Hercules
Jâckson
Hercules
5,436
1,704
0
2,355
22,864
15,311
0
7,359
15,201
0
21,511
L
Sylvanus
3,495
883
2,174
2,045
12,041
11,912
0
2,694
9,187
7,988
0
W
7,960
3,637
0
957
13,348
10,656
0
5,859
5,906
13,296
0
W
Cupid
40,346
23,404
202
1,010
7,597
3,634
0
1,927
5,517
0
81,141
W
Discordia
Nemyia
Discordia
20,882
3,612
0
450
4,168
1,614
0
2,198
1,970
39,912
0
W
Fafnir
Orkye
Fafnir
6,494
2,448
0
2,361
11,001
8,672
0
3,689
3,523
10,745
0
L
Olorun
RoberkGon
Olorun
8,120
5,237
1,671
5,892
25,964
11,435
0
11,144
14,460
33,357
0
L
Cupid
THEJKLOVE
Cupid
10,335
3,172
262
979
14,043
8,466
0
2,090
11,811
436
21,249
L
5,326
1,604
219
669
27,419
22,483
0
10,741
16,336
12,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,584
Gold Earned
46,535
225
Minions Killed
129
9
Camps Cleared
4
883,482
Distance Traveled
740,523
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,717
1,072
35
4
0
184,983
0
L
Hercules
8,791
879
37
4
0
174,879
0
L
Sylvanus
8,818
882
11
1
1
146,133
0
W
Athena
10,226
1,023
12
1
0
170,406
0
W
Cupid
13,630
1,363
103
10
7
163,346
0
W
Discordia
11,685
1,169
64
6
2
188,717
0
W
Fafnir
11,326
1,133
11
1
0
176,030
0
L
Olorun
9,397
940
62
6
1
120,912
0
L
Cupid
10,564
1,056
13
1
2
150,518
1
L
Athena
8,965
897
6
1
0
148,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role