Player Matchup

Raijin
Raijin
AltCamiille
Raijin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,412 Elo+
Party 1
Medusa
Medusa
Aries-creed
Medusa
Level 7
God Stats
7W - 9L
1,198 SR
Queue Stats
11W - 16L
1,253 Elo+
Party 1
Athena
Athena
Kinady
Athena
Level 18
God Stats
23W - 18L
1,256 SR
Queue Stats
104W - 83L
1,378 Elo+
Party 1
Danzaburou
Danzaburou
Yuri-IQ
Danzaburou
Level 29
God Stats
7W - 18L
1,267 SR
Queue Stats
470W - 652L
1,377 Elo+
Party 3
Set
Set
pro_A-A
Set
Level 29
God Stats
22W - 42L
1,394 SR
Queue Stats
259W - 360L
1,413 Elo+
Party 3
Team Averages
Level 22
1,323 SR
1,367 Elo+

VS

Team Averages
Level 8
1,622 SR
1,597 Elo+
Nemesis
Nemesis
EvilestObed
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 11L
1,620 Elo+
Solo
Ymir
Ymir
Fiyah1477
Ymir
Level 6
God Stats
3W - 1L
1,235 SR
Queue Stats
337W - 347L
1,488 Elo+
Party 2
Hou Yi
Hou Yi
NotSero9195
Hou Yi
Level 5
God Stats
10W - 7L
1,893 SR
Queue Stats
13W - 12L
1,797 Elo+
Party 2
Hercules
Hercules
Scrypttok
Hercules
Level 8
God Stats
10W - 8L
1,616 SR
Queue Stats
15W - 14L
1,523 Elo+
Party 2
Hera
Hera
SixthSaintLV
Hera
Level 17
God Stats
11W - 3L
1,865 SR
Queue Stats
27W - 24L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
2 / 5 / 2
9,319
490
8,018
11,446
4,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
12
0 / 8 / 5
7,237
381
3,759
10,534
3,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
Kinady
Athena
13
1 / 4 / 9
8,777
462
4,711
17,693
15,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Yuri-IQ
Danzaburou
14
5 / 5 / 2
9,307
490
5,562
12,428
4,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Set
15
6 / 8 / 6
9,887
520
10,960
17,364
7,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
EvilestObed
Nemesis
17
10 / 3 / 9
11,521
606
15,368
16,525
6,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
13
1 / 4 / 15
9,070
477
4,346
12,872
10,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hou Yi
15
3 / 2 / 13
9,604
505
11,082
9,273
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Scrypttok
Hercules
15
3 / 3 / 7
9,998
526
8,338
13,628
12,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

18
13 / 2 / 4
11,801
621
15,621
9,286
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
78
14
Kills
30
30
Deaths
14
24
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Raijin
2
5
2
0.6
L
Medusa
0
8
5
0.31
W
Nemesis
EvilestObed
Nemesis
10
3
9
4.83
W
Ymir
1
4
15
2.13
L
Athena
Kinady
Athena
1
4
9
1.38
W
Hou Yi
3
2
13
4.75
W
Hercules
Scrypttok
Hercules
3
3
7
2.17
W
13
2
4
7.5
L
Danzaburou
Yuri-IQ
Danzaburou
5
5
2
1.2
L
Set
6
8
6
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,010
Damage
54,755
69,465
Taken
61,584
35,060
Mitigated
36,437
14,305
Healing
18,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
8,018
463
414
2,141
11,446
4,255
697
2,192
9,054
55,794
0
L
Medusa
3,759
2,043
0
341
10,534
3,549
72
2,824
7,685
0
19,311
W
Nemesis
EvilestObed
Nemesis
15,368
8,995
0
6,381
16,525
6,349
0
2,270
14,255
0
76,264
W
Ymir
4,346
903
0
2,720
12,872
10,920
0
2,609
10,263
23,114
0
L
Athena
Kinady
Athena
4,711
1,170
0
2,657
17,693
15,150
57
6,969
10,599
17,043
0
W
Hou Yi
11,082
4,563
0
5,208
9,273
2,930
312
2,449
6,824
0
56,217
W
Hercules
Scrypttok
Hercules
8,338
458
0
3,751
13,628
12,791
1,047
3,571
10,057
6,853
42,328
W
15,621
3,117
0
542
9,286
3,447
2,078
1,830
7,456
88,342
0
L
Danzaburou
Yuri-IQ
Danzaburou
5,562
1,609
792
3,182
12,428
4,905
61
6,064
6,314
0
34,770
L
Set
10,960
6,077
0
4,778
17,364
7,201
426
2,925
14,396
0
57,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,527
Gold Earned
51,994
317
Minions Killed
448
0
Camps Cleared
0
1,625,684
Distance Traveled
1,705,852
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,319
490
104
5
0
332,151
0
L
Medusa
7,237
381
31
2
0
320,455
0
W
Nemesis
11,521
606
93
5
0
352,982
0
W
Ymir
9,070
477
42
2
0
332,229
2
L
Athena
8,777
462
19
1
0
370,831
5
W
Hou Yi
9,604
505
70
4
0
323,609
1
W
Hercules
9,998
526
110
6
0
358,179
1
W
Hera
11,801
621
133
7
0
338,853
2
L
Danzaburou
9,307
490
57
3
0
271,775
2
L
Set
9,887
520
106
6
0
330,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role