Player Matchup

Cerberus
Cerberus
DaSandoman
Cerberus
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,339 Elo+
Party 1
Baron Samedi
Baron Samedi
Robot3464
Baron Samedi
Level 29
God Stats
6W - 3L
1,878 SR
Queue Stats
47W - 39L
1,605 Elo+
Party 1
Danzaburou
Danzaburou
TimeBandit6
Danzaburou
Level 78
God Stats
2W - 1L
1,402 SR
Queue Stats
35W - 22L
1,646 Elo+
Party 1
Team Averages
Level 43
1,593 SR
1,530 Elo+

VS

Team Averages
Level 74
1,427 SR
1,362 Elo+
Mulan
Mulan
CelinieKakes
Mulan
Level 124
God Stats
15W - 16L
1,399 SR
Queue Stats
514W - 516L
1,417 Elo+
Solo
Chang'e
Chang'e
Dagnii-san
Chang'e
Level 69
God Stats
3W - 5L
1,521 SR
Queue Stats
93W - 121L
1,371 Elo+
Solo
Nu Wa
Nu Wa
kerryfielder-kez
Nu Wa
Level 29
God Stats
3W - 6L
1,359 SR
Queue Stats
78W - 150L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DaSandoman
Cerberus
14
3 / 3 / 9
10,790
674
8,343
18,897
14,384
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
Robot3464
Baron Samedi
13
5 / 5 / 6
11,206
700
11,594
13,768
5,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
TimeBandit6
Danzaburou
16
7 / 3 / 7
12,275
767
22,498
15,431
5,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 9
10,149
634
14,302
24,103
21,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Dagnii-san
Chang'e
13
1 / 4 / 10
9,726
608
6,601
13,694
8,449
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
8 / 4 / 3
11,163
698
18,078
14,126
4,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
33
15
Kills
11
11
Deaths
15
22
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
7
9
0.93
W
Cerberus
DaSandoman
Cerberus
3
3
9
2.5
L
Chang'e
Dagnii-san
Chang'e
1
4
10
1.5
W
Baron Samedi
Robot3464
Baron Samedi
5
5
6
1.6
W
Danzaburou
TimeBandit6
Danzaburou
7
3
7
3.5
L
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,435
Damage
38,981
48,096
Taken
51,923
25,071
Mitigated
34,987
18,581
Healing
18,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,302
1,640
797
5,746
24,103
21,571
607
6,000
18,103
0
39,502
W
Cerberus
DaSandoman
Cerberus
8,343
452
1,256
5,991
18,897
14,384
0
8,587
9,337
22,286
0
L
Chang'e
Dagnii-san
Chang'e
6,601
325
5,928
5,208
13,694
8,449
747
7,537
6,157
19,766
0
W
Baron Samedi
Robot3464
Baron Samedi
11,594
1,258
1,135
3,289
13,768
5,271
54
7,843
5,417
42,119
0
W
Danzaburou
TimeBandit6
Danzaburou
22,498
8,028
0
6,910
15,431
5,416
957
7,480
7,344
0
78,541
L
18,078
4,196
509
342
14,126
4,967
0
6,412
7,714
50,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,271
Gold Earned
31,038
188
Minions Killed
136
0
Camps Cleared
0
804,620
Distance Traveled
789,527
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,149
634
39
2
0
282,164
0
W
Cerberus
10,790
674
33
2
0
295,483
5
L
Chang'e
9,726
608
41
3
0
251,096
2
W
Baron Samedi
11,206
700
52
3
0
232,076
0
W
Danzaburou
12,275
767
103
6
0
277,061
1
L
Nu Wa
11,163
698
56
4
0
256,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role