Player Matchup

Ares
Ares
Asuma3400
Ares
Level 28
God Stats
2W - 3L
1,302 SR
Queue Stats
27W - 16L
1,640 Elo+
Solo
Hun Batz
Hun Batz
BlondeRights
Hun Batz
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 56L
1,596 Elo+
Party 1
Danzaburou
Danzaburou
CapybaraChad
Danzaburou
Level 29
God Stats
10W - 11L
1,596 SR
Queue Stats
62W - 58L
1,517 Elo+
Party 1
Bellona
Bellona
DreadStrangler
Bellona
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,630 Elo+
Party 1
Scylla
Scylla
Hheichh
Scylla
Level 3
God Stats
5W - 5L
1,500 SR
Queue Stats
18W - 10L
1,472 Elo+
Solo
Team Averages
Level 31
1,480 SR
1,571 Elo+

VS

Team Averages
Level 15
1,570 SR
1,548 Elo+
Neith
Neith
DrDeutsch420
Neith
Level 5
God Stats
1W - 2L
1,628 SR
Queue Stats
1W - 2L
1,462 Elo+
Solo
Agni
Agni
Madiiswrld
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,479 Elo+
Solo
Horus
Horus
OverLordMair
Horus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,563 Elo+
Solo
Cthulhu
Cthulhu
TwintailFox
Cthulhu
Level 18
God Stats
9W - 5L
1,722 SR
Queue Stats
10W - 7L
1,732 Elo+
Solo
Mercury
Mercury
denleaderp
Mercury
Level 26
God Stats
10W - 6L
1,500 SR
Queue Stats
140W - 152L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
1 / 2 / 3
5,804
446
3,515
7,210
4,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
BlondeRights
Hun Batz
11
4 / 2 / 2
6,840
526
3,852
7,948
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
CapybaraChad
Danzaburou
11
1 / 0 / 3
6,343
488
3,884
8,072
3,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 1 / 3
7,441
572
4,769
9,226
5,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Hheichh
Scylla
13
2 / 0 / 2
7,206
554
3,483
5,507
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
5,252
404
3,074
5,427
1,568
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 2 / 0
7,321
563
4,645
5,410
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 1
6,980
537
5,143
7,070
4,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
TwintailFox
Cthulhu
10
0 / 0 / 3
5,497
423
4,004
6,340
3,290
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mercury
denleaderp
Mercury
10
1 / 4 / 0
6,102
469
2,494
8,548
2,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
10
Kills
5
5
Deaths
11
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ares
1
2
3
1.25
W
Hun Batz
BlondeRights
Hun Batz
4
2
2
2.5
W
Danzaburou
CapybaraChad
Danzaburou
1
0
3
2.5
L
0
4
3
0.38
W
2
1
3
3.5
W
Scylla
Hheichh
Scylla
2
0
2
3
L
3
2
0
1.5
L
1
1
1
1.5
L
Cthulhu
TwintailFox
Cthulhu
0
0
3
1.5
L
Mercury
denleaderp
Mercury
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,503
Damage
19,360
37,963
Taken
32,795
17,786
Mitigated
13,632
15,063
Healing
5,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
3,515
283
0
1,546
7,210
4,581
85
3,039
4,171
8,745
0
W
Hun Batz
BlondeRights
Hun Batz
3,852
1,303
0
3,001
7,948
2,730
720
849
7,049
0
32,033
W
Danzaburou
CapybaraChad
Danzaburou
3,884
1,316
0
4,742
8,072
3,054
450
2,844
5,228
0
42,812
L
3,074
979
0
646
5,427
1,568
0
2,116
3,305
0
17,382
W
4,769
1,251
0
4,327
9,226
5,573
0
0
8,926
0
45,459
W
Scylla
Hheichh
Scylla
3,483
37
0
1,447
5,507
1,848
585
1,917
3,590
43,933
0
L
4,645
325
88
1,710
5,410
1,649
0
2,217
2,999
45,182
0
L
5,143
1,757
848
2,497
7,070
4,290
327
0
7,070
0
31,306
L
Cthulhu
TwintailFox
Cthulhu
4,004
125
0
0
6,340
3,290
0
2,445
3,875
18,350
0
L
Mercury
denleaderp
Mercury
2,494
1,678
0
0
8,548
2,835
22
0
8,548
0
31,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,634
Gold Earned
31,152
350
Minions Killed
259
0
Camps Cleared
0
1,233,115
Distance Traveled
1,225,762
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,804
446
9
1
0
248,346
3
W
Hun Batz
6,840
526
69
5
0
263,698
7
W
Danzaburou
6,343
488
72
6
0
223,089
3
L
Neith
5,252
404
29
2
0
223,488
1
W
Bellona
7,441
572
110
8
0
247,583
3
W
Scylla
7,206
554
90
7
0
250,399
3
L
Agni
7,321
563
80
6
0
249,565
2
L
Horus
6,980
537
58
4
0
230,897
2
L
Cthulhu
5,497
423
30
2
0
250,904
2
L
Mercury
6,102
469
62
5
0
270,908
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role