Player Matchup

Danzaburou
Danzaburou
DarK_Latcho
Danzaburou
Level 45
God Stats
65W - 46L
1,558 SR
Queue Stats
207W - 200L
1,469 Elo+
Party 3
Anubis
Anubis
FreeSwing380628
Anubis
Level 27
God Stats
16W - 15L
1,587 SR
Queue Stats
158W - 185L
1,367 Elo+
Party 2
Amaterasu
Amaterasu
InertPotato3342
Amaterasu
Level 76
God Stats
16W - 13L
1,735 SR
Queue Stats
614W - 646L
1,434 Elo+
Party 2
Cerberus
Cerberus
MrMicki67
Cerberus
Level 64
God Stats
10W - 7L
1,736 SR
Queue Stats
319W - 330L
1,439 Elo+
Party 3
Nemesis
Nemesis
nanokillers011
Nemesis
Level 66
God Stats
15W - 12L
1,485 SR
Queue Stats
188W - 200L
1,445 Elo+
Party 3
Team Averages
Level 56
1,620 SR
1,431 Elo+

VS

Team Averages
Level 54
1,666 SR
1,418 Elo+
Chaac
Chaac
BespokeFoil
Chaac
Level 52
God Stats
7W - 1L
1,765 SR
Queue Stats
51W - 50L
1,336 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FlameGG3030
Tsukuyomi
Level 24
God Stats
5W - 4L
1,753 SR
Queue Stats
6W - 6L
1,710 Elo+
Party 1
Hel
Hel
PinkFedora77719
Hel
Level 29
God Stats
2W - 3L
1,553 SR
Queue Stats
32W - 33L
1,266 Elo+
Party 1
Jing Wei
Jing Wei
gyroball123
Jing Wei
Level 55
God Stats
1W - 2L
1,753 SR
Queue Stats
56W - 52L
1,336 Elo+
Party 1
Janus
Janus
josealcoba
Janus
Level 109
God Stats
22W - 21L
1,508 SR
Queue Stats
241W - 281L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarK_Latcho
Danzaburou
18
3 / 2 / 9
12,467
567
10,930
13,537
5,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

18
8 / 2 / 8
11,338
515
18,286
18,446
10,426
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
InertPotato3342
Amaterasu
16
7 / 5 / 4
10,649
484
16,050
24,088
14,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
MrMicki67
Cerberus
16
2 / 1 / 17
10,570
480
8,702
21,995
20,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
8 / 4 / 6
11,344
516
11,592
14,428
6,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 3
10,203
464
12,224
21,180
16,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
FlameGG3030
Tsukuyomi
15
2 / 7 / 3
10,044
457
7,219
18,309
5,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 9 / 5
9,820
446
8,988
15,733
7,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
gyroball123
Jing Wei
18
5 / 3 / 2
11,511
523
12,786
21,548
6,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
16
3 / 4 / 4
10,688
486
19,178
11,088
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
31
28
Kills
14
14
Deaths
28
44
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Danzaburou
DarK_Latcho
Danzaburou
3
2
9
3.75
L
Tsukuyomi
FlameGG3030
Tsukuyomi
2
7
3
0.5
W
8
2
8
6
W
Amaterasu
InertPotato3342
Amaterasu
7
5
4
1.8
W
Cerberus
MrMicki67
Cerberus
2
1
17
10.5
L
2
9
5
0.5
L
Jing Wei
gyroball123
Jing Wei
5
3
2
2
L
Janus
3
4
4
1.25
W
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,560
Damage
60,395
92,494
Taken
87,858
57,565
Mitigated
39,271
37,952
Healing
35,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,224
3,578
0
8,664
21,180
16,709
53
4,589
16,591
0
55,462
W
Danzaburou
DarK_Latcho
Danzaburou
10,930
3,659
123
4,118
13,537
5,691
1,556
3,710
9,785
0
94,179
L
Tsukuyomi
FlameGG3030
Tsukuyomi
7,219
1,740
0
6,081
18,309
5,842
0
4,623
13,686
0
64,664
W
18,286
1,156
0
10,899
18,446
10,426
944
8,999
8,854
71,889
0
W
Amaterasu
InertPotato3342
Amaterasu
16,050
9,996
0
9,641
24,088
14,608
1,440
5,014
18,272
0
49,538
W
Cerberus
MrMicki67
Cerberus
8,702
657
1,270
10,565
21,995
20,038
166
5,269
16,560
38,172
0
L
8,988
595
2,804
3,844
15,733
7,012
176
7,942
7,791
28,999
0
L
Jing Wei
gyroball123
Jing Wei
12,786
11,019
0
10,238
21,548
6,903
1,070
4,793
16,755
0
86,755
L
Janus
19,178
146
376
3,006
11,088
2,805
27
5,744
5,344
63,091
0
W
11,592
4,411
0
1,336
14,428
6,802
0
4,146
10,052
0
88,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,368
Gold Earned
52,266
536
Minions Killed
483
0
Camps Cleared
0
2,112,038
Distance Traveled
1,990,473
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,203
464
102
5
0
400,827
1
W
Danzaburou
12,467
567
154
7
0
396,789
1
L
Tsukuyomi
10,044
457
96
4
0
395,964
6
W
Anubis
11,338
515
113
5
0
384,984
5
W
Amaterasu
10,649
484
81
4
0
405,990
0
W
Cerberus
10,570
480
71
3
0
458,498
17
L
Hel
9,820
446
47
2
0
402,837
0
L
Jing Wei
11,511
523
131
6
0
395,411
5
L
Janus
10,688
486
107
5
0
395,434
6
W
Nemesis
11,344
516
117
5
0
465,777
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role