Player Matchup

Agni
Agni
Filthy_Weave
Agni
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,222 Elo+
Solo
Yemoja
Yemoja
Hamatsu-Hamura
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,273 Elo+
Solo
Tsukuyomi
Tsukuyomi
aged_livery
Tsukuyomi
Level 14
God Stats
1W - 1L
1,727 SR
Queue Stats
22W - 18L
1,395 Elo+
Solo
Ymir
Ymir
cpneeeto
Ymir
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 12L
1,295 Elo+
Solo
Kukulkan
Kukulkan
nano_0710
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,301 Elo+
Solo
Team Averages
Level 11
1,545 SR
1,297 Elo+

VS

Team Averages
Level 16
1,458 SR
1,327 Elo+
Ymir
Ymir
LittleIrish01
Ymir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 80L
1,427 Elo+
Solo
Baron Samedi
Baron Samedi
Minijulk
Baron Samedi
Level 12
God Stats
5W - 2L
1,500 SR
Queue Stats
51W - 57L
1,334 Elo+
Solo
Chaac
Chaac
gravitim666
Chaac
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 11L
1,252 Elo+
Solo
Neith
Neith
skillzkillz343
Neith
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,337 Elo+
Solo
Serqet
Serqet
vandemere
Serqet
Level 13
God Stats
15W - 17L
1,290 SR
Queue Stats
47W - 50L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 1
9,834
894
5,610
7,964
2,592
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 7 / 6
10,853
987
9,439
22,363
24,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
aged_livery
Tsukuyomi
15
3 / 6 / 4
10,068
915
14,276
18,208
7,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
17
1 / 5 / 5
11,016
1,001
11,894
15,093
16,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
nano_0710
Kukulkan
13
0 / 1 / 0
8,479
771
520
734
214
Team 1 Tickets

101

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 11
11,241
1,022
10,439
14,111
14,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
Minijulk
Baron Samedi
18
4 / 2 / 15
11,151
1,014
12,129
8,406
3,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 0 / 13
10,361
942
13,865
10,694
9,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
11 / 0 / 7
13,308
1,210
15,465
8,167
3,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
vandemere
Serqet
17
5 / 2 / 7
11,340
1,031
8,013
7,158
4,222
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
75
8
Kills
22
22
Deaths
8
16
Assists
53
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
2
7
6
0.71
W
1
4
11
1.63
W
Baron Samedi
Minijulk
Baron Samedi
4
2
15
5.75
L
Tsukuyomi
aged_livery
Tsukuyomi
3
6
4
0.83
L
Ymir
1
5
5
0.7
W
1
0
13
7.5
L
Kukulkan
nano_0710
Kukulkan
0
1
0
0
W
11
0
7
14.5
W
Serqet
vandemere
Serqet
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,739
Damage
59,911
64,362
Taken
48,536
51,465
Mitigated
35,134
4,432
Healing
12,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,610
143
0
0
7,964
2,592
0
1,323
6,541
18,534
0
L
9,439
2,271
1,350
794
22,363
24,150
0
9,179
12,312
16,504
0
W
10,439
1,999
0
852
14,111
14,466
0
8,200
5,911
34,695
0
W
Baron Samedi
Minijulk
Baron Samedi
12,129
1,738
1,546
2,447
8,406
3,572
0
5,232
3,174
26,768
0
L
Tsukuyomi
aged_livery
Tsukuyomi
14,276
3,132
0
1,678
18,208
7,871
0
6,239
11,506
0
20,429
L
Ymir
11,894
1,980
0
610
15,093
16,638
0
5,907
8,901
33,657
0
W
13,865
3,309
0
3,263
10,694
9,552
0
6,355
4,339
381
17,569
L
Kukulkan
nano_0710
Kukulkan
520
32
0
0
734
214
0
301
433
949
0
W
15,465
8,735
0
3,942
8,167
3,322
0
4,299
3,868
0
39,787
W
Serqet
vandemere
Serqet
8,013
2,109
0
61
7,158
4,222
0
3,377
3,781
0
13,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,250
Gold Earned
57,401
108
Minions Killed
177
5
Camps Cleared
13
763,734
Distance Traveled
986,984
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,834
894
32
3
2
206,710
0
L
Yemoja
10,853
987
12
1
0
165,820
0
W
Ymir
11,241
1,022
61
6
0
180,031
0
W
Baron Samedi
11,151
1,014
26
2
1
184,671
0
L
Tsukuyomi
10,068
915
9
1
2
200,992
0
L
Ymir
11,016
1,001
54
5
1
178,614
0
W
Chaac
10,361
942
9
1
0
243,261
1
L
Kukulkan
8,479
771
1
0
0
11,598
0
W
Neith
13,308
1,210
62
6
11
206,399
1
W
Serqet
11,340
1,031
19
2
1
172,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role