Player Matchup

Sylvanus
Sylvanus
FriedaKohl
Sylvanus
Level 85
God Stats
10W - 10L
1,697 SR
Queue Stats
136W - 141L
1,540 Elo+
Solo
Discordia
Discordia
FuriOsi
Discordia
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
PIREIL
Serqet
Level 88
God Stats
6W - 7L
1,477 SR
Queue Stats
83W - 73L
1,538 Elo+
Solo
Anhur
Anhur
Sykers
Anhur
Level 121
God Stats
2W - 2L
1,336 SR
Queue Stats
47W - 46L
1,481 Elo+
Party 2
Osiris
Osiris
krekta2
Osiris
Level 48
God Stats
2W - 0L
1,751 SR
Queue Stats
43W - 67L
1,467 Elo+
Party 2
Team Averages
Level 90
1,552 SR
1,505 Elo+

VS

Team Averages
Level 46
1,465 SR
1,517 Elo+
Athena
Athena
DiplomaticDuck
Athena
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 96L
1,507 Elo+
Party 3
Nu Wa
Nu Wa
MambaRudi
Nu Wa
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Matflix
Anhur
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 13L
1,597 Elo+
Party 1
Sobek
Sobek
Napztarz
Sobek
Level 49
God Stats
0W - 2L
1,318 SR
Queue Stats
56W - 59L
1,485 Elo+
Party 1
Izanami
Izanami
kyranspacesmile
Izanami
Level 29
God Stats
12W - 17L
1,504 SR
Queue Stats
74W - 68L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FriedaKohl
Sylvanus
14
2 / 0 / 12
9,203
511
7,087
14,585
15,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
FuriOsi
Discordia
17
6 / 2 / 6
10,411
578
12,588
7,679
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
PIREIL
Serqet
16
8 / 2 / 3
9,676
538
9,116
10,792
3,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anhur
Sykers
Anhur
14
6 / 5 / 8
8,868
493
10,008
13,743
5,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Osiris
krekta2
Osiris
16
1 / 0 / 4
9,246
514
9,106
15,947
12,489
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,572
476
6,490
14,680
13,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
MambaRudi
Nu Wa
15
3 / 5 / 2
8,882
493
7,598
11,205
5,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
Matflix
Anhur
14
4 / 5 / 0
8,217
457
6,347
12,465
3,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
Napztarz
Sobek
10
0 / 4 / 2
6,813
379
4,397
15,798
9,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 6 / 2
6,905
384
5,756
12,521
3,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
23
Kills
9
9
Deaths
23
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Sylvanus
FriedaKohl
Sylvanus
2
0
12
8
W
Discordia
FuriOsi
Discordia
6
2
6
4.5
L
Nu Wa
MambaRudi
Nu Wa
3
5
2
0.8
L
Anhur
Matflix
Anhur
4
5
0
0.8
L
Sobek
Napztarz
Sobek
0
4
2
0.25
W
Serqet
PIREIL
Serqet
8
2
3
4.75
W
Anhur
Sykers
Anhur
6
5
8
2
W
Osiris
krekta2
Osiris
1
0
4
3
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,905
Damage
30,588
62,746
Taken
66,669
39,685
Mitigated
35,918
26,453
Healing
20,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,490
2,688
0
4,299
14,680
13,631
559
2,094
12,494
47,452
0
W
Sylvanus
FriedaKohl
Sylvanus
7,087
1,763
2,861
6,682
14,585
15,081
551
4,127
10,458
27,254
0
W
Discordia
FuriOsi
Discordia
12,588
1,101
0
2,178
7,679
2,463
88
2,347
5,332
81,522
0
L
Nu Wa
MambaRudi
Nu Wa
7,598
2,632
0
4,321
11,205
5,749
546
5,267
5,312
58,101
0
L
Anhur
Matflix
Anhur
6,347
3,873
0
4,219
12,465
3,549
0
3,719
8,600
0
41,470
L
Sobek
Napztarz
Sobek
4,397
557
0
3,927
15,798
9,020
196
4,441
10,761
12,576
0
W
Serqet
PIREIL
Serqet
9,116
2,338
0
3,316
10,792
3,797
82
3,935
6,857
0
49,084
W
Anhur
Sykers
Anhur
10,008
5,253
0
4,217
13,743
5,855
3,453
2,944
10,799
0
55,754
W
Osiris
krekta2
Osiris
9,106
2,709
0
7,199
15,947
12,489
135
5,132
10,815
0
58,316
L
5,756
3,743
0
3,271
12,521
3,969
0
3,390
8,999
0
39,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,404
Gold Earned
39,389
473
Minions Killed
370
0
Camps Cleared
0
1,605,740
Distance Traveled
1,511,157
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,572
476
104
6
0
349,487
3
W
Sylvanus
9,203
511
33
2
0
306,979
2
W
Discordia
10,411
578
151
8
0
330,451
9
L
Nu Wa
8,882
493
95
5
0
290,470
3
L
Anhur
8,217
457
94
5
0
254,863
0
L
Sobek
6,813
379
14
1
0
318,029
4
W
Serqet
9,676
538
89
5
0
382,024
5
W
Anhur
8,868
493
87
5
0
258,596
3
W
Osiris
9,246
514
113
6
0
327,690
5
L
Izanami
6,905
384
63
4
0
298,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role