Player Matchup

Fafnir
Fafnir
Gold IV
Boøker
Fafnir
Gold IV
Level 128
God Stats
3W - 0L
1,809 SR
Queue Stats
22W - 21L
1,464 MMR
Solo
Tyr
Tyr
Gold III
iiStory
Tyr
Gold III
Level 158
God Stats
5W - 6L
1,484 SR
Queue Stats
50W - 57L
1,369 MMR
Party 1
Sol
Sol
Gold III
ncwid
Sol
Gold III
Level 149
God Stats
35W - 36L
1,288 SR
Queue Stats
220W - 211L
1,484 MMR
Solo
Cupid
Cupid
Gold II
pollolocasas
Cupid
Gold II
Level 150
God Stats
10W - 9L
1,444 SR
Queue Stats
472W - 459L
1,599 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
Ğosu
Tsukuyomi
Gold IV
Level 140
God Stats
13W - 10L
1,668 SR
Queue Stats
104W - 105L
1,485 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,539 SR
1,480 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,595 SR
1,484 MMR
Apollo
Apollo
Gold IV
Enton
Apollo
Gold IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
SeattleShaman
Danzaburou
Gold V
Level 129
God Stats
9W - 8L
1,660 SR
Queue Stats
106W - 113L
1,341 MMR
Party 2
Ao Kuang
Ao Kuang
Gold II
TheMythoclast
Ao Kuang
Gold II
Level 107
God Stats
3W - 2L
1,672 SR
Queue Stats
50W - 45L
1,651 MMR
Party 2
Horus
Horus
Bronze III
calebita
Horus
Bronze III
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,446 MMR
Solo
Hera
Hera
Gold V
ºBeauty
Hera
Gold V
Level 149
God Stats
3W - 2L
1,644 SR
Queue Stats
124W - 127L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Boøker
Fafnir
15
3 / 1 / 11
11,359
568
5,144
16,652
19,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tyr
18
2 / 3 / 6
11,906
595
8,820
14,887
9,263
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sol
ncwid
Sol
18
4 / 1 / 5
12,117
606
10,411
14,638
5,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
8 / 3 / 4
12,544
627
18,542
17,630
9,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tsukuyomi
Ğosu
Tsukuyomi
20
5 / 0 / 5
13,237
662
7,294
11,931
8,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
ScyllaCu ChulainnSetNu Wa

VS

Bans
CthulhuKhepriGuan YuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Enton
Apollo
17
3 / 3 / 3
10,595
530
9,737
11,852
5,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
SeattleShaman
Danzaburou
15
0 / 5 / 2
9,023
451
9,279
17,311
6,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
TheMythoclast
Ao Kuang
14
2 / 6 / 2
8,821
441
4,504
17,500
9,674
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Horus
calebita
Horus
13
2 / 4 / 1
8,727
436
5,173
13,640
12,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
16
1 / 4 / 2
9,540
477
9,002
9,285
3,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
22
Kills
8
8
Deaths
22
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Boøker
Fafnir
3
1
11
8.5
L
Apollo
Enton
Apollo
3
3
3
1.5
L
Danzaburou
SeattleShaman
Danzaburou
0
5
2
0.2
L
Ao Kuang
TheMythoclast
Ao Kuang
2
6
2
0.5
L
Horus
calebita
Horus
2
4
1
0.63
W
Tyr
2
3
6
1.67
W
Sol
ncwid
Sol
4
1
5
6.5
W
8
3
4
3.33
L
Hera
1
4
2
0.5
W
Tsukuyomi
Ğosu
Tsukuyomi
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,211
Damage
37,695
75,738
Taken
69,588
52,815
Mitigated
37,486
40,113
Healing
20,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Boøker
Fafnir
5,144
1,972
0
5,738
16,652
19,644
814
2,770
13,882
35,520
0
L
Apollo
Enton
Apollo
9,737
5,493
0
623
11,852
5,505
3,001
3,523
8,329
0
85,245
L
Danzaburou
SeattleShaman
Danzaburou
9,279
4,070
0
7,910
17,311
6,437
1,114
1,778
15,533
0
68,316
L
Ao Kuang
TheMythoclast
Ao Kuang
4,504
642
0
5,629
17,500
9,674
406
2,691
14,809
31,994
0
L
Horus
calebita
Horus
5,173
2,931
1,835
3,676
13,640
12,349
649
2,724
10,916
0
21,445
W
Tyr
8,820
530
0
5,168
14,887
9,263
1,819
3,485
11,402
0
58,981
W
Sol
ncwid
Sol
10,411
5,041
0
12,097
14,638
5,420
2,997
5,538
9,100
85,441
0
W
18,542
13,454
573
9,760
17,630
9,907
4,677
1,719
15,911
0
96,915
L
Hera
9,002
1,944
0
912
9,285
3,521
0
4,839
4,446
71,974
0
W
Tsukuyomi
Ğosu
Tsukuyomi
7,294
679
0
6,777
11,931
8,581
1,662
975
10,956
0
103,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,163
Gold Earned
46,706
594
Minions Killed
513
0
Camps Cleared
0
1,937,984
Distance Traveled
1,858,570
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,359
568
45
2
0
365,145
6
L
Apollo
10,595
530
166
8
0
383,430
6
L
Danzaburou
9,023
451
107
5
0
327,987
5
L
Ao Kuang
8,821
441
64
3
0
407,918
3
L
Horus
8,727
436
39
2
0
375,035
7
W
Tyr
11,906
595
98
5
0
424,983
7
W
Sol
12,117
606
147
7
0
379,591
1
W
Cupid
12,544
627
126
6
0
300,439
6
L
Hera
9,540
477
137
7
0
364,200
9
W
Tsukuyomi
13,237
662
178
9
0
467,826
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role