Player Matchup

Medusa
Medusa
BadderLamb
Medusa
Level 112
God Stats
15W - 15L
1,500 SR
Queue Stats
265W - 318L
1,359 Elo+
Party 2
Ne Zha
Ne Zha
JagiReborn
Ne Zha
Level 143
God Stats
2W - 1L
1,744 SR
Queue Stats
181W - 226L
1,391 Elo+
Party 2
Cthulhu
Cthulhu
TheMythicStorm
Cthulhu
Level 140
God Stats
43W - 34L
1,652 SR
Queue Stats
296W - 346L
1,402 Elo+
Party 2
Cu Chulainn
Cu Chulainn
h20sonicjr
Cu Chulainn
Level 69
God Stats
12W - 8L
1,697 SR
Queue Stats
211W - 205L
1,422 Elo+
Solo
Anubis
Anubis
headbanger415
Anubis
Level 122
God Stats
10W - 6L
1,764 SR
Queue Stats
87W - 82L
1,527 Elo+
Solo
Team Averages
Level 117
1,671 SR
1,420 Elo+

VS

Team Averages
Level 63
1,451 SR
1,387 Elo+
Ymir
Ymir
GoblinCentral
Ymir
Level 87
God Stats
2W - 1L
1,313 SR
Queue Stats
207W - 212L
1,442 Elo+
Party 1
King Arthur
King Arthur
PePegga69
King Arthur
Level 46
God Stats
10W - 17L
1,249 SR
Queue Stats
398W - 420L
1,370 Elo+
Party 1
Ra
Ra
bhayzz_
Ra
Level 65
God Stats
2W - 1L
1,514 SR
Queue Stats
19W - 34L
1,337 Elo+
Solo
Yemoja
Yemoja
somkesomeweed
Yemoja
Level 56
God Stats
159W - 144L
1,731 SR
Queue Stats
557W - 523L
1,425 Elo+
Solo
Sol
Sol
spiral_monke_man
Sol
Level 61
God Stats
11W - 10L
1,450 SR
Queue Stats
479W - 522L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BadderLamb
Medusa
11
6 / 4 / 1
7,801
459
10,912
11,719
4,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
JagiReborn
Ne Zha
14
4 / 3 / 4
8,302
488
7,618
12,560
4,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 3 / 7
7,181
422
8,741
11,814
9,101
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
h20sonicjr
Cu Chulainn
14
6 / 3 / 1
9,040
532
8,220
11,894
8,715
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 6 / 2
8,332
490
10,470
12,690
6,963
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 7
10,036
590
13,098
14,323
6,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
PePegga69
King Arthur
12
0 / 6 / 7
6,781
399
7,245
14,065
8,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 5 / 7
7,886
464
8,992
9,665
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 3 / 5
7,681
452
3,966
12,788
8,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 4 / 5
7,985
470
8,978
11,793
4,124
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
50
20
Kills
19
19
Deaths
20
15
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Medusa
BadderLamb
Medusa
6
4
1
1.63
W
10
2
7
6.75
L
Ne Zha
JagiReborn
Ne Zha
4
3
4
2
W
King Arthur
PePegga69
King Arthur
0
6
7
0.58
L
1
3
7
1.5
W
2
5
7
1.1
L
Cu Chulainn
h20sonicjr
Cu Chulainn
6
3
1
2.17
L
3
6
2
0.67
W
2
3
5
1.5
W
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,961
Damage
42,279
60,677
Taken
62,634
33,945
Mitigated
30,679
13,903
Healing
19,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BadderLamb
Medusa
10,912
4,686
0
2,803
11,719
4,381
0
8,331
3,300
0
35,543
W
13,098
2,624
112
5,278
14,323
6,731
0
3,969
10,287
56,770
0
L
Ne Zha
JagiReborn
Ne Zha
7,618
2,292
0
1,772
12,560
4,785
395
5,137
7,092
0
54,604
W
King Arthur
PePegga69
King Arthur
7,245
1,115
0
2,294
14,065
8,171
0
3,138
10,485
0
22,953
L
8,741
145
636
1,514
11,814
9,101
31
7,145
4,349
27,264
0
W
8,992
211
1,126
2,247
9,665
2,962
106
4,548
5,117
51,609
0
L
Cu Chulainn
h20sonicjr
Cu Chulainn
8,220
1,483
0
2,875
11,894
8,715
446
3,821
7,615
5,684
43,577
L
10,470
76
0
4,303
12,690
6,963
431
9,497
2,737
50,551
0
W
3,966
520
3,053
1,776
12,788
8,691
369
3,630
9,133
15,509
0
W
8,978
2,782
0
3,296
11,793
4,124
187
5,069
6,724
31,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,656
Gold Earned
40,369
395
Minions Killed
276
0
Camps Cleared
0
1,489,461
Distance Traveled
1,586,958
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,801
459
49
3
0
286,652
2
W
Ymir
10,036
590
88
5
0
337,330
0
L
Ne Zha
8,302
488
90
5
0
345,471
0
W
King Arthur
6,781
399
25
1
0
311,566
1
L
Cthulhu
7,181
422
53
3
0
323,480
5
W
Ra
7,886
464
94
6
0
336,884
4
L
Cu Chulainn
9,040
532
99
6
0
281,093
6
L
Anubis
8,332
490
104
6
0
252,765
3
W
Yemoja
7,681
452
22
1
0
311,036
1
W
Sol
7,985
470
47
3
0
290,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role