Player Matchup

Janus
Janus
ClairesSla9
Janus
Level 16
God Stats
2W - 9L
1,316 SR
Queue Stats
395W - 388L
1,381 Elo+
Party 1
He Bo
He Bo
PrinceDeku
He Bo
Level 29
God Stats
18W - 16L
1,444 SR
Queue Stats
383W - 394L
1,447 Elo+
Solo
Cthulhu
Cthulhu
Reanimatedkitty
Cthulhu
Level 29
God Stats
18W - 25L
1,515 SR
Queue Stats
163W - 207L
1,404 Elo+
Solo
Fenrir
Fenrir
T9mmpenetratorT
Fenrir
Level 21
God Stats
1W - 1L
1,396 SR
Queue Stats
8W - 10L
1,198 Elo+
Solo
Ravana
Ravana
danielolivxr
Ravana
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 137L
1,295 Elo+
Party 1
Team Averages
Level 21
1,434 SR
1,345 Elo+

VS

Team Averages
Level 18
1,578 SR
1,338 Elo+
Bellona
Bellona
ACFAgaming
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,064 Elo+
Solo
Baba Yaga
Baba Yaga
Ash10broski
Baba Yaga
Level 18
God Stats
24W - 12L
1,470 SR
Queue Stats
242W - 221L
1,415 Elo+
Solo
Medusa
Medusa
LexLex3995
Medusa
Level 18
God Stats
8W - 5L
1,558 SR
Queue Stats
76W - 83L
1,364 Elo+
Solo
Fenrir
Fenrir
Nater246141
Fenrir
Level 29
God Stats
6W - 2L
1,837 SR
Queue Stats
51W - 47L
1,440 Elo+
Solo
Nu Wa
Nu Wa
Ramilek
Nu Wa
Level 18
God Stats
76W - 67L
1,526 SR
Queue Stats
206W - 220L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 5
8,565
408
9,940
9,624
2,275
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

He Bo
15
3 / 9 / 4
9,249
440
6,564
13,105
3,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 6 / 3
10,005
476
8,408
19,324
15,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
8 / 5 / 3
10,344
493
8,453
16,955
6,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ravana
13
1 / 6 / 5
8,465
403
3,296
15,251
6,174
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ACFAgaming
Bellona
17
6 / 3 / 1
11,251
536
7,409
12,171
11,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baba Yaga
Ash10broski
Baba Yaga
17
7 / 5 / 7
11,233
535
14,486
14,843
7,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Medusa
LexLex3995
Medusa
18
5 / 1 / 1
11,591
552
6,806
16,051
6,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
15
7 / 5 / 2
10,669
508
10,954
13,817
7,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Ramilek
Nu Wa
16
5 / 4 / 9
10,694
509
14,289
11,796
4,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
50
16
Kills
30
30
Deaths
18
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bellona
ACFAgaming
Bellona
6
3
1
2.17
W
Baba Yaga
Ash10broski
Baba Yaga
7
5
7
2.1
L
1
4
5
0.88
W
Medusa
LexLex3995
Medusa
5
1
1
5.5
W
Fenrir
7
5
2
1.6
L
He Bo
3
9
4
0.56
W
Nu Wa
Ramilek
Nu Wa
5
4
9
2.38
L
3
6
3
0.75
L
8
5
3
1.9
L
Ravana
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,661
Damage
53,944
74,259
Taken
68,678
34,143
Mitigated
37,505
13,444
Healing
17,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ACFAgaming
Bellona
7,409
2,618
0
1,500
12,171
11,649
447
2,850
9,321
11,359
45,258
W
Baba Yaga
Ash10broski
Baba Yaga
14,486
712
0
2,535
14,843
7,991
1,545
6,134
8,709
72,279
0
L
9,940
733
399
1,834
9,624
2,275
409
5,133
4,491
56,784
0
W
Medusa
LexLex3995
Medusa
6,806
2,653
0
8,773
16,051
6,094
3,466
2,784
13,267
0
85,225
W
Fenrir
10,954
3,645
0
1,318
13,817
7,687
0
5,982
7,835
0
54,437
L
He Bo
6,564
489
576
1,554
13,105
3,803
812
7,493
5,612
46,769
0
W
Nu Wa
Ramilek
Nu Wa
14,289
3,800
132
3,644
11,796
4,084
960
7,210
4,586
52,165
0
L
8,408
487
250
2,933
19,324
15,760
846
3,650
15,414
53,019
0
L
8,453
3,812
0
3,454
16,955
6,131
0
6,888
9,992
0
41,525
L
Ravana
3,296
571
0
2,444
15,251
6,174
0
6,618
8,514
48
23,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,628
Gold Earned
55,438
361
Minions Killed
474
0
Camps Cleared
0
1,777,690
Distance Traveled
1,809,260
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,251
536
104
5
0
380,941
0
W
Baba Yaga
11,233
535
87
4
0
319,549
0
L
Janus
8,565
408
98
5
0
304,578
5
W
Medusa
11,591
552
123
6
0
361,413
9
W
Fenrir
10,669
508
75
4
0
368,242
2
L
He Bo
9,249
440
72
3
0
330,978
5
W
Nu Wa
10,694
509
85
4
0
379,115
0
L
Cthulhu
10,005
476
84
4
0
382,252
0
L
Fenrir
10,344
493
50
2
0
422,191
0
L
Ravana
8,465
403
57
3
0
337,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role