Player Matchup

Danzaburou
Danzaburou
Codkid69
Danzaburou
Level 62
God Stats
5W - 5L
1,516 SR
Queue Stats
40W - 67L
1,381 Elo+
Solo
King Arthur
King Arthur
Curlyheadedduck
King Arthur
Level 76
God Stats
36W - 18L
1,398 SR
Queue Stats
248W - 217L
1,325 Elo+
Solo
Fenrir
Fenrir
FORNICARIO
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Gablan95
Ra
Level 49
God Stats
2W - 4L
1,181 SR
Queue Stats
45W - 55L
1,229 Elo+
Solo
Cerberus
Cerberus
diegopeña
Cerberus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 76
1,419 SR
1,387 Elo+

VS

Team Averages
Level 79
1,565 SR
1,377 Elo+
Bacchus
Bacchus
Iso Hydrist
Bacchus
Level 69
God Stats
20W - 15L
1,469 SR
Queue Stats
476W - 468L
1,407 Elo+
Solo
Ne Zha
Ne Zha
Moozu
Ne Zha
Level 54
God Stats
10W - 12L
1,603 SR
Queue Stats
282W - 251L
1,407 Elo+
Solo
Cu Chulainn
Cu Chulainn
Pykies
Cu Chulainn
Level 69
God Stats
24W - 15L
1,704 SR
Queue Stats
43W - 39L
1,521 Elo+
Solo
Scylla
Scylla
lilKanax
Scylla
Level 46
God Stats
7W - 10L
1,680 SR
Queue Stats
316W - 327L
1,109 Elo+
Solo
Apollo
Apollo
linnorm
Apollo
Level 156
God Stats
10W - 10L
1,367 SR
Queue Stats
535W - 535L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Codkid69
Danzaburou
17
4 / 9 / 3
11,279
513
14,629
16,614
6,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Curlyheadedduck
King Arthur
15
1 / 6 / 4
9,538
434
14,600
27,426
19,888
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
FORNICARIO
Fenrir
15
6 / 7 / 2
10,321
469
9,067
17,798
7,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 8 / 1
9,367
426
9,069
13,469
5,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
diegopeña
Cerberus
15
1 / 4 / 6
9,907
450
11,941
21,039
13,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Iso Hydrist
Bacchus
16
7 / 1 / 14
10,924
497
10,797
15,952
19,210
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Moozu
Ne Zha
20
9 / 2 / 6
12,648
575
18,195
18,351
8,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
Pykies
Cu Chulainn
19
11 / 3 / 10
12,550
570
24,020
25,120
18,027
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
lilKanax
Scylla
15
3 / 4 / 6
10,114
460
8,782
11,179
3,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
linnorm
Apollo
19
4 / 4 / 9
12,419
565
13,689
19,442
8,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
79
14
Kills
34
34
Deaths
14
16
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Codkid69
Danzaburou
4
9
3
0.61
L
King Arthur
Curlyheadedduck
King Arthur
1
6
4
0.5
L
Fenrir
FORNICARIO
Fenrir
6
7
2
1
L
2
8
1
0.31
W
Bacchus
Iso Hydrist
Bacchus
7
1
14
14
W
Ne Zha
Moozu
Ne Zha
9
2
6
6
W
Cu Chulainn
Pykies
Cu Chulainn
11
3
10
5.33
L
Cerberus
diegopeña
Cerberus
1
4
6
1
W
Scylla
lilKanax
Scylla
3
4
6
1.5
W
Apollo
linnorm
Apollo
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,306
Damage
75,483
96,346
Taken
90,044
53,539
Mitigated
57,958
20,844
Healing
22,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Codkid69
Danzaburou
14,629
8,371
0
1,710
16,614
6,864
470
4,160
12,372
0
63,850
L
King Arthur
Curlyheadedduck
King Arthur
14,600
1,137
0
8,200
27,426
19,888
0
5,220
22,087
217
63,438
L
Fenrir
FORNICARIO
Fenrir
9,067
755
0
4,456
17,798
7,534
0
3,788
13,916
0
51,889
L
9,069
837
437
1,036
13,469
5,407
210
2,600
10,771
52,026
0
W
Bacchus
Iso Hydrist
Bacchus
10,797
2,202
602
1,078
15,952
19,210
127
5,711
10,241
29,220
0
W
Ne Zha
Moozu
Ne Zha
18,195
8,529
0
6,750
18,351
8,449
172
3,287
15,064
0
116,992
W
Cu Chulainn
Pykies
Cu Chulainn
24,020
4,980
0
6,960
25,120
18,027
2,109
5,975
19,145
8,027
76,495
L
Cerberus
diegopeña
Cerberus
11,941
1,007
0
5,005
21,039
13,846
0
5,566
15,255
44,159
0
W
Scylla
lilKanax
Scylla
8,782
341
0
526
11,179
3,840
1,216
3,587
7,592
51,501
0
W
Apollo
linnorm
Apollo
13,689
9,637
0
6,842
19,442
8,432
2,846
2,637
16,805
0
89,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,412
Gold Earned
58,655
475
Minions Killed
549
0
Camps Cleared
0
1,970,061
Distance Traveled
2,124,336
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,279
513
98
4
0
355,777
1
L
King Arthur
9,538
434
117
5
0
426,937
6
L
Fenrir
10,321
469
78
4
0
359,982
3
L
Ra
9,367
426
98
4
0
413,111
3
W
Bacchus
10,924
497
31
1
0
431,181
4
W
Ne Zha
12,648
575
147
7
0
472,236
1
W
Cu Chulainn
12,550
570
132
6
0
420,529
2
L
Cerberus
9,907
450
84
4
0
414,254
5
W
Scylla
10,114
460
86
4
0
397,950
6
W
Apollo
12,419
565
153
7
0
402,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role