Player Matchup

Arachne
Arachne
BadderLamb
Arachne
Level 112
God Stats
2W - 2L
1,720 SR
Queue Stats
265W - 318L
1,369 Elo+
Party 1
Nike
Nike
JagiReborn
Nike
Level 143
God Stats
1W - 4L
1,492 SR
Queue Stats
181W - 226L
1,401 Elo+
Party 1
Janus
Janus
LOKYSAMA
Janus
Level 43
God Stats
6W - 18L
1,325 SR
Queue Stats
303W - 345L
1,361 Elo+
Solo
Cthulhu
Cthulhu
TheMythicStorm
Cthulhu
Level 140
God Stats
43W - 34L
1,683 SR
Queue Stats
296W - 346L
1,413 Elo+
Party 1
Apollo
Apollo
masume961
Apollo
Level 95
God Stats
11W - 6L
1,584 SR
Queue Stats
377W - 354L
1,414 Elo+
Solo
Team Averages
Level 107
1,561 SR
1,391 Elo+

VS

Team Averages
Level 84
1,650 SR
1,434 Elo+
Ymir
Ymir
Jhenno_s
Ymir
Level 96
God Stats
4W - 4L
1,439 SR
Queue Stats
147W - 146L
1,472 Elo+
Solo
Sobek
Sobek
KillerKERMIT777
Sobek
Level 68
God Stats
3W - 0L
1,880 SR
Queue Stats
16W - 14L
1,422 Elo+
Solo
Danzaburou
Danzaburou
NIGHTMARE lA7Xl
Danzaburou
Level 61
God Stats
8W - 9L
1,572 SR
Queue Stats
167W - 177L
1,431 Elo+
Solo
Nemesis
Nemesis
skycoffeehd
Nemesis
Level 129
God Stats
4W - 0L
1,828 SR
Queue Stats
53W - 66L
1,405 Elo+
Solo
Baron Samedi
Baron Samedi
xX THE OG JT Xx
Baron Samedi
Level 66
God Stats
4W - 3L
1,530 SR
Queue Stats
98W - 96L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BadderLamb
Arachne
12
3 / 1 / 9
7,771
555
6,505
7,909
5,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 6 / 4
6,168
441
6,315
11,082
7,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
LOKYSAMA
Janus
13
1 / 3 / 2
7,653
547
1,688
7,571
2,356
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 1 / 6
6,908
493
4,709
7,477
4,973
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
masume961
Apollo
14
8 / 0 / 2
8,169
584
9,472
8,674
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 3 / 4
7,708
551
6,121
11,044
8,971
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 5 / 3
6,243
446
2,606
9,640
5,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
NIGHTMARE lA7Xl
Danzaburou
11
2 / 3 / 1
6,844
489
6,686
10,725
3,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
skycoffeehd
Nemesis
11
4 / 1 / 1
7,048
503
4,209
9,473
2,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
xX THE OG JT Xx
Baron Samedi
13
2 / 4 / 1
7,512
537
5,172
7,530
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
16
Kills
10
11
Deaths
16
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
BadderLamb
Arachne
3
1
9
7.5
L
0
6
4
0.33
W
Ymir
2
3
4
1.33
W
0
5
3
0.3
L
Janus
LOKYSAMA
Janus
1
3
2
0.67
W
Danzaburou
NIGHTMARE lA7Xl
Danzaburou
2
3
1
0.83
L
4
1
6
7
L
Apollo
masume961
Apollo
8
0
2
9
W
Nemesis
skycoffeehd
Nemesis
4
1
1
4.5
W
Baron Samedi
xX THE OG JT Xx
Baron Samedi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,689
Damage
24,794
42,713
Taken
48,412
23,251
Mitigated
23,097
14,042
Healing
15,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BadderLamb
Arachne
6,505
4,433
0
3,582
7,909
5,251
192
2,123
5,737
0
33,600
L
6,315
1,586
0
1,575
11,082
7,760
332
5,668
5,358
0
28,044
W
Ymir
6,121
1,285
111
4,072
11,044
8,971
300
505
10,046
41,086
0
W
2,606
498
0
1,295
9,640
5,483
245
1,350
8,265
11,933
0
L
Janus
LOKYSAMA
Janus
1,688
76
0
2,558
7,571
2,356
376
3,144
4,135
41,904
0
W
Danzaburou
NIGHTMARE lA7Xl
Danzaburou
6,686
2,171
0
4,414
10,725
3,157
1,015
2,351
8,349
0
35,318
L
4,709
198
689
1,186
7,477
4,973
181
1,332
6,115
23,498
0
L
Apollo
masume961
Apollo
9,472
5,333
0
4,452
8,674
2,911
486
1,205
7,469
0
47,950
W
Nemesis
skycoffeehd
Nemesis
4,209
1,574
0
3,682
9,473
2,870
316
182
9,216
0
29,185
W
Baron Samedi
xX THE OG JT Xx
Baron Samedi
5,172
173
115
2,005
7,530
2,616
285
2,009
5,521
42,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,669
Gold Earned
35,355
308
Minions Killed
315
0
Camps Cleared
0
1,328,225
Distance Traveled
1,290,882
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,771
555
57
4
0
302,087
3
L
Nike
6,168
441
36
3
0
235,922
0
W
Ymir
7,708
551
80
6
0
243,770
0
W
Sobek
6,243
446
21
2
0
276,932
6
L
Janus
7,653
547
97
7
0
231,454
2
W
Danzaburou
6,844
489
63
5
0
230,603
0
L
Cthulhu
6,908
493
42
3
0
289,590
6
L
Apollo
8,169
584
76
5
0
269,172
6
W
Nemesis
7,048
503
58
4
0
303,180
1
W
Baron Samedi
7,512
537
93
7
0
236,397
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role