Player Matchup

Fenrir
Fenrir
KevOSlice1282
Fenrir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,283 Elo+
Party 1
Thoth
Thoth
PickleRAmazing
Thoth
Level 32
God Stats
0W - 1L
1,427 SR
Queue Stats
0W - 2L
1,283 Elo+
Party 1
Janus
Janus
PrimeJoshx22
Janus
Level 24
God Stats
0W - 1L
1,427 SR
Queue Stats
0W - 2L
1,283 Elo+
Party 1
Khepri
Khepri
WoollyQuasar615
Khepri
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,283 Elo+
Party 1
Team Averages
Level 27
1,464 SR
1,283 Elo+

VS

Team Averages
Level 67
1,531 SR
1,428 Elo+
Odin
Odin
Shynobydo30
Odin
Level 88
God Stats
1W - 0L
1,743 SR
Queue Stats
3W - 5L
1,285 Elo+
Solo
Danzaburou
Danzaburou
Sickest-Player
Danzaburou
Level 22
God Stats
10W - 21L
1,542 SR
Queue Stats
150W - 149L
1,525 Elo+
Solo
Kukulkan
Kukulkan
VingadorYoutube
Kukulkan
Level 128
God Stats
1W - 0L
1,285 SR
Queue Stats
13W - 23L
1,405 Elo+
Solo
Zhong Kui
Zhong Kui
spacecamel
Zhong Kui
Level 28
God Stats
1W - 0L
1,554 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
7,059
706
3,649
10,865
8,749
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 6 / 0
8,198
820
4,846
7,839
2,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
2 / 5 / 3
8,744
874
3,126
8,260
3,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 5 / 2
7,941
794
4,034
10,699
10,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 12
8,784
878
1,743
6,130
5,955
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
Sickest-Player
Danzaburou
15
7 / 1 / 9
9,926
993
12,986
7,908
2,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
16
8 / 1 / 3
9,966
997
7,734
4,769
1,614
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
spacecamel
Zhong Kui
16
7 / 3 / 2
9,659
966
11,325
9,699
5,844
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
6
Kills
23
23
Deaths
7
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
2
6
0
0.33
L
2
5
3
0.7
W
1
2
12
3.5
W
Danzaburou
Sickest-Player
Danzaburou
7
1
9
11.5
W
Kukulkan
8
1
3
9.5
L
2
5
2
0.6
W
Zhong Kui
spacecamel
Zhong Kui
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,655
Damage
33,788
37,663
Taken
28,506
25,443
Mitigated
16,251
2,495
Healing
7,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,649
1,721
0
320
10,865
8,749
0
6,307
4,558
0
9,968
L
4,846
256
0
234
7,839
2,964
802
3,909
3,930
29,238
0
L
3,126
394
0
294
8,260
3,398
0
4,334
3,926
18,080
0
W
1,743
460
0
0
6,130
5,955
1,084
2,946
3,078
42
11,006
W
Danzaburou
Sickest-Player
Danzaburou
12,986
6,020
0
2,851
7,908
2,838
2,252
3,380
4,356
0
30,629
W
Kukulkan
7,734
787
0
1,170
4,769
1,614
976
2,323
2,340
35,123
0
L
4,034
412
0
1,647
10,699
10,332
0
4,759
5,940
15,691
0
W
Zhong Kui
spacecamel
Zhong Kui
11,325
1,465
120
3,286
9,699
5,844
583
3,515
6,184
39,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,942
Gold Earned
38,335
133
Minions Killed
210
3
Camps Cleared
12
571,709
Distance Traveled
734,542
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,059
706
13
1
1
133,068
0
L
Thoth
8,198
820
50
5
1
151,780
0
L
Janus
8,744
874
47
5
0
134,099
1
W
Odin
8,784
878
23
2
1
202,570
2
W
Danzaburou
9,926
993
40
4
3
193,525
2
W
Kukulkan
9,966
997
71
7
3
176,518
3
L
Khepri
7,941
794
23
2
1
152,762
2
W
Zhong Kui
9,659
966
76
8
5
161,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role