Player Matchup

Yemoja
Yemoja
AJDjarin
Yemoja
Level 6
God Stats
0W - 4L
1,161 SR
Queue Stats
2W - 9L
1,405 Elo+
Solo
Merlin
Merlin
Cleissy
Merlin
Level 25
God Stats
1W - 2L
1,473 SR
Queue Stats
68W - 53L
1,612 Elo+
Solo
Set
Set
FizzyMcSquizzy
Set
Level 27
God Stats
7W - 6L
1,745 SR
Queue Stats
334W - 316L
1,526 Elo+
Solo
Bellona
Bellona
TurfGuy1
Bellona
Level 8
God Stats
1W - 2L
1,694 SR
Queue Stats
4W - 5L
1,617 Elo+
Solo
Neith
Neith
xXFafabioXx
Neith
Level 23
God Stats
4W - 2L
1,751 SR
Queue Stats
17W - 21L
1,535 Elo+
Solo
Team Averages
Level 18
1,565 SR
1,539 Elo+

VS

Team Averages
Level 11
1,541 SR
1,724 Elo+
Fafnir
Fafnir
Bruce219
Fafnir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 7L
1,917 Elo+
Solo
Chronos
Chronos
JuniorChung
Chronos
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
143W - 71L
1,733 Elo+
Solo
Neith
Neith
LilFlabe
Neith
Level 5
God Stats
3W - 2L
1,671 SR
Queue Stats
8W - 7L
1,752 Elo+
Solo
Tyr
Tyr
Lilfatpack
Tyr
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 98L
1,638 Elo+
Solo
Fenrir
Fenrir
SammySweetShorts
Fenrir
Level 8
God Stats
2W - 2L
1,535 SR
Queue Stats
24W - 20L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AJDjarin
Yemoja
10
1 / 3 / 1
6,178
475
902
6,039
2,313
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
Cleissy
Merlin
13
2 / 5 / 1
7,430
572
6,200
6,748
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 3 / 1
7,188
553
6,080
10,197
3,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
TurfGuy1
Bellona
10
0 / 5 / 2
5,772
444
4,216
8,971
6,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 2 / 3
5,967
459
4,372
8,373
2,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bruce219
Fafnir
11
3 / 2 / 5
7,577
583
4,791
9,687
7,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
JuniorChung
Chronos
13
4 / 0 / 2
7,437
572
10,402
10,093
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
LilFlabe
Neith
10
1 / 4 / 3
6,291
484
705
7,298
2,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 3
7,460
574
6,017
7,759
5,704
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
7 / 1 / 2
8,069
621
4,772
7,749
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
8
Kills
18
18
Deaths
8
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AJDjarin
Yemoja
1
3
1
0.5
W
Fafnir
Bruce219
Fafnir
3
2
5
2.75
L
Merlin
Cleissy
Merlin
2
5
1
0.5
L
5
3
1
1.83
W
Chronos
JuniorChung
Chronos
4
0
2
5
W
Neith
LilFlabe
Neith
1
4
3
0.63
W
3
1
3
4.5
W
7
1
2
8
L
Bellona
TurfGuy1
Bellona
0
5
2
0.2
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,770
Damage
26,687
40,328
Taken
42,586
17,586
Mitigated
20,979
9,791
Healing
15,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AJDjarin
Yemoja
902
77
560
1,230
6,039
2,313
272
5,003
1,036
5,558
0
W
Fafnir
Bruce219
Fafnir
4,791
1,327
0
3,278
9,687
7,018
36
1,936
7,751
15,832
0
L
Merlin
Cleissy
Merlin
6,200
206
0
193
6,748
2,032
0
2,457
4,291
43,146
0
L
6,080
2,519
0
2,521
10,197
3,872
0
2,461
7,736
0
41,571
W
Chronos
JuniorChung
Chronos
10,402
4,051
0
7,616
10,093
3,069
65
1,522
8,546
59,202
0
W
Neith
LilFlabe
Neith
705
260
0
1,342
7,298
2,364
660
2,171
5,102
0
33,586
W
6,017
903
0
2,177
7,759
5,704
0
642
6,792
0
37,848
W
4,772
779
0
1,253
7,749
2,824
0
1,007
6,717
0
45,627
L
Bellona
TurfGuy1
Bellona
4,216
967
0
1,158
8,971
6,880
0
370
8,601
189
21,923
L
4,372
1,967
441
3,688
8,373
2,489
726
4,902
3,471
0
39,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,535
Gold Earned
36,834
289
Minions Killed
358
0
Camps Cleared
0
1,100,581
Distance Traveled
1,186,245
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,178
475
8
1
0
174,646
0
W
Fafnir
7,577
583
24
2
0
224,184
4
L
Merlin
7,430
572
86
7
0
228,140
4
L
Set
7,188
553
78
6
0
265,857
2
W
Chronos
7,437
572
106
8
0
228,937
4
W
Neith
6,291
484
68
5
0
218,840
0
W
Tyr
7,460
574
81
6
0
227,362
0
W
Fenrir
8,069
621
79
6
0
286,922
1
L
Bellona
5,772
444
48
4
0
224,828
0
L
Neith
5,967
459
69
5
0
207,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role