Player Matchup

Thor
Thor
AngelHost
Thor
Level 17
God Stats
1W - 1L
1,746 SR
Queue Stats
63W - 58L
1,595 Elo+
Party 2
He Bo
He Bo
CaptainRifRaf1
He Bo
Level 118
God Stats
9W - 2L
1,832 SR
Queue Stats
140W - 129L
1,514 Elo+
Party 3
Neith
Neith
HiWell
Neith
Level 27
God Stats
4W - 12L
1,352 SR
Queue Stats
53W - 59L
1,463 Elo+
Party 3
Vamana
Vamana
WaveyGang0G
Vamana
Level 61
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 42L
1,505 Elo+
Party 2
Cthulhu
Cthulhu
jakmalina
Cthulhu
Level 32
God Stats
0W - 3L
1,324 SR
Queue Stats
83W - 93L
1,431 Elo+
Solo
Team Averages
Level 51
1,551 SR
1,502 Elo+

VS

Team Averages
Level 91
1,661 SR
1,732 Elo+
Baron Samedi
Baron Samedi
CallumBrockk
Baron Samedi
Level 128
God Stats
4W - 3L
1,667 SR
Queue Stats
266W - 118L
1,787 Elo+
Party 1
Anhur
Anhur
Frostbitw
Anhur
Level 36
God Stats
14W - 3L
1,840 SR
Queue Stats
256W - 81L
1,871 Elo+
Party 1
Awilix
Awilix
ReganBrock
Awilix
Level 130
God Stats
20W - 10L
1,777 SR
Queue Stats
225W - 100L
1,810 Elo+
Party 1
Ymir
Ymir
Svén
Ymir
Level 126
God Stats
16W - 5L
1,787 SR
Queue Stats
288W - 115L
1,831 Elo+
Party 1
Vulcan
Vulcan
akmiguelito
Vulcan
Level 36
God Stats
14W - 17L
1,233 SR
Queue Stats
134W - 159L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
0 / 5 / 3
5,013
501
2,394
8,421
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 2 / 0
5,772
577
5,239
5,047
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
HiWell
Neith
7
0 / 5 / 0
4,395
440
933
4,870
588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
9
1 / 2 / 0
4,698
470
2,515
8,015
3,461
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
jakmalina
Cthulhu
6
0 / 5 / 0
4,282
428
2,543
6,821
1,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CallumBrockk
Baron Samedi
11
2 / 1 / 1
6,122
612
5,400
4,779
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Anhur
Frostbitw
Anhur
11
8 / 0 / 1
6,880
688
6,054
5,351
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
ReganBrock
Awilix
12
5 / 1 / 3
6,666
667
6,150
5,767
1,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Svén
Ymir
10
3 / 1 / 8
6,277
628
4,005
6,119
3,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
11
1 / 1 / 5
6,167
617
3,110
4,466
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
19
19
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thor
0
5
3
0.3
W
Baron Samedi
CallumBrockk
Baron Samedi
2
1
1
2.5
L
3
2
0
1.5
W
Anhur
Frostbitw
Anhur
8
0
1
8.5
L
Neith
HiWell
Neith
0
5
0
0
W
Awilix
ReganBrock
Awilix
5
1
3
6.5
W
Ymir
Svén
Ymir
3
1
8
7
L
Vamana
1
2
0
0.5
W
Vulcan
1
1
5
3.5
L
Cthulhu
jakmalina
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,624
Damage
24,719
33,174
Taken
26,482
9,608
Mitigated
11,128
8,531
Healing
11,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
2,394
832
0
1,936
8,421
2,494
0
2,750
5,607
0
21,261
W
Baron Samedi
CallumBrockk
Baron Samedi
5,400
640
214
2,827
4,779
2,555
746
307
4,316
34,135
0
L
5,239
200
0
2,029
5,047
1,395
0
1,791
3,062
30,755
0
W
Anhur
Frostbitw
Anhur
6,054
4,316
0
2,945
5,351
1,961
636
1,476
3,875
0
41,597
L
Neith
HiWell
Neith
933
591
0
765
4,870
588
0
833
4,037
0
13,286
W
Awilix
ReganBrock
Awilix
6,150
2,504
0
1,220
5,767
1,870
0
1,887
3,710
0
35,209
W
Ymir
Svén
Ymir
4,005
1,322
0
1,727
6,119
3,324
0
1,523
4,554
14,823
0
L
Vamana
2,515
1,068
0
3,126
8,015
3,461
0
5,008
2,965
0
21,294
W
Vulcan
3,110
1,172
0
2,175
4,466
1,418
572
2,211
2,020
30,088
0
L
Cthulhu
jakmalina
Cthulhu
2,543
179
0
675
6,821
1,670
0
1,833
4,988
12,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,160
Gold Earned
32,112
190
Minions Killed
311
0
Camps Cleared
0
881,051
Distance Traveled
924,619
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,013
501
44
4
0
166,359
4
W
Baron Samedi
6,122
612
64
6
0
164,771
3
L
He Bo
5,772
577
63
6
0
175,717
3
W
Anhur
6,880
688
81
8
0
168,537
3
L
Neith
4,395
440
34
3
0
159,503
2
W
Awilix
6,666
667
75
8
0
226,856
1
W
Ymir
6,277
628
29
3
0
178,182
5
L
Vamana
4,698
470
34
3
0
187,104
1
W
Vulcan
6,167
617
62
6
0
186,273
3
L
Cthulhu
4,282
428
15
2
0
192,368
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role