Player Matchup

Sol
Sol
Diamond II
BelleSerein
Sol
Diamond II
Level 160
God Stats
2W - 0L
1,804 SR
Queue Stats
209W - 198L
2,240 MMR
Solo
Fenrir
Fenrir
Diamond I
Duel mmr
Fenrir
Diamond I
Level 61
God Stats
19W - 10L
1,970 SR
Queue Stats
177W - 127L
2,499 MMR
Solo
Sobek
Sobek
Diamond I
FYAHKID
Sobek
Diamond I
Level 109
God Stats
21W - 26L
1,512 SR
Queue Stats
300W - 281L
2,409 MMR
Solo
Sun Wukong
Sun Wukong
Masters
M Guy Sensei
Sun Wukong
Masters
Level 155
God Stats
24W - 16L
1,797 SR
Queue Stats
532W - 511L
2,410 MMR
Solo
Chronos
Chronos
Diamond II
Muzzaratti
Chronos
Diamond II
Level 157
God Stats
1W - 0L
1,356 SR
Queue Stats
164W - 139L
2,394 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,688 SR
2,390 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,637 SR
2,261 MMR
Janus
Janus
Diamond V
 
Janus
Diamond V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Diamond III
BabyDuck54321
Mulan
Diamond III
Level 114
God Stats
2W - 1L
1,711 SR
Queue Stats
119W - 94L
2,303 MMR
Solo
Awilix
Awilix
Masters
buttlover1234567
Awilix
Masters
Level 126
God Stats
16W - 16L
1,721 SR
Queue Stats
360W - 319L
2,691 MMR
Party 1
Hou Yi
Hou Yi
Diamond IV
lalah096
Hou Yi
Diamond IV
Level 153
God Stats
40W - 39L
1,628 SR
Queue Stats
250W - 243L
2,158 MMR
Solo
Cthulhu
Cthulhu
Masters
ltsGhidorah
Cthulhu
Masters
Level 159
God Stats
2W - 4L
1,626 SR
Queue Stats
219W - 175L
2,653 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 7
13,145
626
12,773
18,829
6,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Duel mmr
Fenrir
20
14 / 4 / 3
14,517
691
19,274
18,175
15,169
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sobek
FYAHKID
Sobek
15
1 / 3 / 11
11,276
537
3,930
18,746
20,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
M Guy Sensei
Sun Wukong
17
2 / 2 / 3
11,495
547
8,401
15,378
11,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chronos
Muzzaratti
Chronos
18
4 / 2 / 6
11,844
564
9,744
16,052
7,360
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Chang'eSetDanzaburouScyllaNemesis

VS

Bans
Guan YuKhepriApolloGebCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 6 / 4
10,034
478
6,292
11,457
3,345
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 5 / 5
9,011
429
9,225
13,498
7,531
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
7 / 6 / 3
11,142
531
10,816
15,156
5,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
lalah096
Hou Yi
17
1 / 4 / 4
10,055
479
9,224
14,160
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
ltsGhidorah
Cthulhu
17
1 / 3 / 1
10,278
489
15,959
16,018
16,094
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
24
Kills
13
13
Deaths
24
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
6
4
0.67
L
2
5
5
0.9
W
3
2
7
3.25
W
Fenrir
Duel mmr
Fenrir
14
4
3
3.88
W
Sobek
FYAHKID
Sobek
1
3
11
2.17
W
Sun Wukong
M Guy Sensei
Sun Wukong
2
2
3
1.75
W
Chronos
Muzzaratti
Chronos
4
2
6
3.5
L
7
6
3
1.42
L
Hou Yi
lalah096
Hou Yi
1
4
4
0.75
L
Cthulhu
ltsGhidorah
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,122
Damage
51,516
87,180
Taken
70,289
60,705
Mitigated
37,037
41,395
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,292
213
0
471
11,457
3,345
0
2,198
9,234
80,085
0
L
9,225
1,539
200
3,546
13,498
7,531
0
8,062
5,386
0
36,520
W
12,773
4,460
0
13,467
18,829
6,354
8,272
5,958
12,796
111,431
0
W
Fenrir
Duel mmr
Fenrir
19,274
7,220
0
3,903
18,175
15,169
173
3,472
14,553
0
111,833
W
Sobek
FYAHKID
Sobek
3,930
347
0
7,285
18,746
20,648
90
3,022
15,699
18,043
0
W
Sun Wukong
M Guy Sensei
Sun Wukong
8,401
1,394
0
7,622
15,378
11,174
178
6,232
8,671
0
57,395
W
Chronos
Muzzaratti
Chronos
9,744
3,116
0
9,118
16,052
7,360
6,757
5,009
10,993
82,271
0
L
10,816
4,738
0
520
15,156
5,551
0
3,148
11,908
0
74,455
L
Hou Yi
lalah096
Hou Yi
9,224
5,790
0
2,968
14,160
4,516
0
7,572
6,588
0
76,299
L
Cthulhu
ltsGhidorah
Cthulhu
15,959
741
0
3,556
16,018
16,094
0
5,467
10,077
73,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,277
Gold Earned
50,520
589
Minions Killed
580
0
Camps Cleared
0
2,040,919
Distance Traveled
2,020,169
22
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,034
478
160
8
0
388,611
10
L
Mulan
9,011
429
42
2
0
429,093
10
W
Sol
13,145
626
167
8
0
391,343
2
W
Fenrir
14,517
691
148
7
0
437,565
3
W
Sobek
11,276
537
26
1
0
395,048
8
W
Sun Wukong
11,495
547
118
6
0
417,814
4
W
Chronos
11,844
564
130
6
0
399,149
5
L
Awilix
11,142
531
114
5
0
429,882
1
L
Hou Yi
10,055
479
129
6
0
343,795
4
L
Cthulhu
10,278
489
135
6
0
428,788
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role