Player Matchup

Bakasura
Bakasura
AsaJack
Bakasura
Level 26
God Stats
35W - 37L
1,458 SR
Queue Stats
201W - 220L
1,392 Elo+
Party 1
Merlin
Merlin
CheLeRoy
Merlin
Level 18
God Stats
64W - 71L
1,395 SR
Queue Stats
376W - 388L
1,365 Elo+
Party 1
Ymir
Ymir
KennyG1997
Ymir
Level 29
God Stats
3W - 1L
1,314 SR
Queue Stats
106W - 119L
1,450 Elo+
Solo
King Arthur
King Arthur
TheNoobAvocado
King Arthur
Level 23
God Stats
4W - 2L
1,208 SR
Queue Stats
19W - 9L
1,496 Elo+
Solo
Danzaburou
Danzaburou
UsedInk2
Danzaburou
Level 25
God Stats
2W - 0L
1,350 SR
Queue Stats
6W - 3L
1,602 Elo+
Solo
Team Averages
Level 24
1,345 SR
1,461 Elo+

VS

Team Averages
Level 20
1,502 SR
1,471 Elo+
Chronos
Chronos
Fatcatdotexe
Chronos
Level 12
God Stats
3W - 5L
1,266 SR
Queue Stats
43W - 32L
1,494 Elo+
Solo
Khepri
Khepri
SpooderFriand
Khepri
Level 29
God Stats
15W - 13L
1,500 SR
Queue Stats
322W - 341L
1,443 Elo+
Solo
Scylla
Scylla
Sveengort
Scylla
Level 24
God Stats
19W - 26L
1,752 SR
Queue Stats
65W - 83L
1,505 Elo+
Solo
Apollo
Apollo
Sçumlord
Apollo
Level 8
God Stats
7W - 5L
1,490 SR
Queue Stats
30W - 31L
1,410 Elo+
Solo
Danzaburou
Danzaburou
b3astbaugh
Danzaburou
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 71L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AsaJack
Bakasura
10
3 / 0 / 1
5,816
582
2,782
5,503
1,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
CheLeRoy
Merlin
8
0 / 1 / 1
4,797
480
2,261
2,697
783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 0 / 7
5,861
586
2,233
5,510
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
TheNoobAvocado
King Arthur
10
1 / 1 / 1
5,486
549
4,737
7,308
3,163
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
UsedInk2
Danzaburou
10
6 / 0 / 3
6,296
630
7,124
4,928
2,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Fatcatdotexe
Chronos
10
2 / 1 / 0
5,542
554
3,213
6,312
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 4 / 0
4,416
442
2,025
5,408
2,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Sveengort
Scylla
8
0 / 1 / 0
4,618
462
1,661
3,931
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
Sçumlord
Apollo
7
0 / 1 / 0
4,414
441
780
4,728
1,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Danzaburou
b3astbaugh
Danzaburou
6
0 / 5 / 0
4,201
420
2,684
5,615
1,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
12
Kills
2
2
Deaths
12
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AsaJack
Bakasura
3
0
1
3.5
W
Merlin
CheLeRoy
Merlin
0
1
1
0.5
L
Chronos
Fatcatdotexe
Chronos
2
1
0
2
W
2
0
7
5.5
L
0
4
0
0
L
Scylla
Sveengort
Scylla
0
1
0
0
L
Apollo
Sçumlord
Apollo
0
1
0
0
W
King Arthur
TheNoobAvocado
King Arthur
1
1
1
1.5
W
Danzaburou
UsedInk2
Danzaburou
6
0
3
7.5
L
Danzaburou
b3astbaugh
Danzaburou
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,137
Damage
10,363
25,946
Taken
25,994
11,763
Mitigated
7,391
7,303
Healing
6,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AsaJack
Bakasura
2,782
2,231
0
769
5,503
1,783
0
1,515
3,848
0
25,942
W
Merlin
CheLeRoy
Merlin
2,261
98
0
0
2,697
783
0
1,110
1,463
19,561
0
L
Chronos
Fatcatdotexe
Chronos
3,213
456
0
2,937
6,312
1,997
164
2,099
4,143
24,865
0
W
2,233
470
0
1,737
5,510
3,816
50
1,251
4,259
12,799
0
L
2,025
191
0
517
5,408
2,076
0
1,125
4,203
11,314
0
L
Scylla
Sveengort
Scylla
1,661
329
0
1,250
3,931
928
0
162
3,741
16,067
0
L
Apollo
Sçumlord
Apollo
780
274
0
1,842
4,728
1,168
0
310
4,308
0
18,121
W
King Arthur
TheNoobAvocado
King Arthur
4,737
191
0
2,228
7,308
3,163
0
1,777
5,323
0
25,800
W
Danzaburou
UsedInk2
Danzaburou
7,124
3,461
0
2,569
4,928
2,218
414
774
4,154
0
33,398
L
Danzaburou
b3astbaugh
Danzaburou
2,684
1,081
0
360
5,615
1,222
0
798
4,817
0
12,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,256
Gold Earned
23,191
229
Minions Killed
181
0
Camps Cleared
0
931,331
Distance Traveled
909,938
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,816
582
72
7
0
219,490
2
W
Merlin
4,797
480
37
4
0
186,019
4
L
Chronos
5,542
554
48
5
0
191,409
2
W
Ymir
5,861
586
23
2
0
168,026
1
L
Khepri
4,416
442
18
2
0
175,949
0
L
Scylla
4,618
462
45
5
0
178,727
2
L
Apollo
4,414
441
39
4
0
201,937
1
W
King Arthur
5,486
549
50
5
0
195,020
4
W
Danzaburou
6,296
630
47
5
0
162,776
4
L
Danzaburou
4,201
420
31
3
0
161,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role