Player Matchup

Arachne
Arachne
 
Arachne
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Kyakuhiki
Danzaburou
Level 106
God Stats
3W - 3L
1,674 SR
Queue Stats
553W - 545L
1,434 Elo+
Solo
Nu Wa
Nu Wa
Leox_Cor
Nu Wa
Level 82
God Stats
36W - 32L
1,547 SR
Queue Stats
595W - 641L
1,415 Elo+
Solo
Achilles
Achilles
YOUNGBOY_Groovy
Achilles
Level 88
God Stats
287W - 266L
1,545 SR
Queue Stats
872W - 868L
1,433 Elo+
Solo
Neith
Neith
nice4you1994
Neith
Level 69
God Stats
137W - 155L
1,455 SR
Queue Stats
144W - 165L
1,376 Elo+
Solo
Team Averages
Level 99
1,544 SR
1,432 Elo+

VS

Team Averages
Level 72
1,530 SR
1,494 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
KlionCalkuta
Nu Wa
Level 97
God Stats
12W - 6L
1,309 SR
Queue Stats
417W - 417L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
Lionzik
Danzaburou
Level 7
God Stats
5W - 2L
1,841 SR
Queue Stats
9W - 8L
1,586 Elo+
Party 1
Artio
Artio
OrgRasmus
Artio
Level 80
God Stats
61W - 73L
1,522 SR
Queue Stats
345W - 348L
1,377 Elo+
Solo
Tiamat
Tiamat
barfan0
Tiamat
Level 76
God Stats
86W - 80L
1,478 SR
Queue Stats
316W - 307L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
0 / 0 / 0
6,807
454
408
7,912
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Kyakuhiki
Danzaburou
12
0 / 2 / 1
7,033
469
4,360
9,548
2,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Leox_Cor
Nu Wa
12
0 / 2 / 1
7,187
479
4,742
5,282
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
10
2 / 3 / 1
6,817
454
4,996
8,509
5,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 1 / 0
7,367
491
5,600
7,463
2,421
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
1 / 1 / 1
7,526
502
3,952
10,615
4,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 0 / 5
7,732
515
8,476
4,966
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Lionzik
Danzaburou
10
0 / 1 / 2
6,092
406
2,976
6,892
1,859
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artio
OrgRasmus
Artio
11
2 / 1 / 1
7,232
482
3,241
9,756
8,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
barfan0
Tiamat
12
2 / 0 / 5
7,319
488
5,118
7,951
6,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
8
8
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
0
0
W
Ao Kuang
 
Ao Kuang
1
1
1
1.5
W
3
0
5
5.5
L
Danzaburou
Kyakuhiki
Danzaburou
0
2
1
0.25
L
Nu Wa
Leox_Cor
Nu Wa
0
2
1
0.25
W
Danzaburou
Lionzik
Danzaburou
0
1
2
1
W
Artio
OrgRasmus
Artio
2
1
1
2.5
L
Achilles
2
3
1
0.83
W
Tiamat
barfan0
Tiamat
2
0
5
4.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,106
Damage
23,763
38,714
Taken
40,180
14,610
Mitigated
22,655
17,509
Healing
21,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
408
309
0
6,069
7,912
2,411
0
952
6,866
0
38,726
W
Ao Kuang
 
Ao Kuang
3,952
336
0
7,005
10,615
4,519
160
896
9,719
30,813
0
W
8,476
2,130
0
1,047
4,966
1,580
381
1,789
3,177
47,217
0
L
Danzaburou
Kyakuhiki
Danzaburou
4,360
681
0
3,977
9,548
2,521
358
5,332
4,068
0
43,613
L
Nu Wa
Leox_Cor
Nu Wa
4,742
1,023
0
957
5,282
1,628
738
3,992
1,086
50,011
0
W
Danzaburou
Lionzik
Danzaburou
2,976
981
381
552
6,892
1,859
0
330
6,562
0
37,681
W
Artio
OrgRasmus
Artio
3,241
187
991
3,682
9,756
8,004
0
1,026
8,730
17,790
0
L
Achilles
4,996
698
0
2,240
8,509
5,629
0
4,555
3,808
0
22,287
W
Tiamat
barfan0
Tiamat
5,118
935
979
6,414
7,951
6,693
0
701
7,250
41,120
0
L
5,600
2,308
0
4,266
7,463
2,421
255
5,250
2,099
0
37,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,211
Gold Earned
35,901
385
Minions Killed
335
0
Camps Cleared
0
1,310,303
Distance Traveled
1,307,942
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,807
454
85
6
0
332,534
1
W
Ao Kuang
7,526
502
62
4
0
279,804
5
W
Nu Wa
7,732
515
99
7
0
261,523
1
L
Danzaburou
7,033
469
87
6
0
240,063
2
L
Nu Wa
7,187
479
94
6
0
261,192
1
W
Danzaburou
6,092
406
74
5
0
218,197
0
W
Artio
7,232
482
27
2
0
262,900
6
L
Achilles
6,817
454
36
2
0
251,111
1
W
Tiamat
7,319
488
73
5
0
285,518
1
L
Neith
7,367
491
83
6
0
225,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role