Player Matchup

Discordia
Discordia
Silver I
 
Discordia
Silver I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Gold V
BravoJohnnyy
Heimdallr
Gold V
Level 106
God Stats
9W - 22L
1,366 SR
Queue Stats
142W - 148L
1,400 MMR
Solo
Cerberus
Cerberus
Gold III
Chuchox-Xx
Cerberus
Gold III
Level 104
God Stats
18W - 15L
1,541 SR
Queue Stats
404W - 424L
1,563 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 99
1,469 SR
1,488 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,451 SR
1,397 MMR
Neith
Neith
Silver III
Renaan_BRA
Neith
Silver III
Level 88
God Stats
1W - 2L
1,643 SR
Queue Stats
5W - 8L
1,502 MMR
Party 2
Bacchus
Bacchus
Bronze III
Renann_Brasil
Bacchus
Bronze III
Level 119
God Stats
1W - 4L
1,557 SR
Queue Stats
39W - 51L
1,266 MMR
Party 2
Chang'e
Chang'e
Gold III
Verified Peeks
Chang'e
Gold III
Level 86
God Stats
0W - 2L
1,154 SR
Queue Stats
170W - 189L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
1 / 1 / 9
8,625
663
11,930
5,534
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
BravoJohnnyy
Heimdallr
14
8 / 1 / 3
10,093
776
12,732
10,196
4,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Chuchox-Xx
Cerberus
13
3 / 2 / 9
9,028
694
6,494
14,797
12,994
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
KumbhakarnaAphroditeZeusCthulhuAnubis

VS

Bans
Cu ChulainnChaacKukulkanSylvanusPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 2 / 4
7,917
609
8,720
10,819
3,124
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
11
1 / 5 / 2
8,459
651
5,125
14,834
12,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 5 / 1
8,187
630
4,778
12,802
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
12
Kills
3
4
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
1
9
5.5
W
Heimdallr
BravoJohnnyy
Heimdallr
8
1
3
9.5
W
Cerberus
Chuchox-Xx
Cerberus
3
2
9
3.75
L
Neith
0
2
4
1
L
Bacchus
1
5
2
0.4
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,156
Damage
18,623
30,527
Taken
38,455
19,426
Mitigated
19,398
13,489
Healing
10,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
11,930
1,068
0
2,038
5,534
1,946
1,040
1,864
3,626
38,597
0
W
Heimdallr
BravoJohnnyy
Heimdallr
12,732
4,216
0
4,317
10,196
4,486
957
3,349
6,723
0
50,103
W
Cerberus
Chuchox-Xx
Cerberus
6,494
432
1,568
5,566
14,797
12,994
701
4,247
10,208
24,255
0
L
Neith
8,720
4,237
0
4,641
10,819
3,124
0
5,737
4,621
0
33,820
L
Bacchus
5,125
485
0
1,495
14,834
12,655
0
5,541
8,975
17,231
0
L
4,778
425
1,677
3,100
12,802
3,619
0
6,059
6,399
23,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,746
Gold Earned
24,563
189
Minions Killed
100
0
Camps Cleared
0
713,735
Distance Traveled
788,145
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,625
663
56
4
0
238,756
0
W
Heimdallr
10,093
776
73
6
0
227,725
2
W
Cerberus
9,028
694
60
5
0
247,254
4
L
Neith
7,917
609
37
3
0
258,916
1
L
Bacchus
8,459
651
24
2
0
295,363
0
L
Chang'e
8,187
630
39
3
0
233,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role