Player Matchup

Hercules
Hercules
Silver V
Davo8009
Hercules
Silver V
Level 58
God Stats
11W - 15L
1,428 SR
Queue Stats
37W - 53L
1,366 MMR
Solo
Arachne
Arachne
Gold IV
Hjornvik98
Arachne
Gold IV
Level 102
God Stats
106W - 83L
1,643 SR
Queue Stats
167W - 157L
1,482 MMR
Party 3
Anubis
Anubis
Silver I
JasonQz
Anubis
Silver I
Level 64
God Stats
2W - 1L
1,511 SR
Queue Stats
42W - 47L
1,377 MMR
Solo
Cthulhu
Cthulhu
Gold V
SkjeivAgurk
Cthulhu
Gold V
Level 115
God Stats
2W - 5L
1,581 SR
Queue Stats
146W - 150L
1,279 MMR
Party 3
Anhur
Anhur
Silver II
SuPPeRSaaaM
Anhur
Silver II
Level 125
God Stats
1W - 3L
1,442 SR
Queue Stats
7W - 9L
1,392 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 93
1,521 SR
1,379 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,596 SR
1,383 MMR
Zhong Kui
Zhong Kui
Silver I
Joshacton21
Zhong Kui
Silver I
Level 67
God Stats
7W - 6L
1,624 SR
Queue Stats
52W - 51L
1,342 MMR
Solo
Chang'e
Chang'e
Silver I
LIBANES83
Chang'e
Silver I
Level 158
God Stats
15W - 9L
1,664 SR
Queue Stats
357W - 365L
1,205 MMR
Party 2
Medusa
Medusa
Silver I
Vxbiiig
Medusa
Silver I
Level 51
God Stats
1W - 0L
1,715 SR
Queue Stats
9W - 2L
1,630 MMR
Party 2
Fenrir
Fenrir
Silver I
ltsnojoke
Fenrir
Silver I
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
104W - 114L
1,380 MMR
Party 1
Cerberus
Cerberus
Bronze III
spede8000
Cerberus
Bronze III
Level 65
God Stats
2W - 3L
1,479 SR
Queue Stats
6W - 7L
1,359 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Davo8009
Hercules
20
7 / 2 / 14
23,576
491
15,830
43,488
75,430
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Arachne
Hjornvik98
Arachne
20
14 / 13 / 10
26,258
547
43,363
50,881
35,655
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
JasonQz
Anubis
20
5 / 20 / 12
21,710
452
30,722
43,590
23,233
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
SkjeivAgurk
Cthulhu
20
6 / 9 / 18
23,241
484
33,044
54,528
84,850
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
5 / 13 / 6
22,163
462
21,366
37,571
20,010
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
JanusCu ChulainnTsukuyomiNemesisAwilix

VS

Bans
ScyllaKumbhakarnaAresNu WaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Joshacton21
Zhong Kui
12
0 / 3 / 0
16,171
337
3,024
6,301
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chang'e
LIBANES83
Chang'e
20
14 / 8 / 15
25,934
540
52,171
54,731
30,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Vxbiiig
Medusa
20
20 / 10 / 6
28,033
584
68,377
54,204
24,286
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
ltsnojoke
Fenrir
20
20 / 10 / 10
27,920
582
35,176
60,120
56,623
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
spede8000
Cerberus
20
3 / 6 / 25
22,655
472
19,786
46,526
69,220
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
113
37
Kills
57
57
Deaths
37
60
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Hercules
Davo8009
Hercules
7
2
14
7
L
Arachne
Hjornvik98
Arachne
14
13
10
1.46
L
Anubis
JasonQz
Anubis
5
20
12
0.55
W
Zhong Kui
Joshacton21
Zhong Kui
0
3
0
0
W
Chang'e
LIBANES83
Chang'e
14
8
15
2.69
L
Cthulhu
SkjeivAgurk
Cthulhu
6
9
18
1.67
L
5
13
6
0.62
W
Medusa
Vxbiiig
Medusa
20
10
6
2.3
W
Fenrir
ltsnojoke
Fenrir
20
10
10
2.5
W
Cerberus
spede8000
Cerberus
3
6
25
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

144,325
Damage
178,534
230,058
Taken
221,882
239,178
Mitigated
183,911
58,861
Healing
101,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Davo8009
Hercules
15,830
6,441
1,643
16,271
43,488
75,430
2,301
13,862
28,135
0
132,778
L
Arachne
Hjornvik98
Arachne
43,363
26,911
0
10,655
50,881
35,655
2,726
19,434
30,648
0
252,491
L
Anubis
JasonQz
Anubis
30,722
1,042
0
11,994
43,590
23,233
195
14,221
28,725
172,980
0
W
Zhong Kui
Joshacton21
Zhong Kui
3,024
301
0
2,161
6,301
3,518
0
0
6,101
23,948
0
W
Chang'e
LIBANES83
Chang'e
52,171
2,671
11,562
28,918
54,731
30,264
2,147
20,668
34,013
225,817
0
L
Cthulhu
SkjeivAgurk
Cthulhu
33,044
2,196
2,448
5,454
54,528
84,850
252
19,427
31,784
127,207
0
L
21,366
9,671
0
10,396
37,571
20,010
2,664
7,124
29,892
0
177,701
W
Medusa
Vxbiiig
Medusa
68,377
33,335
0
21,718
54,204
24,286
14,660
17,264
36,840
0
290,574
W
Fenrir
ltsnojoke
Fenrir
35,176
6,901
0
24,188
60,120
56,623
1,721
14,977
45,018
0
255,824
W
Cerberus
spede8000
Cerberus
19,786
386
0
13,199
46,526
69,220
613
20,501
25,925
85,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

116,948
Gold Earned
120,713
1,050
Minions Killed
968
0
Camps Cleared
0
4,218,108
Distance Traveled
3,595,624
29
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
23,576
491
228
5
0
888,776
0
L
Arachne
26,258
547
259
5
0
906,726
11
L
Anubis
21,710
452
198
4
0
629,632
8
W
Zhong Kui
16,171
337
53
1
0
129,279
2
W
Chang'e
25,934
540
261
5
0
858,415
6
L
Cthulhu
23,241
484
147
3
0
1,005,617
7
L
Anhur
22,163
462
218
5
0
787,357
3
W
Medusa
28,033
584
277
6
0
809,987
3
W
Fenrir
27,920
582
263
5
0
850,776
4
W
Cerberus
22,655
472
114
2
0
947,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role