Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Longroad2go
Ra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 65L
1,453 Elo+
Solo
Cerberus
Cerberus
NemoHead9137
Cerberus
Level 20
God Stats
47W - 68L
1,431 SR
Queue Stats
380W - 439L
1,419 Elo+
Solo
Skadi
Skadi
Pharo7
Skadi
Level 20
God Stats
0W - 3L
1,474 SR
Queue Stats
7W - 11L
1,492 Elo+
Party 2
Horus
Horus
Tianshimie
Horus
Level 17
God Stats
5W - 10L
1,475 SR
Queue Stats
12W - 15L
1,419 Elo+
Solo
Team Averages
Level 20
1,476 SR
1,456 Elo+

VS

Team Averages
Level 19
1,540 SR
1,490 Elo+
Sobek
Sobek
Kiyohn
Sobek
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 37L
1,589 Elo+
Party 1
Erlang Shen
Erlang Shen
NicKozart-
Erlang Shen
Level 17
God Stats
3W - 0L
1,812 SR
Queue Stats
56W - 61L
1,563 Elo+
Party 1
Set
Set
Sk Archie5030
Set
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,406 Elo+
Solo
Neith
Neith
StoloJerry
Neith
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,473 Elo+
Party 1
Nemesis
Nemesis
boy-friskey
Nemesis
Level 27
God Stats
48W - 35L
1,388 SR
Queue Stats
98W - 102L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
5 / 8 / 3
12,155
486
11,913
20,621
10,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 10 / 3
10,164
407
8,793
18,158
17,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
NemoHead9137
Cerberus
15
4 / 5 / 3
10,749
430
6,530
19,320
11,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
Pharo7
Skadi
16
2 / 7 / 0
11,160
446
3,821
18,484
5,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
20
1 / 2 / 0
12,210
488
8,025
15,582
12,255
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Kiyohn
Sobek
13
0 / 6 / 4
9,131
365
1,723
11,242
6,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erlang Shen
NicKozart-
Erlang Shen
20
24 / 0 / 3
14,927
597
26,202
18,095
11,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

4
0 / 1 / 0
6,805
272
172
727
233
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

Neith
17
2 / 3 / 8
11,116
445
8,485
11,147
3,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
boy-friskey
Nemesis
20
6 / 2 / 3
13,347
534
17,570
18,574
8,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
12
Kills
32
32
Deaths
12
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
5
8
3
0.81
W
Sobek
Kiyohn
Sobek
0
6
4
0.33
L
0
10
3
0.15
L
Cerberus
NemoHead9137
Cerberus
4
5
3
1.1
W
Erlang Shen
NicKozart-
Erlang Shen
24
0
3
25.5
L
Skadi
Pharo7
Skadi
2
7
0
0.29
W
0
1
0
0
W
Neith
2
3
8
2
L
Horus
1
2
0
0.5
W
Nemesis
boy-friskey
Nemesis
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,082
Damage
54,152
92,165
Taken
59,785
57,256
Mitigated
29,191
31,595
Healing
18,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
11,913
2,365
686
11,197
20,621
10,720
565
885
19,736
0
89,229
W
Sobek
Kiyohn
Sobek
1,723
37
70
2,299
11,242
6,149
0
1,371
9,871
19,481
0
L
8,793
2,646
441
4,703
18,158
17,116
1,478
0
18,158
47,641
0
L
Cerberus
NemoHead9137
Cerberus
6,530
569
231
2,187
19,320
11,226
303
430
18,890
56,762
0
W
Erlang Shen
NicKozart-
Erlang Shen
26,202
14,951
291
5,669
18,095
11,356
1,818
7,841
10,254
0
100,987
L
Skadi
Pharo7
Skadi
3,821
1,600
138
5,828
18,484
5,939
5,690
408
18,076
0
68,747
W
172
50
0
0
727
233
0
250
477
0
1,490
W
Neith
8,485
4,371
0
3,676
11,147
3,334
1,802
4,207
6,940
0
54,120
L
Horus
8,025
4,259
413
5,771
15,582
12,255
603
0
15,582
0
66,312
W
Nemesis
boy-friskey
Nemesis
17,570
9,817
0
6,938
18,574
8,119
1,450
1,654
16,920
0
96,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,438
Gold Earned
55,326
559
Minions Killed
435
0
Camps Cleared
0
2,015,982
Distance Traveled
1,759,946
26
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
12,155
486
119
5
0
446,781
9
W
Sobek
9,131
365
24
1
0
314,291
1
L
Ra
10,164
407
61
2
0
310,002
4
L
Cerberus
10,749
430
127
5
0
429,648
1
W
Erlang Shen
14,927
597
156
6
0
538,328
2
L
Skadi
11,160
446
126
5
0
383,159
8
W
Set
6,805
272
4
0
0
33,943
0
W
Neith
11,116
445
86
3
0
428,122
0
L
Horus
12,210
488
126
5
0
446,392
4
W
Nemesis
13,347
534
165
7
0
445,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role