Player Matchup

Tiamat
Tiamat
Galactic Bootyx
Tiamat
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 4L
1,823 Elo+
Solo
Danzaburou
Danzaburou
JKD HITMAN58
Danzaburou
Level 29
God Stats
50W - 46L
1,677 SR
Queue Stats
237W - 249L
1,633 Elo+
Party 2
Ymir
Ymir
JackinAround662
Ymir
Level 13
God Stats
4W - 5L
1,500 SR
Queue Stats
141W - 134L
1,683 Elo+
Party 2
Horus
Horus
Tiamtum
Horus
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 96L
1,596 Elo+
Solo
Set
Set
bimboninja
Set
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 41L
1,486 Elo+
Solo
Team Averages
Level 16
1,535 SR
1,644 Elo+

VS

Team Averages
Level 40
1,510 SR
1,600 Elo+
Scylla
Scylla
B4n4n4dud352
Scylla
Level 27
God Stats
11W - 2L
1,841 SR
Queue Stats
86W - 65L
1,551 Elo+
Party 1
Chiron
Chiron
Vagiusens
Chiron
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,618 Elo+
Party 1
Ymir
Ymir
emotionals
Ymir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 11L
1,767 Elo+
Solo
Eset
Eset
toxic-treats-
Eset
Level 29
God Stats
4W - 3L
1,599 SR
Queue Stats
29W - 15L
1,605 Elo+
Party 1
Anhur
Anhur
zerberSCHMUTZ
Anhur
Level 128
God Stats
55W - 85L
1,111 SR
Queue Stats
1,084W - 1,131L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 1
7,092
645
6,844
6,001
3,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
JKD HITMAN58
Danzaburou
11
4 / 2 / 4
6,545
595
6,938
6,135
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
4 / 1 / 3
6,118
556
3,588
7,170
3,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
Tiamtum
Horus
10
0 / 0 / 1
5,740
522
3,453
5,733
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 5 / 1
5,092
463
1,582
5,184
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
0 / 3 / 3
5,922
538
3,019
5,146
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Vagiusens
Chiron
12
8 / 1 / 0
7,500
682
6,755
7,209
2,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 1 / 1
5,165
470
1,016
3,557
1,542
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
1 / 4 / 0
5,229
475
2,591
6,642
2,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 4 / 3
4,916
447
2,347
7,793
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
13
Kills
9
9
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
3
3
0.5
W
5
1
1
5.5
W
Danzaburou
JKD HITMAN58
Danzaburou
4
2
4
3
W
4
1
3
5.5
W
Horus
Tiamtum
Horus
0
0
1
0.5
L
Chiron
Vagiusens
Chiron
8
1
0
8
W
0
5
1
0.1
L
0
1
1
0.5
L
1
4
0
0.25
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,405
Damage
15,728
30,223
Taken
30,347
12,075
Mitigated
8,848
11,783
Healing
7,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
3,019
551
0
816
5,146
1,434
0
2,949
1,958
29,367
0
W
6,844
524
0
2,328
6,001
3,506
258
2,365
3,490
38,182
0
W
Danzaburou
JKD HITMAN58
Danzaburou
6,938
2,882
0
2,674
6,135
1,686
496
1,740
4,355
0
36,955
W
3,588
587
192
2,046
7,170
3,327
155
1,713
5,437
14,472
0
W
Horus
Tiamtum
Horus
3,453
1,490
76
4,238
5,733
1,924
0
44
5,689
0
30,358
L
Chiron
Vagiusens
Chiron
6,755
3,097
85
3,347
7,209
2,124
24
852
6,285
0
36,960
W
1,582
653
0
229
5,184
1,632
836
538
4,626
0
13,391
L
1,016
178
0
0
3,557
1,542
0
1,293
2,182
23,465
0
L
2,591
341
0
1,807
6,642
2,057
0
2,599
4,029
18,020
0
L
2,347
1,210
0
1,734
7,793
1,691
0
2,309
5,461
0
15,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,587
Gold Earned
28,732
279
Minions Killed
239
0
Camps Cleared
0
1,023,212
Distance Traveled
912,292
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,922
538
65
6
0
195,538
3
W
Tiamat
7,092
645
85
8
0
197,774
1
W
Danzaburou
6,545
595
64
6
0
177,165
1
W
Ymir
6,118
556
26
2
0
196,513
0
W
Horus
5,740
522
70
6
0
221,587
0
L
Chiron
7,500
682
75
7
0
204,660
0
W
Set
5,092
463
34
3
0
230,173
0
L
Ymir
5,165
470
50
5
0
130,820
0
L
Eset
5,229
475
25
2
0
202,535
2
L
Anhur
4,916
447
24
2
0
178,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role