Player Matchup

Tiamat
Tiamat
DragnessRider
Tiamat
Level 26
God Stats
19W - 22L
1,423 SR
Queue Stats
215W - 272L
1,379 Elo+
Party 2
Medusa
Medusa
KozAczeK1509
Medusa
Level 7
God Stats
0W - 2L
1,328 SR
Queue Stats
1W - 5L
1,258 Elo+
Solo
He Bo
He Bo
McLovInWarlord
He Bo
Level 18
God Stats
34W - 39L
1,532 SR
Queue Stats
332W - 345L
1,411 Elo+
Party 2
Yemoja
Yemoja
Merilstorm
Yemoja
Level 17
God Stats
42W - 48L
1,577 SR
Queue Stats
126W - 145L
1,435 Elo+
Party 2
Fenrir
Fenrir
WarlordRodin
Fenrir
Level 7
God Stats
8W - 15L
1,397 SR
Queue Stats
12W - 25L
1,338 Elo+
Party 2
Team Averages
Level 15
1,452 SR
1,364 Elo+

VS

Team Averages
Level 16
1,521 SR
1,418 Elo+
Vulcan
Vulcan
DieselDEngine
Vulcan
Level 10
God Stats
18W - 19L
1,387 SR
Queue Stats
36W - 39L
1,401 Elo+
Solo
Xbalanque
Xbalanque
IMMAEATJOEMAMMA
Xbalanque
Level 17
God Stats
27W - 6L
1,657 SR
Queue Stats
76W - 62L
1,419 Elo+
Party 1
Kuzenbo
Kuzenbo
Riinegann
Kuzenbo
Level 29
God Stats
2W - 0L
1,807 SR
Queue Stats
38W - 33L
1,529 Elo+
Solo
Da Ji
Da Ji
Shucklesss
Da Ji
Level 8
God Stats
38W - 34L
1,313 SR
Queue Stats
66W - 54L
1,351 Elo+
Party 1
Danzaburou
Danzaburou
Snxged
Danzaburou
Level 15
God Stats
12W - 6L
1,442 SR
Queue Stats
122W - 112L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 2
4,750
528
2,477
5,355
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

Medusa
6
0 / 4 / 1
4,030
448
1,413
6,543
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

7
1 / 4 / 1
4,664
518
2,268
5,167
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Merilstorm
Yemoja
9
0 / 1 / 0
4,536
504
4,104
8,570
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
7
3 / 5 / 0
4,957
551
4,371
6,181
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 1
5,953
661
5,634
3,501
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
IMMAEATJOEMAMMA
Xbalanque
9
2 / 0 / 4
5,276
586
3,154
4,635
1,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
Riinegann
Kuzenbo
8
1 / 0 / 0
4,761
529
3,623
5,328
3,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
9
7 / 3 / 7
6,171
686
6,709
5,139
1,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Snxged
Danzaburou
9
3 / 2 / 4
5,127
570
2,690
4,887
1,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
5
Kills
19
19
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
L
1
5
2
0.4
W
Xbalanque
IMMAEATJOEMAMMA
Xbalanque
2
0
4
4
L
Medusa
0
4
1
0.13
L
1
4
1
0.38
L
Yemoja
Merilstorm
Yemoja
0
1
0
0
W
Kuzenbo
Riinegann
Kuzenbo
1
0
0
1
W
Da Ji
7
3
7
3.5
W
Danzaburou
Snxged
Danzaburou
3
2
4
2.5
L
Fenrir
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,633
Damage
21,810
31,816
Taken
23,490
12,422
Mitigated
8,948
9,874
Healing
6,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,634
2,933
0
671
3,501
1,028
144
1,375
1,900
26,604
0
L
2,477
353
0
968
5,355
3,108
310
683
4,672
13,913
0
W
Xbalanque
IMMAEATJOEMAMMA
Xbalanque
3,154
2,283
0
2,806
4,635
1,205
550
898
3,697
0
23,107
L
Medusa
1,413
585
0
1,328
6,543
1,857
352
2,549
3,994
0
11,985
L
2,268
57
0
1,144
5,167
1,324
34
2,104
3,063
13,755
0
L
Yemoja
Merilstorm
Yemoja
4,104
1,676
42
5,345
8,570
4,089
0
3,623
4,947
21,732
0
W
Kuzenbo
Riinegann
Kuzenbo
3,623
1,571
0
1,000
5,328
3,840
0
3,643
1,685
18,220
0
W
Da Ji
6,709
2,211
0
583
5,139
1,499
32
1,400
3,637
0
15,536
W
Danzaburou
Snxged
Danzaburou
2,690
1,236
0
1,411
4,887
1,376
203
971
3,722
0
16,101
L
Fenrir
4,371
853
0
1,047
6,181
2,044
21
298
5,883
0
16,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,937
Gold Earned
27,288
149
Minions Killed
179
0
Camps Cleared
0
723,536
Distance Traveled
839,664
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
5,953
661
51
6
0
187,096
2
L
Tiamat
4,750
528
25
3
0
143,149
0
W
Xbalanque
5,276
586
45
5
0
144,848
2
L
Medusa
4,030
448
20
2
0
130,555
2
L
He Bo
4,664
518
26
3
0
137,082
0
L
Yemoja
4,536
504
35
4
0
123,045
1
W
Kuzenbo
4,761
529
26
3
0
177,665
1
W
Da Ji
6,171
686
27
3
0
176,420
1
W
Danzaburou
5,127
570
30
3
0
153,635
1
L
Fenrir
4,957
551
43
5
0
189,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role