Player Matchup

Guan Yu
Guan Yu
Gold IV
Dmangolden
Guan Yu
Gold IV
Level 125
God Stats
6W - 3L
1,744 SR
Queue Stats
62W - 63L
1,664 MMR
Party 1
Cupid
Cupid
Gold III
Drona
Cupid
Gold III
Level 104
God Stats
1W - 3L
1,552 SR
Queue Stats
57W - 55L
1,723 MMR
Solo
Chang'e
Chang'e
Gold V
Mateopiers
Chang'e
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ne Zha
Ne Zha
Platinum IV
Quansmite
Ne Zha
Platinum IV
Level 108
God Stats
8W - 10L
1,780 SR
Queue Stats
430W - 423L
1,781 MMR
Party 1
Cthulhu
Cthulhu
Silver I
SYSLX
Cthulhu
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,615 SR
1,634 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,575 SR
1,590 MMR
Hades
Hades
Platinum V
ArmscaptaÌn
Hades
Platinum V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Gold I
TaitanPRO
Rama
Gold I
Level 148
God Stats
23W - 20L
1,495 SR
Queue Stats
234W - 255L
1,740 MMR
Party 2
Athena
Athena
Gold IV
TheLeviathanGIO
Athena
Gold IV
Level 117
God Stats
1W - 4L
1,500 SR
Queue Stats
71W - 80L
1,709 MMR
Solo
Fenrir
Fenrir
Platinum V
WínterSoldier
Fenrir
Platinum V
Level 159
God Stats
3W - 1L
1,881 SR
Queue Stats
71W - 46L
1,500 MMR
Party 4
Sol
Sol
Bronze III
skruvsta
Sol
Bronze III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dmangolden
Guan Yu
14
1 / 2 / 1
7,615
544
7,111
12,447
7,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
Drona
Cupid
12
1 / 3 / 1
7,148
511
4,465
9,603
2,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Mateopiers
Chang'e
12
0 / 6 / 3
7,223
516
5,984
10,068
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
Quansmite
Ne Zha
12
3 / 2 / 2
7,063
505
6,775
12,050
4,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cthulhu
SYSLX
Cthulhu
10
2 / 8 / 0
6,908
493
6,273
15,016
10,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
TsukuyomiCu ChulainnScyllaSetApollo

VS

Bans
DanzaburouThe MorriganJanusRaijinKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
9,086
649
8,758
12,892
7,328
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
13
2 / 2 / 0
8,080
577
4,361
9,895
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 10
8,619
616
4,895
9,103
5,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
12 / 3 / 4
9,623
687
11,568
11,392
4,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
3 / 0 / 8
10,093
721
13,029
10,225
3,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
7
Kills
21
21
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
Guan Yu
Dmangolden
Guan Yu
1
2
1
0.75
L
Cupid
Drona
Cupid
1
3
1
0.5
L
Chang'e
Mateopiers
Chang'e
0
6
3
0.25
L
Ne Zha
Quansmite
Ne Zha
3
2
2
2
L
Cthulhu
SYSLX
Cthulhu
2
8
0
0.25
W
Rama
2
2
0
1
W
3
0
10
8
W
12
3
4
4.67
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,608
Damage
42,611
59,184
Taken
53,507
28,065
Mitigated
23,813
20,338
Healing
30,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,758
2,434
52
9,837
12,892
7,328
384
0
12,454
63,202
0
L
Guan Yu
Dmangolden
Guan Yu
7,111
1,347
75
6,334
12,447
7,828
0
8,520
3,927
0
51,102
L
Cupid
Drona
Cupid
4,465
2,505
0
4,301
9,603
2,631
0
1,915
7,688
0
43,716
L
Chang'e
Mateopiers
Chang'e
5,984
626
876
2,689
10,068
3,084
0
4,392
5,676
41,833
0
L
Ne Zha
Quansmite
Ne Zha
6,775
2,386
0
4,226
12,050
4,292
0
5,575
6,475
0
42,899
L
Cthulhu
SYSLX
Cthulhu
6,273
779
0
1,837
15,016
10,230
0
6,456
8,560
27,605
0
W
Rama
4,361
3,705
0
6,002
9,895
3,052
0
1,545
8,350
0
52,409
W
4,895
1,813
0
1,180
9,103
5,578
19
1,905
7,198
27,129
0
W
11,568
4,471
0
4,750
11,392
4,283
15
3,316
8,076
0
60,229
W
13,029
5,465
0
8,315
10,225
3,572
2,289
5,491
4,734
79,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,957
Gold Earned
45,501
400
Minions Killed
496
0
Camps Cleared
0
1,394,186
Distance Traveled
1,407,848
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,086
649
130
9
0
214,170
2
L
Guan Yu
7,615
544
103
7
0
302,513
4
L
Cupid
7,148
511
87
6
0
250,085
0
L
Chang'e
7,223
516
95
7
0
267,268
4
L
Ne Zha
7,063
505
77
6
0
298,058
5
L
Cthulhu
6,908
493
38
3
0
276,262
6
W
Rama
8,080
577
102
7
0
253,186
4
W
Athena
8,619
616
43
3
0
359,626
6
W
Fenrir
9,623
687
72
5
0
316,098
6
W
Sol
10,093
721
149
11
0
264,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role