Player Matchup

Ymir
Ymir
DKJ40
Ymir
Level 25
God Stats
27W - 19L
1,621 SR
Queue Stats
135W - 129L
1,548 Elo+
Solo
Neith
Neith
Daredae96
Neith
Level 28
God Stats
25W - 33L
1,612 SR
Queue Stats
58W - 78L
1,553 Elo+
Solo
Amaterasu
Amaterasu
Kxvinthomxs
Amaterasu
Level 6
God Stats
3W - 2L
1,696 SR
Queue Stats
12W - 12L
1,579 Elo+
Solo
Ra
Ra
fabrisco_
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,618 Elo+
Solo
Set
Set
flourecentStride
Set
Level 28
God Stats
1W - 5L
1,231 SR
Queue Stats
949W - 887L
1,607 Elo+
Solo
Team Averages
Level 18
1,532 SR
1,581 Elo+

VS

Team Averages
Level 32
1,485 SR
1,500 Elo+
Ymir
Ymir
Caratyy199
Ymir
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 16L
1,513 Elo+
Party 1
Kumbhakarna
Kumbhakarna
CouguarTerreur9
Kumbhakarna
Level 9
God Stats
10W - 6L
1,500 SR
Queue Stats
133W - 102L
1,557 Elo+
Solo
Thanatos
Thanatos
El_Tomate007
Thanatos
Level 29
God Stats
49W - 45L
1,586 SR
Queue Stats
663W - 692L
1,513 Elo+
Solo
Hera
Hera
hitgread
Hera
Level 86
God Stats
7W - 2L
1,500 SR
Queue Stats
13W - 12L
1,469 Elo+
Party 1
Fenrir
Fenrir
white-sonic-00
Fenrir
Level 28
God Stats
42W - 41L
1,337 SR
Queue Stats
184W - 194L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DKJ40
Ymir
13
8 / 7 / 3
9,463
526
11,192
15,330
13,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Daredae96
Neith
15
2 / 6 / 7
9,274
515
5,088
13,477
4,034
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
Kxvinthomxs
Amaterasu
14
4 / 3 / 1
9,006
500
8,116
12,892
10,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 16 / 5
6,533
363
2,936
12,264
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
5 / 10 / 5
8,366
465
9,542
17,863
7,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 9
8,294
461
4,546
12,921
8,992
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kumbhakarna
CouguarTerreur9
Kumbhakarna
18
5 / 3 / 4
11,023
612
8,409
14,662
6,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Thanatos
El_Tomate007
Thanatos
18
12 / 4 / 8
11,379
632
14,846
17,383
6,513
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hera
15
9 / 4 / 13
10,073
560
14,103
8,118
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
9 / 5 / 7
9,676
538
7,322
12,159
4,449
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
80
19
Kills
39
42
Deaths
20
21
Assists
41
Player
Kills
Deaths
Assists
KDA
W
4
4
9
2.13
W
Kumbhakarna
CouguarTerreur9
Kumbhakarna
5
3
4
2.33
L
Ymir
DKJ40
Ymir
8
7
3
1.36
L
Neith
Daredae96
Neith
2
6
7
0.92
W
Thanatos
El_Tomate007
Thanatos
12
4
8
4
L
Amaterasu
Kxvinthomxs
Amaterasu
4
3
1
1.5
L
0
16
5
0.16
L
5
10
5
0.75
W
Hera
9
4
13
3.88
W
9
5
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,874
Damage
49,226
71,826
Taken
65,243
38,516
Mitigated
29,621
13,950
Healing
26,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,546
1,091
0
1,481
12,921
8,992
486
6,986
5,935
13,981
0
W
Kumbhakarna
CouguarTerreur9
Kumbhakarna
8,409
1,128
282
3,693
14,662
6,848
380
744
13,534
75,189
0
L
Ymir
DKJ40
Ymir
11,192
3,514
0
1,460
15,330
13,815
223
6,335
8,658
36,199
0
L
Neith
Daredae96
Neith
5,088
2,920
0
5,978
13,477
4,034
1,522
2,884
10,493
0
59,656
W
Thanatos
El_Tomate007
Thanatos
14,846
8,505
56
14,533
17,383
6,513
950
2,394
14,914
0
75,913
L
Amaterasu
Kxvinthomxs
Amaterasu
8,116
3,135
0
2,642
12,892
10,116
718
4,187
8,487
0
46,759
L
2,936
745
214
78
12,264
3,468
141
5,553
6,465
13,800
0
L
9,542
4,799
0
3,578
17,863
7,083
0
6,838
10,665
0
31,658
W
Hera
14,103
3,428
926
2,090
8,118
2,819
813
1,856
6,262
56,775
0
W
7,322
1,814
408
3,232
12,159
4,449
540
2,148
9,911
0
29,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,642
Gold Earned
50,445
300
Minions Killed
409
0
Camps Cleared
0
1,506,693
Distance Traveled
1,671,374
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,294
461
14
1
0
320,396
3
W
Kumbhakarna
11,023
612
156
9
0
351,242
1
L
Ymir
9,463
526
56
3
0
277,012
2
L
Neith
9,274
515
96
5
0
291,529
2
W
Thanatos
11,379
632
115
6
0
345,346
0
L
Amaterasu
9,006
500
84
5
0
339,123
4
L
Ra
6,533
363
21
1
0
306,401
1
L
Set
8,366
465
43
2
0
292,628
0
W
Hera
10,073
560
79
4
0
302,597
3
W
Fenrir
9,676
538
45
3
0
351,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role