Player Matchup

Bellona
Bellona
Dherlou
Bellona
Level 89
God Stats
4W - 5L
1,410 SR
Queue Stats
262W - 243L
1,487 Elo+
Solo
Discordia
Discordia
FalseSmiIe
Discordia
Level 59
God Stats
8W - 9L
1,669 SR
Queue Stats
33W - 33L
1,454 Elo+
Solo
Bacchus
Bacchus
PereCheper
Bacchus
Level 106
God Stats
36W - 23L
1,612 SR
Queue Stats
777W - 739L
1,479 Elo+
Party 1
Apollo
Apollo
Spac710
Apollo
Level 86
God Stats
11W - 1L
1,972 SR
Queue Stats
94W - 82L
1,528 Elo+
Party 1
Mercury
Mercury
szisinho
Mercury
Level 56
God Stats
6W - 4L
1,116 SR
Queue Stats
184W - 213L
1,428 Elo+
Solo
Team Averages
Level 79
1,556 SR
1,475 Elo+

VS

Team Averages
Level 84
1,609 SR
1,422 Elo+
Ymir
Ymir
Bravissimo2
Ymir
Level 140
God Stats
129W - 140L
1,464 SR
Queue Stats
129W - 140L
1,439 Elo+
Solo
Achilles
Achilles
CarlosC95
Achilles
Level 64
God Stats
2W - 2L
1,603 SR
Queue Stats
210W - 222L
1,431 Elo+
Solo
Janus
Janus
HeirOfTheo
Janus
Level 63
God Stats
5W - 1L
1,784 SR
Queue Stats
19W - 23L
1,437 Elo+
Party 2
Xbalanque
Xbalanque
Justmilan
Xbalanque
Level 108
God Stats
4W - 7L
1,576 SR
Queue Stats
20W - 18L
1,528 Elo+
Party 2
Loki
Loki
LEMEMEXD
Loki
Level 45
God Stats
6W - 7L
1,617 SR
Queue Stats
87W - 113L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dherlou
Bellona
20
8 / 2 / 6
13,371
557
20,279
23,163
23,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
FalseSmiIe
Discordia
18
6 / 1 / 12
12,226
509
13,388
12,963
5,254
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
PereCheper
Bacchus
17
5 / 3 / 12
12,198
508
13,346
27,824
38,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
Spac710
Apollo
17
1 / 5 / 9
10,861
453
10,049
17,337
6,518
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
szisinho
Mercury
20
8 / 1 / 8
13,540
564
10,702
16,488
7,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 5
9,859
411
11,215
20,724
15,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
CarlosC95
Achilles
18
3 / 5 / 0
11,080
462
9,000
19,513
22,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
16
2 / 7 / 1
10,411
434
7,913
11,260
4,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Justmilan
Xbalanque
17
4 / 4 / 5
11,139
464
22,344
17,604
7,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Loki
15
1 / 8 / 4
9,603
400
5,802
18,368
7,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
27
28
Kills
12
12
Deaths
28
47
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
L
Achilles
CarlosC95
Achilles
3
5
0
0.6
W
Bellona
Dherlou
Bellona
8
2
6
5.5
W
Discordia
FalseSmiIe
Discordia
6
1
12
12
L
Janus
2
7
1
0.36
L
Xbalanque
Justmilan
Xbalanque
4
4
5
1.63
L
Loki
1
8
4
0.38
W
Bacchus
PereCheper
Bacchus
5
3
12
3.67
W
Apollo
Spac710
Apollo
1
5
9
1.1
W
Mercury
szisinho
Mercury
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,764
Damage
56,274
97,775
Taken
87,469
81,516
Mitigated
56,048
43,977
Healing
18,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,215
1,407
0
4,925
20,724
15,006
0
7,677
13,047
36,074
0
L
Achilles
CarlosC95
Achilles
9,000
1,871
0
3,865
19,513
22,700
860
2,114
17,399
0
64,613
W
Bellona
Dherlou
Bellona
20,279
7,749
0
12,592
23,163
23,160
582
2,727
19,654
0
106,256
W
Discordia
FalseSmiIe
Discordia
13,388
623
825
6,257
12,963
5,254
1,894
5,302
7,339
78,016
0
L
Janus
7,913
274
0
766
11,260
4,287
183
5,675
5,585
54,204
0
L
Xbalanque
Justmilan
Xbalanque
22,344
11,513
0
4,751
17,604
7,016
836
5,462
12,142
0
95,653
L
Loki
5,802
1,681
0
3,868
18,368
7,039
0
5,806
12,562
0
57,596
W
Bacchus
PereCheper
Bacchus
13,346
1,902
2,699
7,944
27,824
38,654
819
6,366
21,213
40,511
0
W
Apollo
Spac710
Apollo
10,049
7,134
0
6,655
17,337
6,518
1,635
1,443
15,859
0
85,870
W
Mercury
szisinho
Mercury
10,702
4,808
0
7,005
16,488
7,930
1,007
2,631
13,782
0
110,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,196
Gold Earned
52,092
651
Minions Killed
531
0
Camps Cleared
0
2,321,663
Distance Traveled
2,041,056
28
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,859
411
49
2
0
430,393
1
L
Achilles
11,080
462
124
5
0
385,175
4
W
Bellona
13,371
557
174
7
0
441,292
5
W
Discordia
12,226
509
123
5
0
442,281
8
L
Janus
10,411
434
116
5
0
431,032
5
L
Xbalanque
11,139
464
153
6
0
411,540
2
L
Loki
9,603
400
89
4
0
382,916
1
W
Bacchus
12,198
508
55
2
0
475,928
5
W
Apollo
10,861
453
124
5
0
439,855
9
W
Mercury
13,540
564
175
7
0
522,307
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role