Player Matchup

Izanami
Izanami
BigDicTengri
Izanami
Level 17
God Stats
9W - 7L
1,650 SR
Queue Stats
49W - 56L
1,485 Elo+
Party 1
Artio
Artio
CovidIsALi
Artio
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
IPaly
Chronos
Level 16
God Stats
15W - 14L
1,741 SR
Queue Stats
130W - 107L
1,629 Elo+
Solo
Da Ji
Da Ji
Mohawara
Da Ji
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
334W - 366L
1,358 Elo+
Solo
Cthulhu
Cthulhu
chemicalyilmo53
Cthulhu
Level 29
God Stats
6W - 5L
1,786 SR
Queue Stats
88W - 110L
1,462 Elo+
Party 1
Team Averages
Level 23
1,635 SR
1,487 Elo+

VS

Team Averages
Level 15
1,564 SR
1,675 Elo+
Athena
Athena
Glendi0118
Athena
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Kromuel
Ullr
Level 26
God Stats
12W - 7L
1,500 SR
Queue Stats
40W - 30L
1,491 Elo+
Solo
Amaterasu
Amaterasu
SnaiderBaratheon
Amaterasu
Level 14
God Stats
12W - 6L
1,500 SR
Queue Stats
97W - 74L
1,572 Elo+
Solo
Fenrir
Fenrir
aliastrain
Fenrir
Level 6
God Stats
2W - 3L
1,818 SR
Queue Stats
313W - 191L
2,015 Elo+
Solo
Olorun
Olorun
xShinyu
Olorun
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 7L
1,794 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigDicTengri
Izanami
8
3 / 3 / 2
5,312
590
2,974
4,956
1,395
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Artio
11
3 / 2 / 0
6,054
673
4,906
8,161
3,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
IPaly
Chronos
4
0 / 3 / 1
3,990
443
548
2,678
818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes

Shoes

+6%
Movement Speed

Da Ji
Mohawara
Da Ji
7
1 / 4 / 0
4,584
509
1,590
4,831
2,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
2 / 2 / 2
5,360
596
3,179
5,957
2,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Glendi0118
Athena
7
0 / 1 / 3
4,177
464
1,720
5,000
1,595
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
Kromuel
Ullr
7
0 / 3 / 1
4,249
472
2,713
3,880
930
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Amaterasu
9
1 / 3 / 3
5,025
558
2,868
5,865
1,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
aliastrain
Fenrir
11
4 / 1 / 5
6,390
710
3,253
5,168
2,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
xShinyu
Olorun
11
9 / 1 / 1
6,995
777
7,540
6,137
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
9
Kills
14
14
Deaths
9
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
BigDicTengri
Izanami
3
3
2
1.33
L
Artio
3
2
0
1.5
W
Athena
Glendi0118
Athena
0
1
3
1.5
L
Chronos
IPaly
Chronos
0
3
1
0.17
W
Ullr
Kromuel
Ullr
0
3
1
0.17
L
Da Ji
Mohawara
Da Ji
1
4
0
0.25
W
Amaterasu
1
3
3
0.83
W
Fenrir
aliastrain
Fenrir
4
1
5
6.5
L
2
2
2
1.5
W
Olorun
xShinyu
Olorun
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,197
Damage
18,094
26,583
Taken
26,050
11,238
Mitigated
8,647
6,929
Healing
8,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BigDicTengri
Izanami
2,974
1,801
0
1,264
4,956
1,395
592
1,410
3,546
0
20,724
L
Artio
4,906
414
160
3,740
8,161
3,999
0
2,044
6,117
31,045
0
W
Athena
Glendi0118
Athena
1,720
668
0
500
5,000
1,595
0
1,636
3,364
7,766
0
L
Chronos
IPaly
Chronos
548
333
0
485
2,678
818
0
2,304
374
8,412
0
W
Ullr
Kromuel
Ullr
2,713
788
0
452
3,880
930
32
930
2,950
0
22,598
L
Da Ji
Mohawara
Da Ji
1,590
244
0
669
4,831
2,543
0
1,597
3,234
0
16,705
W
Amaterasu
2,868
1,120
0
2,710
5,865
1,858
408
2,769
2,765
0
20,106
W
Fenrir
aliastrain
Fenrir
3,253
987
0
929
5,168
2,105
637
691
4,451
0
34,531
L
3,179
388
0
611
5,957
2,483
122
1,905
4,052
11,932
0
W
Olorun
xShinyu
Olorun
7,540
4,609
112
4,050
6,137
2,159
832
2,134
3,887
33,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,300
Gold Earned
26,836
192
Minions Killed
238
0
Camps Cleared
0
766,110
Distance Traveled
874,426
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,312
590
46
5
0
148,189
2
L
Artio
6,054
673
78
9
0
178,339
0
W
Athena
4,177
464
14
2
0
198,541
0
L
Chronos
3,990
443
16
2
0
80,238
0
W
Ullr
4,249
472
41
5
0
171,652
0
L
Da Ji
4,584
509
33
4
0
150,760
3
W
Amaterasu
5,025
558
37
4
0
157,307
0
W
Fenrir
6,390
710
77
9
0
186,144
1
L
Cthulhu
5,360
596
19
2
0
208,584
0
W
Olorun
6,995
777
69
8
0
160,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role