Player Matchup

Ymir
Ymir
Crasher_Play
Ymir
Level 68
God Stats
9W - 9L
1,275 SR
Queue Stats
419W - 609L
1,277 Elo+
Party 1
Fenrir
Fenrir
Eleandro 1f
Fenrir
Level 88
God Stats
49W - 43L
1,501 SR
Queue Stats
159W - 166L
1,418 Elo+
Solo
Odin
Odin
SirGalahadTR
Odin
Level 71
God Stats
6W - 3L
1,674 SR
Queue Stats
274W - 408L
1,333 Elo+
Party 1
Neith
Neith
XxHANSELxX7
Neith
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,500 Elo+
Solo
Hades
Hades
seios2003
Hades
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 12L
1,290 Elo+
Solo
Team Averages
Level 70
1,490 SR
1,363 Elo+

VS

Team Averages
Level 73
1,474 SR
1,394 Elo+
Agni
Agni
DarkHs11
Agni
Level 91
God Stats
3W - 6L
1,211 SR
Queue Stats
469W - 523L
1,408 Elo+
Solo
Danzaburou
Danzaburou
IMPARÁVEL
Danzaburou
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
TaylorCR15
Ymir
Level 99
God Stats
1W - 1L
1,710 SR
Queue Stats
55W - 48L
1,473 Elo+
Solo
Hel
Hel
Will369_nerd2019
Hel
Level 35
God Stats
3W - 4L
1,451 SR
Queue Stats
14W - 16L
1,314 Elo+
Solo
Tsukuyomi
Tsukuyomi
nlesiwXx
Tsukuyomi
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 102L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 12
9,335
549
9,533
13,617
9,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
14
11 / 1 / 2
9,385
552
6,772
9,772
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 0 / 4
10,373
610
9,729
9,995
10,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 1 / 4
8,878
522
6,597
11,298
3,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
seios2003
Hades
16
7 / 2 / 4
10,087
593
11,552
12,833
6,384
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
12
4 / 6 / 0
8,237
485
12,707
8,632
2,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
IMPARÁVEL
Danzaburou
12
0 / 4 / 2
7,243
426
7,261
9,649
3,190
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 4
7,258
427
5,378
14,433
9,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 6 / 0
7,484
440
5,544
14,347
7,853
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tsukuyomi
nlesiwXx
Tsukuyomi
12
1 / 8 / 2
7,456
439
3,533
14,365
4,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
28
Kills
5
5
Deaths
29
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
1
12
9
L
Agni
4
6
0
0.67
W
Fenrir
11
1
2
12
L
Danzaburou
IMPARÁVEL
Danzaburou
0
4
2
0.25
W
5
0
4
7
L
0
5
4
0.4
L
0
6
0
0
W
2
1
4
4
L
Tsukuyomi
nlesiwXx
Tsukuyomi
1
8
2
0.25
W
Hades
seios2003
Hades
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,183
Damage
34,423
57,515
Taken
61,426
33,341
Mitigated
27,509
21,026
Healing
10,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,533
1,991
0
3,387
13,617
9,225
747
6,201
7,240
25,902
0
L
Agni
12,707
1,499
0
497
8,632
2,794
375
6,160
2,472
45,388
0
W
Fenrir
6,772
911
0
1,915
9,772
3,369
363
4,099
5,559
0
34,571
L
Danzaburou
IMPARÁVEL
Danzaburou
7,261
3,518
0
403
9,649
3,190
124
3,048
6,601
0
45,392
W
9,729
2,534
0
2,070
9,995
10,436
1,118
5,889
4,026
0
57,871
L
5,378
1,143
0
1,385
14,433
9,302
150
6,012
8,421
32,619
0
L
5,544
1,372
0
3,889
14,347
7,853
760
1,961
12,386
41,594
0
W
6,597
3,082
0
7,949
11,298
3,927
2,161
1,422
9,824
0
64,887
L
Tsukuyomi
nlesiwXx
Tsukuyomi
3,533
1,226
0
4,083
14,365
4,370
0
3,904
10,461
0
30,024
W
Hades
seios2003
Hades
11,552
1,052
160
5,545
12,833
6,384
1,703
5,122
7,237
61,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,058
Gold Earned
37,678
452
Minions Killed
343
0
Camps Cleared
0
1,475,372
Distance Traveled
1,338,615
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,335
549
29
2
0
325,970
3
L
Agni
8,237
485
82
5
0
292,180
3
W
Fenrir
9,385
552
59
3
0
355,247
1
L
Danzaburou
7,243
426
64
4
0
252,621
3
W
Odin
10,373
610
133
8
0
278,167
4
L
Ymir
7,258
427
50
3
0
302,446
2
L
Hel
7,484
440
79
5
0
199,221
0
W
Neith
8,878
522
121
7
0
240,033
1
L
Tsukuyomi
7,456
439
68
4
0
292,147
0
W
Hades
10,087
593
110
6
0
275,955
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role