Player Matchup

Cerberus
Cerberus
ALbedo_sanky
Cerberus
Level 106
God Stats
7W - 4L
1,936 SR
Queue Stats
200W - 174L
1,614 Elo+
Party 2
Xbalanque
Xbalanque
Guizma
Xbalanque
Level 158
God Stats
74W - 53L
1,624 SR
Queue Stats
599W - 617L
1,433 Elo+
Solo
Loki
Loki
Pikaruto_x3
Loki
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 111L
1,511 Elo+
Solo
Ra
Ra
maudux
Ra
Level 156
God Stats
14W - 11L
1,706 SR
Queue Stats
652W - 568L
1,626 Elo+
Party 2
Chaac
Chaac
natitanic07
Chaac
Level 107
God Stats
2W - 5L
1,520 SR
Queue Stats
30W - 21L
1,687 Elo+
Party 2
Team Averages
Level 137
1,657 SR
1,574 Elo+

VS

Team Averages
Level 136
1,772 SR
1,573 Elo+
Fenrir
Fenrir
DJ-Heck
Fenrir
Level 107
God Stats
3W - 4L
1,732 SR
Queue Stats
362W - 361L
1,511 Elo+
Party 3
Sylvanus
Sylvanus
M3M2
Sylvanus
Level 157
God Stats
3W - 4L
1,897 SR
Queue Stats
209W - 183L
1,582 Elo+
Party 1
Eset
Eset
Norman 22194797
Eset
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
422W - 392L
1,596 Elo+
Party 1
Baron Samedi
Baron Samedi
Uri9s
Baron Samedi
Level 160
God Stats
13W - 6L
1,773 SR
Queue Stats
193W - 169L
1,647 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
kittymia
Ah Muzen Cab
Level 100
God Stats
9W - 6L
1,958 SR
Queue Stats
536W - 531L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ALbedo_sanky
Cerberus
16
1 / 3 / 9
11,176
430
12,534
24,920
25,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Xbalanque
Guizma
Xbalanque
19
3 / 7 / 3
12,635
486
17,507
23,110
9,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
3 / 6 / 3
11,106
427
6,925
20,448
7,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ra
20
6 / 4 / 4
13,108
504
19,742
17,565
7,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 6 / 7
10,325
397
9,669
26,136
26,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DJ-Heck
Fenrir
20
11 / 5 / 5
13,979
538
18,866
19,000
9,027
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
M3M2
Sylvanus
19
7 / 2 / 11
13,097
504
18,417
29,297
37,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
5 / 2 / 10
13,215
508
17,487
10,634
4,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Uri9s
Baron Samedi
17
1 / 2 / 15
12,037
463
10,001
20,032
25,843
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Ah Muzen Cab
kittymia
Ah Muzen Cab
19
2 / 2 / 4
12,408
477
15,633
15,766
6,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
71
13
Kills
26
26
Deaths
13
26
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ALbedo_sanky
Cerberus
1
3
9
1.83
W
Fenrir
DJ-Heck
Fenrir
11
5
5
2.7
L
Xbalanque
Guizma
Xbalanque
3
7
3
0.64
W
Sylvanus
M3M2
Sylvanus
7
2
11
6.25
W
5
2
10
5
L
3
6
3
0.75
W
Baron Samedi
Uri9s
Baron Samedi
1
2
15
4.25
W
Ah Muzen Cab
kittymia
Ah Muzen Cab
2
2
4
2
L
Ra
6
4
4
2
L
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,377
Damage
80,404
112,179
Taken
94,729
76,780
Mitigated
83,093
45,907
Healing
45,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ALbedo_sanky
Cerberus
12,534
1,109
146
10,292
24,920
25,774
149
8,868
15,689
36,380
0
W
Fenrir
DJ-Heck
Fenrir
18,866
5,216
0
2,311
19,000
9,027
0
6,519
12,173
0
89,682
L
Xbalanque
Guizma
Xbalanque
17,507
8,252
0
7,513
23,110
9,789
993
4,228
18,824
0
102,997
W
Sylvanus
M3M2
Sylvanus
18,417
4,162
5,490
18,625
29,297
37,533
815
8,718
19,633
77,044
0
W
17,487
1,299
870
2,139
10,634
4,279
947
5,452
4,905
85,958
0
L
6,925
1,516
0
7,907
20,448
7,225
303
7,587
12,768
0
76,367
W
Baron Samedi
Uri9s
Baron Samedi
10,001
875
1,162
6,001
20,032
25,843
522
8,646
10,858
36,794
0
W
Ah Muzen Cab
kittymia
Ah Muzen Cab
15,633
5,110
0
8,965
15,766
6,411
4,933
1,763
13,964
0
102,626
L
Ra
19,742
1,003
3,553
6,500
17,565
7,733
226
8,427
8,808
115,218
0
L
9,669
1,825
0
9,996
26,136
26,259
59
15,587
10,185
0
48,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,350
Gold Earned
64,736
704
Minions Killed
593
0
Camps Cleared
0
2,443,365
Distance Traveled
2,495,581
28
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,176
430
73
3
0
508,066
4
W
Fenrir
13,979
538
111
4
0
563,482
4
L
Xbalanque
12,635
486
198
8
0
419,510
6
W
Sylvanus
13,097
504
120
5
0
402,347
0
W
Eset
13,215
508
162
6
0
513,069
1
L
Loki
11,106
427
118
5
0
515,025
10
W
Baron Samedi
12,037
463
41
2
0
507,943
5
W
Ah Muzen Cab
12,408
477
159
6
0
508,740
1
L
Ra
13,108
504
217
8
0
536,954
5
L
Chaac
10,325
397
98
4
0
463,810
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role