Player Matchup

Bellona
Bellona
Breesca
Bellona
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,098 Elo+
Solo
Artio
Artio
Cakezzz
Artio
Level 2
God Stats
1W - 1L
1,697 SR
Queue Stats
3W - 2L
1,589 Elo+
Solo
Set
Set
Dracofish
Set
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
Lotrws
Neith
Level 25
God Stats
96W - 117L
1,423 SR
Queue Stats
467W - 567L
1,323 Elo+
Solo
Baron Samedi
Baron Samedi
Tr4kZz
Baron Samedi
Level 25
God Stats
6W - 3L
1,846 SR
Queue Stats
180W - 173L
1,506 Elo+
Solo
Team Averages
Level 14
1,593 SR
1,403 Elo+

VS

Team Averages
Level 17
1,458 SR
1,427 Elo+
Janus
Janus
CrazyTyler
Janus
Level 27
God Stats
23W - 35L
1,288 SR
Queue Stats
106W - 146L
1,343 Elo+
Solo
Rama
Rama
Go0o0sE
Rama
Level 16
God Stats
30W - 42L
1,652 SR
Queue Stats
287W - 329L
1,299 Elo+
Party 1
Yemoja
Yemoja
HidenElRayo
Yemoja
Level 8
God Stats
2W - 1L
1,525 SR
Queue Stats
4W - 4L
1,499 Elo+
Solo
King Arthur
King Arthur
MaraHoochie
King Arthur
Level 25
God Stats
8W - 14L
1,418 SR
Queue Stats
497W - 551L
1,348 Elo+
Party 1
Set
Set
Overnautzx
Set
Level 7
God Stats
5W - 6L
1,410 SR
Queue Stats
5W - 6L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Breesca
Bellona
8
0 / 6 / 0
5,201
473
2,270
7,590
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
Cakezzz
Artio
2
0 / 0 / 0
3,881
353
0
1,518
429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 7 / 0
4,805
437
1,407
6,351
2,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Lotrws
Neith
10
1 / 2 / 1
5,920
538
5,569
4,989
1,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Tr4kZz
Baron Samedi
11
0 / 1 / 1
6,228
566
2,058
5,220
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
6 / 1 / 0
7,221
656
2,857
4,051
767
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Rama
Go0o0sE
Rama
10
3 / 0 / 1
5,999
545
3,126
5,494
1,460
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
9
3 / 0 / 4
5,776
525
2,712
3,124
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
MaraHoochie
King Arthur
9
1 / 1 / 2
5,265
479
1,795
8,907
3,050
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 1 / 2
5,943
540
3,349
5,953
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
16
16
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
Breesca
Bellona
0
6
0
0
L
Artio
Cakezzz
Artio
0
0
0
0
W
Janus
6
1
0
6
L
1
7
0
0.14
W
Rama
Go0o0sE
Rama
3
0
1
3.5
W
Yemoja
3
0
4
5
L
Neith
Lotrws
Neith
1
2
1
0.75
W
King Arthur
MaraHoochie
King Arthur
1
1
2
2
W
3
1
2
4
L
Baron Samedi
Tr4kZz
Baron Samedi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,304
Damage
13,839
25,668
Taken
27,529
10,738
Mitigated
8,577
5,716
Healing
11,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Breesca
Bellona
2,270
975
0
778
7,590
4,054
508
1,186
6,230
0
18,860
L
Artio
Cakezzz
Artio
0
0
0
0
1,518
429
0
0
1,518
2,532
0
W
Janus
2,857
468
195
2,424
4,051
767
36
1,486
2,309
32,802
0
L
1,407
721
0
225
6,351
2,881
96
1,299
4,938
0
12,135
W
Rama
Go0o0sE
Rama
3,126
2,207
0
1,799
5,494
1,460
343
0
5,494
0
28,347
W
Yemoja
2,712
334
1,148
570
3,124
1,036
146
239
2,840
17,992
0
L
Neith
Lotrws
Neith
5,569
2,593
0
2,443
4,989
1,601
690
455
4,411
0
28,590
W
King Arthur
MaraHoochie
King Arthur
1,795
323
0
3,479
8,907
3,050
133
0
8,834
0
14,557
W
3,349
1,324
0
2,246
5,953
2,264
0
117
5,796
0
32,644
L
Baron Samedi
Tr4kZz
Baron Samedi
2,058
346
0
2,270
5,220
1,773
81
2,257
2,927
36,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,035
Gold Earned
30,204
196
Minions Killed
257
0
Camps Cleared
0
701,269
Distance Traveled
930,366
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,201
473
40
4
0
188,808
2
L
Artio
3,881
353
6
1
0
27,754
0
W
Janus
7,221
656
74
7
0
173,617
1
L
Set
4,805
437
18
2
0
131,768
1
W
Rama
5,999
545
61
6
0
152,274
3
W
Yemoja
5,776
525
33
3
0
190,707
0
L
Neith
5,920
538
48
4
0
160,327
1
W
King Arthur
5,265
479
30
3
0
190,493
2
W
Set
5,943
540
59
5
0
223,275
0
L
Baron Samedi
6,228
566
84
8
0
192,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role