Player Matchup

Nemesis
Nemesis
CipoUnchaining
Nemesis
Level 115
God Stats
12W - 9L
1,555 SR
Queue Stats
114W - 92L
1,555 Elo+
Party 1
Janus
Janus
Daress
Janus
Level 119
God Stats
17W - 11L
1,686 SR
Queue Stats
90W - 73L
1,552 Elo+
Party 1
Serqet
Serqet
Demy99
Serqet
Level 122
God Stats
10W - 6L
1,490 SR
Queue Stats
85W - 63L
1,586 Elo+
Party 1
Danzaburou
Danzaburou
SunlessSea
Danzaburou
Level 55
God Stats
4W - 0L
1,790 SR
Queue Stats
8W - 5L
1,396 Elo+
Solo
Yemoja
Yemoja
szisinho
Yemoja
Level 56
God Stats
14W - 10L
1,661 SR
Queue Stats
184W - 213L
1,415 Elo+
Solo
Team Averages
Level 93
1,637 SR
1,501 Elo+

VS

Team Averages
Level 77
1,605 SR
1,461 Elo+
Zhong Kui
Zhong Kui
Freedombear420
Zhong Kui
Level 88
God Stats
4W - 4L
1,580 SR
Queue Stats
146W - 183L
1,453 Elo+
Solo
Apollo
Apollo
Termssccarface
Apollo
Level 79
God Stats
155W - 144L
1,554 SR
Queue Stats
195W - 198L
1,467 Elo+
Solo
Hachiman
Hachiman
TheKoksalBaba
Hachiman
Level 47
God Stats
1W - 1L
1,782 SR
Queue Stats
52W - 64L
1,387 Elo+
Solo
Kali
Kali
feshkeeler
Kali
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
spikachuhaa
Aphrodite
Level 109
God Stats
4W - 6L
1,610 SR
Queue Stats
77W - 78L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 5
14,360
624
14,432
17,396
14,039
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Janus
Daress
Janus
20
10 / 3 / 11
13,832
601
19,076
14,903
6,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Demy99
Serqet
19
10 / 5 / 10
12,724
553
15,741
18,124
8,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
SunlessSea
Danzaburou
18
3 / 2 / 11
11,874
516
14,747
15,359
7,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
szisinho
Yemoja
18
2 / 1 / 12
12,252
533
2,922
11,837
15,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Freedombear420
Zhong Kui
16
1 / 8 / 3
10,547
459
11,111
20,232
12,854
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 9 / 2
11,083
482
9,087
18,525
6,962
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
TheKoksalBaba
Hachiman
19
2 / 4 / 2
11,474
499
8,346
13,820
4,804
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 7 / 3
10,915
475
11,481
22,008
9,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Aphrodite
spikachuhaa
Aphrodite
18
1 / 7 / 2
10,719
466
5,051
18,158
7,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
23
35
Kills
11
11
Deaths
35
49
Assists
12
Player
Kills
Deaths
Assists
KDA
W
10
0
5
12.5
W
Janus
Daress
Janus
10
3
11
5.17
W
Serqet
Demy99
Serqet
10
5
10
3
L
Zhong Kui
Freedombear420
Zhong Kui
1
8
3
0.31
W
Danzaburou
SunlessSea
Danzaburou
3
2
11
4.25
L
4
9
2
0.56
L
Hachiman
TheKoksalBaba
Hachiman
2
4
2
0.75
L
3
7
3
0.64
L
Aphrodite
spikachuhaa
Aphrodite
1
7
2
0.29
W
Yemoja
szisinho
Yemoja
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,918
Damage
45,076
77,619
Taken
92,743
51,491
Mitigated
41,566
39,294
Healing
24,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,432
8,110
0
12,248
17,396
14,039
2,727
4,556
12,840
0
103,555
W
Janus
Daress
Janus
19,076
1,431
0
3,662
14,903
6,547
1,693
4,390
10,513
91,835
0
W
Serqet
Demy99
Serqet
15,741
3,589
0
5,086
18,124
8,422
2,497
3,782
14,342
0
59,917
L
Zhong Kui
Freedombear420
Zhong Kui
11,111
2,175
0
6,398
20,232
12,854
1,574
2,966
16,495
60,775
0
W
Danzaburou
SunlessSea
Danzaburou
14,747
5,193
111
7,317
15,359
7,155
2,016
1,707
13,652
0
78,454
L
9,087
4,531
0
2,251
18,525
6,962
2,349
5,714
12,679
0
59,821
L
Hachiman
TheKoksalBaba
Hachiman
8,346
3,609
0
3,630
13,820
4,804
827
1,262
11,773
0
66,510
L
11,481
5,745
0
2,997
22,008
9,711
0
3,039
18,577
0
71,182
L
Aphrodite
spikachuhaa
Aphrodite
5,051
168
535
8,726
18,158
7,235
399
8,251
9,297
78,162
0
W
Yemoja
szisinho
Yemoja
2,922
625
5,342
5,528
11,837
15,328
742
1,727
10,110
55,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,042
Gold Earned
54,738
638
Minions Killed
544
0
Camps Cleared
0
2,288,668
Distance Traveled
1,873,150
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,360
624
184
8
0
495,743
0
W
Janus
13,832
601
145
6
0
483,803
4
W
Serqet
12,724
553
91
4
0
491,890
1
L
Zhong Kui
10,547
459
102
4
0
336,904
1
W
Danzaburou
11,874
516
126
5
0
409,444
3
L
Apollo
11,083
482
91
4
0
356,772
4
L
Hachiman
11,474
499
116
5
0
381,949
5
L
Kali
10,915
475
109
5
0
397,800
1
L
Aphrodite
10,719
466
126
5
0
399,725
5
W
Yemoja
12,252
533
92
4
0
407,788
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role