Player Matchup

Ares
Ares
CageyPanda55007
Ares
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,135 Elo+
Solo
Tiamat
Tiamat
D3ad_Insidx
Tiamat
Level 5
God Stats
5W - 8L
1,500 SR
Queue Stats
22W - 22L
1,472 Elo+
Solo
Fafnir
Fafnir
GiosuèDiRadice
Fafnir
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 20L
1,509 Elo+
Party 2
Merlin
Merlin
Jarmandingo
Merlin
Level 40
God Stats
26W - 27L
1,471 SR
Queue Stats
177W - 213L
1,464 Elo+
Party 2
Thanatos
Thanatos
monina72
Thanatos
Level 5
God Stats
1W - 3L
1,424 SR
Queue Stats
1W - 3L
1,281 Elo+
Solo
Team Averages
Level 15
1,479 SR
1,372 Elo+

VS

Team Averages
Level 28
1,470 SR
1,294 Elo+
Ares
Ares
Brydawg91
Ares
Level 18
God Stats
0W - 3L
1,284 SR
Queue Stats
4W - 9L
1,528 Elo+
Solo
Tiamat
Tiamat
MeezyMe5
Tiamat
Level 8
God Stats
1W - 1L
1,749 SR
Queue Stats
7W - 21L
1,126 Elo+
Solo
Artemis
Artemis
Proto-V1
Artemis
Level 3
God Stats
1W - 6L
1,106 SR
Queue Stats
2W - 6L
1,134 Elo+
Party 1
Nu Wa
Nu Wa
alleyam
Nu Wa
Level 95
God Stats
7W - 14L
1,514 SR
Queue Stats
31W - 48L
1,443 Elo+
Party 1
Anhur
Anhur
bee-mighty612
Anhur
Level 14
God Stats
1W - 2L
1,698 SR
Queue Stats
15W - 25L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 8 / 6
13,687
805
3,887
19,143
6,979
Tiamat
20
5 / 10 / 16
15,960
939
22,227
30,846
18,902
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
4 / 0 / 18
18,742
1,102
10,048
25,624
40,209
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
20
16 / 0 / 7
17,612
1,036
48,151
10,736
3,869
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
monina72
Thanatos
20
4 / 8 / 12
15,716
924
21,438
24,035
7,376
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

66

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
18
0 / 5 / 4
12,786
752
965
9,623
3,079
Tiamat
MeezyMe5
Tiamat
20
0 / 15 / 10
14,220
836
5,003
30,101
16,349
Artemis
Proto-V1
Artemis
20
4 / 1 / 10
15,415
907
8,062
16,057
5,586
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
alleyam
Nu Wa
20
15 / 1 / 7
18,589
1,093
70,980
22,404
7,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
7 / 9 / 11
16,526
972
16,063
33,457
11,636
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
68
31
Kills
26
26
Deaths
31
59
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ares
0
5
4
0.4
W
2
8
6
0.63
W
Tiamat
5
10
16
1.3
W
4
0
18
13
W
Merlin
16
0
7
19.5
L
Tiamat
MeezyMe5
Tiamat
0
15
10
0.33
L
Artemis
Proto-V1
Artemis
4
1
10
9
L
Nu Wa
alleyam
Nu Wa
15
1
7
18.5
L
7
9
11
1.39
W
Thanatos
monina72
Thanatos
4
8
12
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,751
Damage
101,073
110,384
Taken
111,642
77,335
Mitigated
44,461
40,538
Healing
16,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
965
965
0
0
9,623
3,079
0
3,721
5,828
2,734
0
W
3,887
232
0
0
19,143
6,979
0
12,998
6,145
4,911
0
W
Tiamat
22,227
2,499
504
12,604
30,846
18,902
0
21,320
9,526
70,896
0
W
10,048
3,667
0
12,857
25,624
40,209
0
18,621
7,003
25,520
0
W
Merlin
48,151
3,382
1,626
4,436
10,736
3,869
0
8,240
2,496
106,740
0
L
Tiamat
MeezyMe5
Tiamat
5,003
1,339
0
3,476
30,101
16,349
0
23,499
6,179
13,733
0
L
Artemis
Proto-V1
Artemis
8,062
6,142
0
2,153
16,057
5,586
0
12,425
3,420
0
18,975
L
Nu Wa
alleyam
Nu Wa
70,980
17,342
521
6,566
22,404
7,811
0
19,291
2,691
126,598
0
L
16,063
9,223
0
3,642
33,457
11,636
0
23,672
9,211
0
41,924
W
Thanatos
monina72
Thanatos
21,438
6,327
0
8,511
24,035
7,376
0
15,769
8,266
0
50,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,717
Gold Earned
77,536
332
Minions Killed
283
13
Camps Cleared
3
1,413,947
Distance Traveled
1,188,355
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,786
752
2
0
0
89,705
0
W
Ares
13,687
805
2
0
1
219,809
1
W
Tiamat
15,960
939
103
6
0
295,949
3
W
Fafnir
18,742
1,102
29
2
0
306,531
0
W
Merlin
17,612
1,036
148
9
2
311,177
0
L
Tiamat
14,220
836
21
1
1
227,975
1
L
Artemis
15,415
907
44
3
0
245,056
0
L
Nu Wa
18,589
1,093
143
8
2
302,294
0
L
Anhur
16,526
972
73
4
0
323,325
0
W
Thanatos
15,716
924
50
3
10
280,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role